Follow Amandine's unexpected journey from communications to Line Designer and discover how she forged her own path 🚶♀️
We will soon transition to a hybrid model of work for all our teams worldwide, you can find out more about our approach here:
In 2017 we launched our 'Play for Good' internal program 🎮✨ As part of this we recently teamed up with @AAuteuil 🇫🇷, to provide a session that gave kids an insight into game design and more (plus goodies) ⚡ https://t.co/O3Cmtprln3 https://t.co/FJFBeN4Zjc
Join us this Wednesday for a live event with our Community Development team to go behind the scenes and discover our open roles! 🎮 Register: 📝 https://t.co/OCzfEkIwDn https://t.co/v9FEIy0BnK
Go gold! 🥇 @UbiReflections' Maddie Harper explains why going gold is an important step in game development and exactly what it means. https://t.co/BMERgnXhHp
Take a look inside this year's Ubisoft Developer Conference, where teams from around the world gathered to discuss how Machine Learning and Data Science will help transform the Industry 🚀 📜 https://t.co/KfOhgaUOU8 https://t.co/PKZsIP9iTE
The sixth season of the Ubisoft Entrepreneurs Lab is under way 🚀 Discover this season's startups based in positive entertainment and blockchain technology, and how we're helping them develop the entertainment of the future!
🗣 "I communicate in English, dream in Japanese, and occasionally have brain farts in French!" Meet Sidonie Weber, art director at Ubisoft Osaka, and learn how she adapted to life in Japan 🌸
🗣 "My first contract at Ubisoft was for eight weeks to help out on Rainbow Six Siege writing barks, the short systemic lines in the game. Six months later, I found myself in a recording studio with Angela Basset"
"My career makes no sense" Lauren Stone is the first to admit her path to becoming a Tom Clancy Writer has been anything but straight forward... Read more about her journey, and her dedication to representation across all her work ✨