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#UBIE3 2019

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Latest News

New LIVE Summits

Challengers, It’s been almost 3 months since the LIVE Summit kicked off in The Crew® 2, and you’ve been going head to head every week to battle it out for the top leaderboard spots! This week, gearheads are competing in Past VS Present, the final LIVE Summit of this first batch. But fear not! We have a brand new selection of LIVE Summits arriving hot on its heels, starting July 24. From tomorrow, July 17, the LIVE Summit calendars in-game and on our thecrew-hub.com website will update with the new schedule. Of course, it wouldn’t be the LIVE Summit without brand new exclusive rewards! The first one up for grabs will be the Mitsubishi Lancer Evo X Black Knight Special Edition, rewarded to Platinum medal holders in the Road Samurai Summit. And that’s not all! We’re also boosting the number of followers rewarded with Bronze medals, to a whopping 300 000 followers for normal Summits, and 400 000 followers for special Summits (those with exclusive vehicles to win). Remember, you only need to complete one activity (Skill, Event, Combo Event…) in order to earn a Bronze medal and a place on the leaderboard. So whether you’re gunning for those top spot Platinum bragging rights, or only have time to try your hand at a few skills, be sure to stop by every week to give the LIVE Summit a whirl! See you at the starting grid. The Crew 2 Team For more information on The Crew®, check our official website. Join the The Crew® community on the forums and Reddit, and be sure to follow us on Twitch to never miss a livestream. The game’s Photo Gallery, Leaderboards and Summit Calendar are all viewable on The Crew® Hub. Videos highlighted by our in-game sharing tool can be seen on the official The Crew® 2 - Community Videos channel....

Top Issues and Community Concerns

Top Issues and Community Concerns Updated: 15 July 2019 We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. Sound bugs Description: Muffled, missing sounds + various sound issues. Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues. Connectivity Description: Players are losing control on their Operator and then being disconnected and presented with an error message. Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us. Smoke Gas Canister propagation Description: Gas from Smoke’s Gas Grenades clips through walls. Objective: Our goal is to rework the propagation so it is similar to the new Capitao fire bolt, and use this as an opportunity to revisit the visual. Status: [Target: During Y4S3] We have encountered an issue and will be pushing this change to Season 3 to ensure that it is released in a more comfortable state. Weapon sight alignment Description: Weapon optics are a few pixels off center in some situations. Objective: We want to implement a system to prevent most misalignment issues in the future. At the same time, we are improving the look of the guns in ADS by adding secondary motion, which is now possible due to the tech that keeps the scopes aligned with the reticule. Status: [Target: During Y4S3] Feedback is currently being gathered in internal play sessions. Shotgun wall destruction is unreliable Description: Shotguns are inconsistent when being used to destroy wooden beams. Objective: We want to ensure that the destruction of wooden beams is reliable, for both player comfort and ensuring we do not force players to spend extra time attempting to destroy wooden beams. Status: [Target: Y4S2.3] We are assessing the initial results of the change, and continuing to fine tune the destruction.. Operator/Gadget Kill Switch Description: Operators that are disruptive due to exploits being removed from play. Objective: When an Operator or Gadget is disabled, provide players with feedback on what/why. Status: [Target: During Y4S3] We have a bit of programming work left, and some UI work as well. Debris stuck in window/door barricades Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines. Objective: Provide consistency for all players for barricade destruction. Status: [Target: Potentially Y5S1] We are currently in the design phase to determine how we want to approach this topic. We are exploring and prototyping different options. Echo Yokai Cloaking Description: With the deployment of the Y4S2.2 patch, we implemented a fix for Yokai being seen through the glass sections of Attacker’s shields. This had the unintended effect of making Echo's drone invisible. Objective: Our balancing team’s intent is to make Yokai Drones more easily spotted in a later update. Status: [Target: TBD] We will address this issue in a future patch. Once we have more information, we will provide an update. Operator Bans Description: We have seen a high ban rate for Blitz, Jackal, Echo, and Caveira in Ranked. Status: We are discussing how we want to approach topic of balancing around Pick/Ban in Ranked, and the Operators that are affected the most by it. Smoke Description: Adjustments to the damage curve for Smoke’s Gas Canister will move Smoke further towards an area denial role. Status: [On Hold] We are satisfied overall with how this is developing, but but need to put it on hold until other dependencies are delivered....

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