Learn about Ubisoft's tech & areas of expertise
In-house Technology and Expertise
Watch how Ubisoft leverage technology as a creative differentiator
Our latest technology news
How Rainbow Six Siege Developed AI That Acts Like Real Players (English only)
The team behind Rainbow Six Siege just unveiled the Year 8 Roadmap, and in addition to teasing new Operators, Battle Passes, and improved anti-cheat measures, the roadmap hinted at a new feature coming down the pipeline: the Defender AI playlist. Designed to help players practice playing against Operators, test different strategies, and learn the intricacies of Rainbow Six Siege maps, the Defender AI playlist will consist of AI-generated bots that behave as real players do.Read More
How the Ubisoft Developers Conference Helps Shape Ubisoft’s Culture (English only)
This week, Ubisoft kicks off its 14th annual Ubisoft Developers Conference (UDC), an event that brings together Ubisoft developers from around the world for a chance to attend presentations and workshops, share knowledge and new innovations, and meet and collaborate with colleagues from across the company.Read More
Simulating Naturalistic Fire and Smoke in Real Time With Torch
The team at Ubisoft La Forge created Torch, a promising prototype developed to create realistic, real-time in-game fluid simulations. Learn more about Torch, how it works, and the opportunities it opens up for VFX artists and level designers.
Anvil, was crafted for the first Assassin’s Creed game and helped define the open-world genre. Designed to be modular to fit any project, it has since been used for dozens of other AAA titles, from Tom Clancy’s Rainbow Six Siege to Immortals Fenyx Rising, and supports a huge variety of game genres and platforms. The Anvil team continuously focuses on evolving the toolset to remain the industry’s best for creating large-scale open-world games in ultra-collaborative production environments.
The powerful Snowdrop engine is built with the philosophy to empower creators to do things better, not bigger. Its tools suite focuses on iteration speed and short compile times, giving developers the freedom to experiment and prototype faster. Its unique node graph system makes it easy to adapt to new ideas and is a perfect canvas for anyone to add new facilities to it. A game-agnostic technology with a powerful render engine, Snowdrop has proven its versatility in powering many genres.
Ubisoft Scalar unlocks the full power and flexibility of cloud computing to enable unprecedented freedom and scale for the games of tomorrow. Its unique architecture turns game engine systems into cloud-based microservices to free game developers from single-machine hardware limitations. Thanks to this cloud-native approach, creators can build previously impossible game worlds and simulations, opening the door for a new world of possibilities in gaming.
Our Areas of Expertise
To create believable worlds, Ubisoft leverages AI across the board. Over 35 years of technological excellence, we have developed innovative gameplay AI that breathes life into our non-playable characters, their behaviors, their awareness of players’ actions or their interactions in our systemic environments. Bridging the gap between video games innovations and academic research, our expertise extends to fundamental AI with Ubisoft’s R&D teams, forging ahead with using the latest Machine Learning techniques to build the best tools to assist our creators, generate evermore believable worlds and improve player experience ingame or by reducing online toxicity for safer gaming experiences just to name a few.