We are beyond excited to introduce Phase 3, the keystone of Ubisoft’s vision of sustainable esports for Rainbow Six Siege. Drawing from two years of learnings provided by Phase 1 and Phase 2 of the Pilot Program, the revenue-sharing test-initiative first introduced in 2018, we have built progressively sturdier infrastructures, aiming for a common goal: develop a long-lasting, sustainable and high-level competitive scene. We worked towards and achieved a series of milestones to provide more stability in the Rainbow Six esports program, helping tailor a more competitive ecosystem for our community.

2020 marks an impactful step along the path towards providing a sustainable esports ecosystem that will last for years. Phase 3 aims to ensure a mature and virtuous environment for partner organizations engaged in the Rainbow Six professional esports scene and a supportive environment for our teams, players and talent by:

  • Supporting up to 44 organizations worldwide, including all organizations participating in each pro-level regional league.
  • Running for the next 4 years, allowing organizations to think long term.
  • Introducing a multi-tier support system with 3 Tiers, to adapt both revenue shares and requirements to the organizations variable situations.

Phase 3 will provide a clear, virtuous and structured approach to supporting our valuable professional esports scene. This program will redefine what it means to be a "Pro" team in Rainbow Six Siege through higher industry standards.

Phase 3 implements a qualitative in-depth selection process, involving third parties to ensure a fair and neutral evaluation process.

  • To be eligible, organizations must meet the minimum requirements of having a Rainbow Six Siege roster competing at a professional regional level and participating in a national program.
  • To determine how organizations will be split into the 3 Tiers, third parties will evaluate the applications submitted by the organizations.
  • Organizations selected to enter Phase 3 will then be assessed every 3 months and ranked against other organizations in their Tier on a set of criteria such a viewership, support provided to their players, revenues from their in-game items sales and so on. Organizations can be promoted or demoted from one Tier to another at the end of the year.
  • Tiers and ranks will determine each organization’s part of the revenue-sharing.

Overall, 30% of the net revenue on selected items will be redistributed to the Phase 3 organizations:

  • League items: for every regional league set sold, 30% of the net revenue will be split 4 ways between Tier 1 organizations, Tier 2, Tier 3 and a Performance Pool.
  • Pro Team items: for every team-branded item sold, 30% of the net revenue will be shared with the organization whose branded item is purchased.
  • Six Major items: An Operator bundle will be produced for each Major. 30% of the net revenue from these items will contribute to the prize pool of any Six Major event
  • Road to S.I. Battle Pass: 30% of the net revenue from the Road to Six Invitational Battle Pass will go towards the Six Invitational prize pool.
  • For revenue generated by the Six Major items and the Road to S.I. Battle Pass contributing to the respective prize pools of those events, if a team wins part of that prize money in the competition, then 70% of this prize money will go to the players and 30% to the organization.

To stay in the loop on everything related to our Phase 3 program and upcoming announcements, follow Rainbow Six Esports as well as our brand-new Europe, North America, Asia-Pacific and Latin America regional accounts on Twitter. For behind-the-scenes coverage, follow Rainbow Six Esports on Instagram.


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