Programming, IT & Technology
At Ubisoft, we’re pushing the boundaries of technology every day. In Programming and Technology, we strive to achieve this by making technical decisions that best fit the needs of our projects. From proprietary tools to game engines, to data centers and beyond, we build solutions that help deliver enriching experiences to the millions of players engaging with our games and our thousands of employees around the world.
In Programming at Ubisoft, we make interactive experiences possible. We’re the innovators behind the technology and tools supporting the development and operations of our...Read More
At Ubisoft, everyone in our IT development team has a voice when it comes to the technologies we choose throughout development, from design and programming, to continuous...Read More
Infrastructure & Operations
At Ubisoft, we take on the same challenge every day: enable millions of players all around the world to spend billions of hours playing online. As Infrastructure & Operat...Read More
At Ubisoft, we are constantly facing new and complex security challenges. The gaming industry is often a target of hackers, and as IT Security experts, we constantly need...Read More
At Ubisoft, we have a multitude of open worlds to maintain and tons of tech material to handle. As IT Support experts, we fully understand the challenges of our technical...Read More
IT Project management
At Ubisoft, we drive continuous improvements whether it’s for our solutions, infrastructures or processes. Our projects, like our players, span the globe. As IT Project M...Read More
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform idea...Read More
LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB
Games Explained: Game Engines
Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.