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Our jobs

Programming, IT & Technology

At Ubisoft, we’re pushing the boundaries of technology every day. In Programming and Technology, we strive to achieve this by making technical decisions that best fit the needs of our projects. From proprietary tools to game engines, to data centers and beyond, we build solutions that help deliver enriching experiences to the millions of players engaging with our games and our thousands of employees around the world.

Teams

  • Programming

    In Programming at Ubisoft, we make interactive experiences possible. We’re the innovators behind the technology and tools supporting the development and operations of our...

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  • IT development

    At Ubisoft, everyone in our IT development team has a voice when it comes to the technologies we choose throughout development, from design and programming, to continuous...

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  • Infrastructure & Operations

    At Ubisoft, we take on the same challenge every day: enable millions of players all around the world to spend billions of hours playing online. As Infrastructure & Operat...

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  • IT Security

    At Ubisoft, we are constantly facing new and complex security challenges. The gaming industry is often a target of hackers, and as IT Security experts, we constantly need...

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  • IT Support

    At Ubisoft, we have a multitude of open worlds to maintain and tons of tech material to handle. As IT Support experts, we fully understand the challenges of our technical...

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  • IT Project management

    At Ubisoft, we drive continuous improvements whether it’s for our solutions, infrastructures or processes. Our projects, like our players, span the globe. As IT Project M...

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  • Production technology

    At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform idea...

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LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB

Games Explained: Game Engines

Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.

Alexandru's journey: from Game Tester to IT teams

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Alexandru's journey: from Game Tester to IT teams

A Unified Workflow for Development and Live by Björn Törnqvist