15/2/2020

INTRODUCING PHASE 3 OF THE RAINBOW SIX VISION OF SUSTAINABLE ESPORTS

We are beyond excited to introduce Phase 3, the keystone of Ubisoft’s vision of sustainable esports for Rainbow Six Siege. Drawing from two years of learnings provided by Phase 1 and Phase 2 of the Pilot Program, the revenue-sharing test-initiative first introduced in 2018, we have built progressively sturdier infrastructures, aiming for a common goal: develop a long-lasting, sustainable and high-level competitive scene. We worked towards and achieved a series of milestones to provide more stability in the Rainbow Six esports program, helping tailor a more competitive ecosystem for our community.

2020 marks an impactful step along the path towards providing a sustainable esports ecosystem that will last for years. Phase 3 aims to ensure a mature and virtuous environment for partner organizations engaged in the Rainbow Six professional esports scene and a supportive environment for our teams, players and talent by:

  • Supporting up to 44 organizations worldwide, including all organizations participating in each pro-level regional league.
  • Running for the next 4 years, allowing organizations to think long term.
  • Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organizations variable situations.

Phase 3 will provide a clear, virtuous and structured approach to supporting our valuable professional esports scene. This program will redefine what it means to be a "Pro" team in Rainbow Six Siege through higher industry standards.

Phase 3 implements a qualitative in-depth selection process, involving third parties to ensure a fair and neutral evaluation process.

  • To be eligible, organizations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
  • To determine how organizations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organizations.
  • Organizations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organizations can be promoted or demoted from one Tier to another at the end of the year.
  • Tiers and ranks will determine each organization’s part of the revenue-sharing.

Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organizations:

  • League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organizations, Tier 2, Tier 3 and a Performance Pool.
  • Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organization whose branded item is purchased.
  • Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
  • Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
  • For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organization.

To stay in the loop on everything related to our Phase 3 program and upcoming announcements, follow Rainbow Six Esports as well as our brand-new Europe, North America, Asia-Pacific and Latin America regional accounts on Twitter. For behind-the-scenes coverage, follow Rainbow Six Esports on Instagram.

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