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A CROWNING SEASON FOR PRINCE OF PERSIA: THE LOST CROWN MOBILE

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It's been a remarkable few months for the mobile version of Prince of Persia: The Lost Crown — and for the Ubisoft Da Nang development team behind it.

The game has been honored across some of the most respected stages in mobile gaming: Premium Game of the Year at GamingOnPhone, Best Platform Game at the Pocket Gamer Awards, and Best International Game at the TapTap Game Awards. These aren't just accolades — they're a reflection of the craft, dedication, and ambition that went into every build.

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The recognition extends beyond awards ceremonies. The game received nominations from the Apple Design Awards, Unity Awards, and the App Store, pointing to strong industry-wide acknowledgment of what the team achieved. That momentum carried into GDC 2026, where the project was featured in a talk on UX challenges in mobile porting — sharing real insights on what it takes to bring a high-end experience across platforms.

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The numbers tell their own story too. The game has surpassed 3 million downloads and holds a 4.7/5 rating across mobile platforms. It also marks Ubisoft's return to Mac after many years — a milestone in itself.

Beyond the player reception, the team successfully adapted the game for the Chinese market, with the mobile version already released earlier this year. This expansion is a clear demonstration of the studio's ability to bring quality experiences to new audiences and territories.

To close the award season on a particularly meaningful note, the game was honored at the Vietnam Game Awards with Best Graphic Design and Best Gameplay. Being recognized on home soil makes this achievement especially significant — a direct acknowledgment of the talent and commitment of the team here in Da Nang.

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This journey started with a clear ambition: to establish a flagship reference for Metroidvania games on mobile. That meant preserving the depth, challenge, and identity of the original while fully adapting it to mobile — from controls and performance to accessibility. None of it would have been possible without the trust and foundation built by the Ubisoft Montpellier team.

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The result is an experience that stays true to its roots while reaching a much broader audience. And that's something worth celebrating together.

“A heartfelt thank you to everyone who made this possible: Ubisoft Montpellier, Worldwide QC, DAAS Singapore, Flagship, Release Management, Ubisoft Mobile China, Mobile HQ — and every team here in Da Nang. This success belongs to all of us.” – Said Alexis Fischer, Ubiosft Da Nang’s Studio Manager

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