Jade Thiriat

6-month internship in Gameplay Programming at Paris Studio


What is your background?

After scientific preparatory classes, I joined ENSIMAG, a mathematics and IT engineering school. I followed a curriculum specialized in 3D graphics and additionally a degree in Research. During my gap year in Japan, I worked on a small video game, and that is what really made me decide to pursue my career in video game.

What is the most exciting project you’ve worked on?

I worked on the post launch phase of Ghost Recon Wildlands and specifically on a play mode that was released during a title update. It was exciting to work for several months on a feature, from its conception to its launch and to see the reactions of the players during the release! I worked on the Menu and Head-Up Display (HUD) part, which required me to understand all the systems involved in the play mode in order to bring the feature to life smoothly.

What did you learn during your internship?

I have made great progress in development, thanks to the continuous support and advice of my colleagues. This enabled me to grow in my work. Furthermore, I have learnt how to work with a lot of people and who to reach out specifically in case of a specific question. A project of this size requires a lot of flexibility.

Why would you recommend this internship at Ubisoft to other students?

I loved the proximity between all the teams needed to create a game. Being in constant contact with artists, games designers, level designers enabled me to see the game as a whole. The atmosphere in the studio is very friendly and allows great communication. The proximity to the Just Dance studio also enabled me to meet choreographers, dancers… and even to participate in playtests!

In your opinion, which qualities are required to succeed as an intern at Ubisoft?

I think you have to be very curious, and sociable. Indeed, we are constantly brought together to discuss with other teams and sometimes with teams located abroad. You should not confine yourself to your topic and mission, but remain open to the advice and ideas of others in order to progress. And obviously love video games because it's really a common passion and a driving force within the studio.