Balkanska 44, Belgrade, Serbia
Ubisoft Belgrade was established in 2016, and we help improve Ubisoft's presence on multiple platforms. When we first got started our team consisted of about 10 programmers. Over time, our studio grew and so did our expertise. We started out focusing on PC games, but now we work primarily on consoles and help port Ubisoft titles to the Google Stadia Platform! Our studio has contributed to multiple AAA titles, including Tom Clancy’s Ghost Recon Wildlands & Breakpoint, Steep, The Crew 2, Tom Clancy’s Rainbow Six, Riders Republic and Skull & Bones (with many more in the works :)).
We are an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
Meet the people of Ubisoft Belgrade!
Game Dev Burrito Podcast Episode 1 – LA+LD=Love
Lead Programmer Position at Ubisoft Belgrade
Gameplay Programmer Position at Ubisoft Belgrade
Discover our workplace
We are a community tied together by a shared interest – making games! We are constantly trying to take action and connect with like-minded people in an effort to share our expertise and inspire future generations of game developers!
We are devoted to nurturing a community where each member is valued and respected. Our successes are the product of an inclusive and supportive environment where everyone can thrive, learn, grown and – win!
We are hungry for knowledge! As our studio’s 5th birthday approaches, we look back and we are very proud of our accomplishments but grab every opportunity available to broaden our knowledge and hone our craft!