Skip to main content

2D FX Animator - Blue Mammoth Games

Atlanta, United States


Founded in 2009 by industry veterans, Blue Mammoth Games is a Ubisoft studio in Atlanta,Georgia. Blue Mammoth developed and published Brawlhalla, now available on all platforms including mobile. At Blue Mammoth, you'll find the friendliness, energy, and opportunity of an independent game developer with the professionalism and stability of a long established studio. We offer competitive salary, benefits, and relocation help.



Ubisoft is composed of over 18,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.  





We are looking for a talented animator and illustrator committed to professional growth to join our team.






  • You will help design, illustrate, and animate new characters, levels, and other game assets
  • You will help create concept art for upcoming games and projects.
  • Your work will be seen by over 8 million Brawlhalla players every month
  • You will be responsible for designing and animating hand drawn fx for character signature attacks, as well as knockout fx and prop related fx tasks for Brawlhalla.
  • The FX Animator will be trained in the production pipeline to integrate fx into the game.







  • You must be a talented animator and illustrator with a portfolio that shows a strong foundation in the fundamentals of illustration and classic animation
  • You must be able to adapt to the existing art style of Brawlhalla.
  • Proficiency in Adobe Animate is needed
  • You must be able to work in a close knit team with a tight feedback loop where everyone has opinions and a deadline is probably looming
  • You must be able to think like a game developer, adapt your work to specific technical requirements and solve gameplay problems through art
  • You must be able to join us here in Atlanta



Ubisoft and Blue Mammoth Games are committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.


Meet Edgar Bittencourt : Art Director

Meet Kennetha Story: Animation Project Manager

25 Years of Animation at Ubisoft With Gilles

In 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.


Can I submit an open application?

We do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the ‘Search jobs’ button.

How can I check my application status?

You can check your application status by logging into your SmartRecruiters candidate profile (

I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We seek people passionate about their specialties, jobs or the entertainment industry in general.