Design & Creative Direction
In Design & Creative Direction, we define the core of Ubisoft’s experiences. Our job is about setting the stage to deliver immersion – inspiring and informing every element that goes into our games. From mechanics to characters, stories, challenges, and goals, we do it all. We maintain the clarity and consistency so that the components of our games work in harmony as a cohesive whole.
In Creative Direction at Ubisoft, we set and boldly pursue the visions that will guide our games to a common purpose. From how they will look, to the stories they will te...Read More
Game & UX Design
In Game Design and UX Design at Ubisoft, we shape and smooth out the connected systems at the heart of our games. We are creators of innovative features that fuel our wor...Read More
In Level Design at Ubisoft, we are the architects of worlds packed with things to see and do. Infusing our games with a sense of purpose and variety, we are user-centric ...Read More
Narration & Realization
In Narration and Realization at Ubisoft, we give greater depth and meaning to our gaming experiences, drawing players into compelling stories that make them care and feel...Read More
In User Research at Ubisoft, we’re all about investigating different aspects of player experience to drive impactful improvements in our games. We combine our qualitative...Read More
LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB
Games Explained: 3Cs of game design
We’ve asked Ubisoft developers to introduce some of the technologies and processes used to make our games. Learn more about the 3Cs of game design, key elements that dictate the overall player experience and make games come to life.
Exploring Real Worlds & Virtual Worlds
What was it like for Ubisoft team members who recreated existing places - London in Watch Dogs: Legion, seven American national parks in Riders Republic or even the Notre-Dame Cathedral in Paris - into virtual worlds?
An Unexpected Career Path With Amandine (Youtube video)
Meet Amandine, who started at Ubisoft as a communications intern and now works as a Line Designer, helping production teams design the content of their games. Her path has been anything but ordinary, and yours could be too!