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Diversity, Inclusion and Accessibility

Celebrating diversity and putting belonging at the heart of what we do

Our Vision

To create a video game, our global teams work together to push the boundaries of what’s been done before, and build an unforgettable experience for players. The journey from concept to launch requires collaboration, passion, and commitment, learning as we go, failing, and trying again before we get it right!

That same creativity, dedication, and growth mindset form the foundation of our approach to diversity, inclusion, accessibility, and social impact (DIASI). To truly have an impact, we must leverage innovative ideas and diverse perspectives to continue building a company — and an industry — that’s welcoming to all.

We’ve designed a multidimensional strategy centered on three pillars — Product, People & Culture, Social Impact.

For Ubisoft, putting DIASI at the heart of everything we do is a long-term commitment, one that we will tackle with the same passion and dedication that we bring to our games.

Raashi Sikka Chief Diversity, Inclusion, Accessibility, & Social Impact Officer

Our Strategy

People & Culture

We want to build the most creative, inclusive, and diverse teams across all fields. We will continue to increase representation in our company by creating more inclusion across our systems and ensuring equal access to opportunities for everyone.

Product

We will create gaming experiences that push representation forward by embedding diversity and inclusion in our processes, increasing representation in our teams, and offering access to resources that help build more authentic, inclusive, and accessible gaming experiences.

Social Impact

We will set the standard for inclusion for our teams, players, and partners, and will collaborate with leading organizations to expand our knowledge, grow our reach, give back to the community, and champion inclusion in our industry and communities.

Neurodiversity Talent Program

Interested in our Neurodiversity Talent Program?

Learn more

Our News

Assassin’s Creed Black Flag Resynced Accessibility Spotlight

urlin Assassin’s Creed Black Flag Resynced is set to launch on July 9 on PS5, Xbox Series X|S, and PC via the Ubisoft Store, Steam, and the Epic Games Store. A renewed and enhanced experience, the game invites players back into the adventure of Edward Kenway as he sails the Caribbean during the Golden Age of Piracy. Among the enhancements from the original Assassin’s Creed Black Flag are improved and new accessibility features to make the game playable for as many people as possible. We spoke with Assassin’s Creed Black Flag Resynced’s Director of User Experience Jonathan Bedard and Game Designer Maksym Smolynets about their approach to accessibility in the game, accessibility innovations in the past decade, and what new features they’re most proud of.

Among the enhancements from the original Assassin’s Creed Black Flag are improved and new accessibility features to make the game playable for as many people as possible.
Assassin’s Creed Black Flag Resynced Accessibility Spotlight

Anno 117: Pax Romana Accessibility Spotlight

Anno 117: Pax Romana was designed with accessibility in mind. We spoke with Lead UI Designer Jan Wawrzik to learn more about the team’s approach to accessibility, the challenges of implementing accessibility for a builder game, and designing features for PC and consoles.

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Anno 117: Pax Romana Accessibility Spotlight

Ubisoft Announces It Is a Founding Member of the Accessible Games Initiative

Ubisoft is proud to announce it is a founding member of the Accessible Games Initiative, a cross-industry effort introduced by the Entertainment Software Association (ESA) that strives to provide players with clear information about accessibility features in different video games.

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Ubisoft Announces It Is a Founding Member of the Accessible Games Initiative

Our Employee Resource Groups

A.P.I. (Asian & Pacific Islanders)

The Asian & Pacific Islander (API) ERG advocates for the diverse needs of API within Ubisoft, including but not limited to: Inclusion and awareness, career advancement, professional development, and community outreach and volunteer efforts.

B.E.A.U. (Black Employees at Ubisoft)

Black Employees at Ubisoft (B.E.A.U.) is to foster community, to improve representation, cultural awareness and competency and to champion the advancement of Black employees at Ubisoft to create a more diverse and inclusive workplace.

Gente (Latin American/Hispanic)

Gente recognizes the diversity of the Latine community, as well as its rich cultural history rooted in community and family. As an ERG, its mission is to unite gente at Ubisoft and champion the community culturally, professionally, and creatively as a collective voice.

Neurodiversity

The Neurodiversity ERG is working to serve as a reference group on Neurodiversity for all Ubisoft employees, providing safe spaces for team members to exchange experiences. Its focus is on raising awareness, supporting inclusion initiatives at work and ensuring video games foster belonging for all.

Salaam (Middle East & North Africa)

Salaam’s mission is to empower the Middle East and North African identity within the video-game industry through the career development of Ubisoft employees and subsequent support of the greater M.E.N.A community to improve cultural competency in the industry.

UbiProud (LGBTQIA2S+)

UbiProud is a community of queer people across Ubisoft worldwide. Its members want to create a safe space for all and help each other excel at the workplace and provide the opportunities to do so. UbiProud advocates for equality, inclusion, and representation within our games, offices and studios.

W.E. (Women for Equity)

The Women for Equity (W.E.) ERG is a collective of women and gender minorities who work at Ubisoft across the globe. They work to provide a place of exchange and support, where members can network and build tools for growth and self-empowerment.