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Generalist Programmer

Winnipeg, Canada - Hybrid

COMPANY DESCRIPTION

The generalist programmer will develop systems for a wide-range of elements including the game engine and editor or any middleware used by the production teams. The incumbent may also be called upon to work on a particular system (AI, 3D, physics, sound, animation, etc.) as part of a specific mandate.

JOB DESCRIPTION

The main and routine tasks of the generalist programmer are to: 

  • Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements; 
  • Analyze existing system features and determine whether they meet project intentions; 
  • Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones; 
  • Develop generic systems that will support the features of the specialist programmers (AI, 3D, physics, sound, animation, etc.) and facilitate integration (engine, editor or middleware); 
  • Set out technical designs to meet system needs whenever necessary; 
  • Support the new systems and features; 
  • Determine and fix the bugs identified by working units and the quality control team; 
  • Document the work to ensure knowledge transfer and help users understand the new systems and features; 
  • Carry out all other related tasks. 

QUALIFICATIONS

Training 

Bachelor’s degree in computer science or computer engineering or equivalent. 

Relevant Experience 

5 or more years’ experience in software programming, ideally in the video game industry or any other relevant experience. 

Skills and Knowledge 

  • Good analytical and synthesis skills; 
  • Ability to anticipate and resolve problems; 
  • Autonomy and resourcefulness; 
  • Attention to detail; 
  • Flexibility in organizing work; 
  • Good interpersonal and communication skills; 
  • Ability to work as part of a team; 
  • Ability to adapt to change; 
  • Results driven 
  • Ability to quickly learn to use new tools. 
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