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Technical Artist - (Tool & Art Pipeline) (W/M/NB)

Saint-Mandé, France - Hybrid

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

We are looking for a Technical Artist focused on tools and pipeline development for real-time game production. This is not an asset creation role. Your mission is to design tools, automate workflows, and optimize pipelines for art integration into game engines. You’ll be the bridge between artists and engineers, ensuring efficiency, consistency, and technical excellence.

What You’ll Do

  • Develop tools and scripts (Python, MEL) to automate processes in Maya, Houdini, and real-time engines (Unreal/Unity).

  • Build and maintain pipelines for asset integration, ensuring they are robust, scalable, and optimized for performance.

  • Validate and manage assets (naming conventions, texture size, LODs) to ensure smooth engine integration.

  • Collaborate with art and engineering teams to identify bottlenecks and create technical solutions.

  • Continuously improve workflows, reducing manual work and minimizing errors.

QUALIFICATIONS

What We’re Looking For

Mandatory:

  • Proven experience in game development pipelines (not VFX/film-only).

  • Proficiency in scripting (Python required; MEL a plus).

  • Strong knowledge of real-time engines (Unreal, Unity, or proprietary)

  • Understanding of performance optimization for real-time assets.

Bonus Points:

  • Experience with procedural workflows (Houdini for games).

  • Familiarity with version control systems (Perforce, Git).

Not a Good Fit If:

  • You’ve only worked in film/VFX pipelines without real-time experience.

  • You prefer creating assets over scripting and pipeline development.

  • You have limited or no coding experience.

ADDITIONAL INFORMATION

Ubisoft's perks
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. According to Ubisoft's hybrid work model, our flexible work policy includes a minimum of 3 days a week in our Saint-Mandé office and the remaining 2 days working from home.

Recruitment process
[60 minutes] : interview with the Technical Director, Programming (manager of the role) 
[60 minutes] : interview with members of the team.

Additional Information
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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