🗣 "I communicate in English, dream in Japanese, and occasionally have brain farts in French!"
Meet Sidonie Weber, art director at Ubisoft Osaka, and learn how she adapted to life in Japan 🌸
🗣 "My first contract at Ubisoft was for eight weeks to help out on Rainbow Six Siege writing barks, the short systemic lines in the game. Six months later, I found myself in a recording studio with Angela Basset"
"My career makes no sense"
Lauren Stone is the first to admit her path to becoming a Tom Clancy Writer has been anything but straight forward...
Read more about her journey, and her dedication to representation across all her work ✨
The Ubisoft Demo Crew in the US is hiring 🇺🇸
Check out the new site to learn more and apply 👇
Spring in Canada!
... as seen from @UbisoftMTL's rooftop patio 🙃 https://t.co/TnPujoeNDL
More great work by the Ubisoft Strategic Innovation Lab team! #tezos https://t.co/8ohUpZUm9h
Dominic Butler, Projects Director in our Editorial Technology team, breaks down the 3 Cs... a fundamental aspect of game design 👇 https://t.co/IoCnoH9RjC
Here it is in action... look at lil Ezio go! https://t.co/DXxZzpmVW2
Hear from Ubisoft Da Nang's Joel Deligne, a Technical Artist who works on Ubisoft Nano titles and has developed a tool that converts 3D animations into 2D for these bite sized games! 📲🎮
💫 @UbisoftToronto gave out these customized controllers for team members celebrating 10 years at the studio!
Gotta love that water tower 😍 https://t.co/iGMpnrwX6N