Quentin Guerrero

6-month internship in Level Design at Paris Studio


What is your background?

When I was a child, I had early access to a computer and I played Prince of Persia, Pac-man and Lemmings. By the age of 10, I was saying that I wanted to work in the video games industry, without really believing I could.

After a Bachelor’s degree in Geography, I started to look at training courses to switch my career path to Video Games.I was already spending a lot of time on the level editor on LittleBigPlanet, which enabled me to understand how a game developer could work on a smaller scale.My work on LittleBigPlanet has been very successful (I even got rewards from their game developers) and that motivated me to change schools.

So, I started with a Game Design / Level Design Bachelors.In order to get my degree, I joined as an intern OUAT Entertainment as a Game Designer and I worked on the Facebook game Voyage to Fantasy.Then, I joined the School ENJMIN to complete a Masters degree in Interactive Digital Games and Media, specializing in Game Design. Then, I had the opportunity to do an internship at Ubisoft!

What is the most exciting project you’ve worked on?

I worked on the game Mario + Rabbids Kingdom Battle which was confidential when I arrived, but was announced during my internship. I participated in the Level Design of the game and had the opportunity to create mini-puzzles, adjust Level Design parameters (aesthetics, balancing) and create rationalization documents for the game.

What did you learn during your internship?

I learnt how to develop a game during my last years of studies but I really started to understand the processes more when I arrived at Ubisoft. Indeed, the problems that one can have on a student game project may not always turn out to be the same on the scale of a structure like Ubisoft. It may seem obvious but nothing beats a real situation and this is precisely what Ubisoft taught me. I also developed my technical skills, for example how to use the Snowdrop engine which Mario + Rabbids Kingdom Battle is developed on. For that, I was able to count on the help of the Level Design team that was particularly attentive to me, which I thank through this interview. In general, I learnt every day and it is was very rewarding.

Why would you recommend this internship at Ubisoft to other students?

First of all, there is such a variety of projects at Ubisoft that you can do an internship on a project with which you have more affinities! Then, the atmosphere is very good, with the right amount of equipment and powerful tools, which facilitates the quality of life at work, helps increase the motivation and the productivity of the teams.

In your opinion, which qualities are required to succeed as an intern at Ubisoft?

First of all, I think that you must know how to work and communicate within a team. You must be able to express your creative ideas, as well as listen and take into account others’ ideas in order to create synergies and build on an idea that you could not have alone. In my opinion, that is the best quality you can have to carry out a project.