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Warrior's Den Update - September 12

Hello Warriors! Here is the livestreaming schedule for the Warrior's Den: GAME UPDATES Testing Grounds Phase 1 of Testing Grounds is now over. Thank you to all warriors who participated in our very first Testing Grounds, the team is now analyzing the results. See you on September 19th on the Warrior’s Den for more details! For Honor Referral Program Starting this week, refer friends to join For Honor on PC and get some loot! This includes 1 month of Champion Status, 10,000 steel and more! For more information, check out our For Honor Referral Program FAQ. Content of the Week New Signatures are now available for ALL Heroes:   Event Order: Ranked Slayer Challenge From September 14 to September 17, be the Faction with the most Ranked matches wins. Arcade Weekly Quest: Favete Linguis As Apollyon fought the Iron Legion and the Dawn Empire, the Black Priors were headed to join the Blackstones. Yet a mysterious hero stopped them dead. Relive their battles in Plana Mortis... PAST TOURNAMENTS The Guild’s 1v1 Trial #1 (PS4) - Prize: $20 USD+ First Place: DrunkUgly_Cheese Second Place: RavenVerona You can view the full results on Battlefy. Join The Warrior’s Guild for more information about their events, upcoming tournaments, contests, and more 2vs2 Tournament (PC) - Prize: 500€ First Place: RUSH B (Ghostoverdose, S1lenc3r.) Second Place: JustDodge (Pepe_Daddy, xXT375U0Xx_HD)     You can view the full results on Battlefy. UPCOMING TOURNAMENTS The Interfaction Events Network will be holding 4v4 Dominion Tournaments for all Platforms, the weekend of 9/20-9/22 as well as a 1v1 Tournament for all platforms the weekend of 9/27 – 9/29 4v4 Dominion NA PS4: Friday, September 20 @ 6:30 PM EDT PC: Saturday, September 21 @ 2:30 PM EDT XB1: Sunday, September 22 @ 6:30 PM EDT 4v4 Dominion EU PS4: Friday, September 20 @ 8:00 PM CEST PC: Saturday, September 21 @ 3:00 PM CEST XB1: Sunday, September 22 @ 3:00 PM CEST 1v1 Duel NA PS4: Friday, September 27 @ 6:30 PM EDT PC: Saturday, September 28 @ 2:30 PM EDT XB1: Sunday, September 22 @ 6:30 PM EDT 1v1 Duel EU PS4: Friday, September 27 @ 8:00 pm CEST PC: Saturday, September 28 @ 3:00 PM CEST XB1: Sunday, September 22 @ 3:00 PM CEST Battle For The East 2019 will be having a For Honor 1v1 and 2v2 Tournament on October 4-6 at The Showboat Hotel in Atlantic City, NJ. There will be a prize pot of $750. Register now while you still can! Battle For The East is a premier LAN Tournament and Gaming Convention with over $25,000 in prize pools featuring games such as Apex Legends, Fortnite, Tekken 7, Super Smash Bros. Ultimate, Street Fighter V, and more. If you have any questions, have any upcoming tournaments, or highlights you would like for us to shout out, please send all information to forhonortournaments@ubisoft.com! We will be back with more news next week, stay tuned! - For Honor team...

Patch Notes 2.13.0

PATCH NOTES 2.13.0 – FOR HONOR KNOWN ISSUE [Xbox One] Title may crash when accessing Warrior Trials after playing a Match IMPROVEMENTS RANKED DUEL Rewards in Ranked Duel are now based on the match duration GENERAL Revenge [Adjustment] Active Feats and Debuffs are now working properly when receiving Revenge gains [Adjustment] Receiving multiple attacks on the same frame will grant the right amount of Revenge gain [Adjustment] Countering a Guard Break will not grant Revenge gain [Adjustment] Captains and Guardians are no longer allowed to count as an active opponent. They will not give any Revenge gain [Bug Fix] Fixed issue on certain attacks that were not providing Revenge gain. All attacks will now give the right amount of revenge Developer comments: We’ve been aware of a number of issues surrounding revenge, and here we are fixing the known outstanding issues with revenge gain. The particular change to Active Feats means that hitting an opponent with a projectile Feat, for example, will no longer count as an additional revenge active opponent. Zone Attack [Adjustment] Warden, Peacekeeper, Conqueror, Lawbringer, Kensei, Orochi, Nobushi, Raider, Berserker, Valkyrie, Shinobi, Aramusha, Shaman, Highlander, Gladiator, Shaolin, Tiandi, Jiang Jun, Hitokiri: Removed brief 1 second Stamina regeneration pauses that occurred during most Zone Attacks Developer comments: Standardization of Zone Attacks to have no hidden Stamina regeneration pauses. Fire [Adjustment] The time between each damage tick and the duration of the fire has been doubled. Damage stays the same but is done over a longer period of time Developer comments: While it remains as potent in terms of damage overall, the fire now offers a longer window of time during which you can try to kill your attacker or attempt to heal yourself. FIGHTER Peacekeeper [Adjustment] “Exsanguis Celeritas” Light Attacks are now enhanced against a Bleeding target [Adjustment] Reduced all Heavy Starters’ recoveries Hit recovery is now 800ms (from 900ms) Normal Block recovery is now 800ms (from 900ms) Superior Block recovery is now 900ms (from 1000ms) Miss recovery is now 1000ms (from 1100ms) [Adjustment] Reduced all Heavy Finishers’ recoveries Hit recovery is now 800ms (from 900ms) Normal Block recovery is now 800ms (from 900ms) Superior Block recovery is now 900ms (from 1000ms) Miss recovery is now 800ms (from 1100ms) Developer comments: The addition of the “Exsanguis Celeritas” property should help the Peacekeeper gain a tangible gameplay advantage from applying bleed to her opponents, helping her keep offensive pressure. Valkyrie: [Adjustment] Reduced all Light Finishers' recoveries Hit recovery is now 600ms recovery (from 900ms) Normal Block recovery is now 600ms (from 900ms) Superior Block recovery is now 700ms (from 800ms) Miss recovery is now 700ms recovery (from 1100ms) [Adjustment] Reduced Top Heavy Finisher’s recoveries Hit recovery is now 800ms (from 1000ms) Normal Block recovery is now 700ms (from 1000ms) Superior Block recovery is now 800ms (from 1100ms) Miss recovery is now 800ms recovery (from 1200ms) [Adjustment] Reduced all Heavy Finishers' recoveries (Sides) Hit recovery is now 800ms (from 900ms) Normal Block recovery is now 700ms (from 900ms) Superior Block recovery is now 800ms (from 1000ms) Miss recovery is now 800ms (from 1100ms) Developer comments: Lower recoveries encourage letting go of the Finishers in outnumbered situations. [Adjustment] Top Light Finisher now causes a Light Hit Reaction (was Heavy) Warlord [Adjustment] Tightened timing to dodge a “Headbutt” by 300ms [Adjustment] Reduced recovery of Zone Attack to 600ms (from 1000ms) Developer comments: Tightened the dodge timings to prevent very early dodges to successfully dodge the attack. Conqueror [Adjustment] Side Light Attack Starters are now 500ms (from 600ms) [Adjustment] Increased damage of the Infinite Lights in chains to 18 (from 13) Developer comments: We have been gradually speeding up 600ms Light Attack Starters in an effort to encourage offense, the Conqueror was one of the few Heroes who still had them. Moreover, we felt the damage of the Conqueror’s Infinite Lights in chains was too low and thus discouraged trying to continue the chain. Nobushi: [Adjustment] Reduced recovery of regular Light Finishers (when not triggering the Light Attack Combo) Hit recovery is now 600ms (from 800ms) Normal Block recovery is now 600ms (from 800ms) Superior Block recovery is now 700ms (from 800ms) Miss recovery is now 900ms (from 1100ms (Top) and 1200ms(Sides)) [Adjustment] Reduced recovery of Zone Attack Feint by 100ms to prevent guaranteed Guard Break after a Block of the first hit Developer comments: While it is admittedly rare for the Nobushi to reach her regular Light Finishers, we felt they should at least have shorter recoveries when used. Shinobi: [Adjustment] Having a Charged Attack blocked from point blank no longer gives the opponent a guaranteed Guard Break Developer comments: The Shinobi is already taking a big risk releasing a Charged Heavy so it felt too punitive to give the opponent a free Guard Break for just blocking it. Highlander: [Adjustment] Reduced recovery of all Defensive Form Heavy Finishers Hit recovery is now 800ms (from 1200ms) Normal Block recovery is now 700ms (from 1200ms) Superior Block recovery is now 900ms (from 1300ms) Miss recovery is now 800ms (from 1400ms) [Adjustment] Reduced Stamina cost of Offensive Form's Enhanced Lights to 16 (from 27) [Adjustment] Reduced Stamina cost of full Zone Attack to 60 (from 90), distributed as costing 40/10/10 Developer comments: The Highlander’s Defensive Form Heavy Finishers are quite fast but paid a disproportionately heavy price in their recoveries, so we shortened them to encourage their use. Shaman: [Adjustment] Reduced Stamina cost of full Zone Attack to 60 (from 70), distributed as costing 40/10/5/5, and removed the Feint Stamina cost Tiandi [Adjustment] Removed the additional 20 Stamina Cost of cancelling “Side Dragon Dodge” into a Dodge [Adjustment] Adjusted all Right Stance Basic Attacks' trajectories to be more horizontal Developer comments: As a Dodge Attack specialist, we want to encourage the Tiandi to chain “Side Dragon Dodges” more often. It should also now be easier to hit external opponents with Right Stance Basic Attacks, especially Heavies, whose trajectories were smaller than their animations seemed to hint. Shaolin [Adjustment] Reduced all Heavy Relentless Chain Finishers’ recoveries Hit recovery is now 800ms (from 1000ms) Normal Block recovery is now 800ms (from 1000ms) Superior Block recovery is now 900ms (from 1100ms) Miss recovery is now 800ms (from 1200ms) [Adjustment] Modified damage distribution of “Death Point Strike” and “Death Point Strike Alternate” to 7/7/7 (from 12/6/6) Developer comments: Reduced the effective damage of a 500ms Light from neutral to 21 (from 24). We also lowered the recoveries of the Heavy Relentless Chain Finishers to encourage their use in outnumbered scenarios. Black Prior [Adjustment] Tightened timing to dodge a “Tenebris Rising” by 200ms Developer comments: Tightened the dodge timings to prevent very early dodges to successfully dodge the attack. Jormungandr: [Adjustment] Improved the tracking of the “Zealot’s Stride” Sprint Attack Developer comments: “Zealot’s Stride” tracking was a little too low, which sometimes caused it to miss when it felt like the opponent should have been hit. MAP High Fort At Capture Zone A The ledge at the staircase leading up to Capture Zone A has been blocked off. At Capture Zone C The bridge from Attacker spawn leading in to Capture Zone C now has railings. Some ledge openings near the entrances of Capture Zone C have been blocked off The Middle Bridge is still wide open Spikes were removed from the base of Viking statue Developer comments: Although Capture Zone C still has some ledging opportunities, we want the approach towards it to feel safer from one shot deaths. Also the Spikes were overkill on an already dangerous area. CUSTOMIZATION [Adjustment] We changed the Team Color assignation on some color swatches that could be confusing for team identification. Color swatches were not modified; only Team Color assignation. Attacker New Retro Dawn on the Swamp Ebbing Passion Blackest Flame Rosy-Fingered Dawn Coral Fields Mint Eggplant Arid Desert Bloody Ashes Wings of Glory Father of Understanding Mustard Seed Open Flame Dying Embers Frosted Cake Blind and Bloody Blood and Onyx Blazing Nights Defender Caligatio Belli Posh Living Ao Qin's Dawn Blood Omen Cloudy Day Seashore Vigrior Electric Sunset Smoky Waters Sky Lark Foggy Nights Sea Raven [Adjustment] We changed these color swatches to neutral only because they could be confusing for team identification. Color swatches were not modified: Dawn of War Nothern Turquoise Torment Aerial Disaster Gnipahellir's Fur [Adjustment] We changed the Team Color assignation on “Apres-Ski” color swatch and assigned it to the Defender bucket as a result. Color swatch was not modified; only Team Color assignation BUG FIXES GENERAL [Bug Fix] Fixed an issue that caused the player to fall off Zip Lines when activating Revenge. Can no longer Activate Revenge on the Zip Line [Bug Fix] Fixed an issue that caused the player to sometimes be unable to parry an attack after being hit by a minion (which only affected Heroes who do not have Reflex Guard) [Bug Fix] Fixed an issue that caused the player to be unable to revive for the rest of the match when being revived by a teammate that gets disconnected or a bot that gets replaced during the revive FIGHTERS Warden [Bug Fix] Fixed an issue that caused the Warden’s 2nd Attack in his Light Attack combo to be very likely to collide with nearby walls Raider [Bug Fix] Fixed an issue that caused the Raider to be able to soft feint his Zone Attack into Guard Break while Out of Lock Conqueror [Bug Fix] Fixed an issue that caused the Conqueror to incorrectly have Superior Block during the recoveries of his chained Light Attacks Orochi [Bug Fix] Fixed an issue that caused the Orochi to be unable to track the opponent properly after “Storm Rush” [Bug Fix] Fixed an issue that caused the Orochi’s camera to become offset when killing a opponent with “Wind Gust” after deflecting Shugoki [Bug Fix] Fixed an issue that caused Shugoki to be able to soft-feint a Guard Break into Activating Revenge Shinobi [Bug Fix] Fixed an issue that caused the Shinobi to have a faster backward strafe speed than intended while charging an attack [Bug Fix] Fixed an issue that caused the Shinobi to be able to soft-feint a Ranged Guard Break into Activating Revenge Shaman [Bug Fix] Fixed an issue that caused the Shaman’s “Good Blood Omen” 2nd attack to be very likely to collide with nearby walls Hitokiri [Bug Fix] Fixed an issue that caused the Hitokiri to sometimes have infinite Uninterruptible Stance when Executing and the shield was removed in mid-Execution [Bug Fix] Fixed an issue that caused the Hitokiri to not be able to roll from his back dodge when performing the back dodge without a directional input [Bug Fix] Fixed an issue that caused the Hitokiri camera to become offset when being hit by the Centurion’s “Legion Kick” FEATS Shield Basher [Bug Fix] Fixed an issue that caused “Shield Basher” damage to be applied on locked target when hitting a soldier Haymaker [Bug Fix] Fixed an issue that caused “Haymaker” to not work against the Gladiator's “Fuscina Ictus” Senbonzakura [Bug Fix] Fixed an issue that caused “Senbonzakura” to seem as active while reviving a teammate Zealot Bolt [Bug Fix] Fixed an issue that caused the “Zealot’s Bolt” to not unbalance the opponent if hit while on a Zip line AI [Bug Fix] Fixed an issue that caused the bots to always block the second hit in a chain MAP The Harbor [Bug Fix] Fixed an issue that allowed the player to reach an unreachable area by dropping from the Zip line Arena Maps [Bug Fix] Fixed an issue that allowed some moves to push the player out of the game play area USER INTERFACE [Bug Fix] Fixed an issue that caused Players sometimes receive no XP, no steel, no loot at the end of a match, only troops [Bug Fix] Fixed an issue that could cause the Guard Break symbol to remained displayed at all times if you unlock while getting Guard Broken by enemy [Bug Fix] Fixed a bug where one or more orders would be shown as numbers [Bug Fix] Fixed a bug where one or more orders would be shown in the wrong language [Bug Fix] We tweaked the player expression of the Raider to make outfits look better MATCHMAKING [Bug Fix] Fixed an issue that caused some Australian players to be matchmaked with player from other regions. Thanks “PureLSD.” for the report CUSTOMIZATION [Bug Fix] Fixed an issue that caused the Tiandi’s "Yi Ru Fan Zhang" execution to have delayed sounds [Bug Fix] Fixed an issue that caused the Jormungandr’s “Skull Crusher” execution to be offset when used near a wall [Bug Fix] Fixed an issue that caused two different color swatch to be incorrectly named “Dying Embers”, one of them is now named “Ebbing Passion” [Bug Fix] Fixed an issue that caused the opponent to get out of viewing area while previewing the Berseker’s “Spark it Off” [Bug Fix] Fixed an issue that caused the team color application on the cloth part of the "Stoneworn" helm to have a different behavior depending on the gender of the Berserker [Bug Fix] Fixed an issue that caused the Aramusha's “Think Fast” execution to be missing visual effects [Bug Fix] Fixed an issue that caused the Gladiator’s “Brash Victoria” Buckler to present offset Symbol and Embossing customizations PC [Bug Fix] Fixed an issue that caused the title to not close properly when quitting to desktop ...

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