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Patch Notes 1.25

Patch Notes 1.25 Added a Raider Bot to commemorate a sadly departed member of the community. Developer comment: After reading FatMooch69’s remembrance of his fallen comrade (https://www.reddit.com/r/forhonor/comments/7yivnm/one_year_ago_today/) our dev team quickly got behind the idea of immortalizing ‘B’ in the game as a bot. After reaching out for more specifics on the real ‘B’, we named the Bot ‘TheeLizardWizard’ in honor of B’s preferred nickname, and made him a Raider, as he was B’s main. So if you see “TheeLizardWizard” charging at you in the heat of battle, pay him tribute by giving him a good fight! GENERAL [Adjustment] Revenge Shield is increased to 120 HP (from 70). Developer comment: The intention with this increase is to let people survive better when in Revenge. We think that at 120 HP, it should reduce the efficiency of the "death ball behaviour". We found that top players already had a high survivability when the Revenge Shield was at 70, so we think that at 120 it should have only a minor effect on high-level play, while making Revenge a much more helpful tool in all skill levels. [Adjustment] Increased the time it takes to Revive a players to 4 seconds (from 3) for all PvP game modes, excluding time-limited events. Developer comment:Currently, we feel it can be too difficult to prevent an opponent from reviving an ally. With this increase, all characters should now have an easier time to do so. [Adjustment] Normalized all side dodges recoveries to 600ms. Developer comment:We’re recently normalized timing and movement for backward dodge. We’re also now standardizing side dodges, allowing us to better predict what moves you can punish on dodge. [Adjustment] Removed side dodge’s ability to move backward at the same time as sideways. Developer comment:By removing the backward movement, we remove the case where diagonal side-back dodge would escape even more situations than side dodge or back dodge. [Adjustment] On a successful Drop Attack you will no longer lose any Health. Before you would lose a percentage of your Health even if the Drop Attack was successful. MATCHMAKING [Bug Fix] Fixed an issue that caused the current parameters status displayed during matchmaking to be updated earlier than they actually were in the back end. PC Default Text Chat Scope set to Team Developer Comment:Due to popular demand, the default text chat scope is now set to Team to allow more communication between team members in a match. We will monitor the Text chat usage and make changes based on players’ behavior. Mature Language Filter Added an optional Mature Language filter to the Text chat. Enabled by default, the filter can be disabled in the User Interface options. Developer Comment:This is the first implementation of a filter which will omit offensive language in the text chat. The list of words is a living document that will be updated. Please note that highly offensive words will always be filtered regardless of the option menu setting Text Chat Tracking The use of offensive words in the Text Chat is now automatically tracked and will be used in conjunction with player reports to apply appropriate sanctions to offensive players BUG FIXES FIGHTERS General [Bug fix] Fixed an issue where heroes could spam attacks after unlocking to go into out of lock, but they kept using their locked attacks. Now it properly uses the Out of Lock attacks. Conqueror [Bug Fix] Fixed an issue that allowed the Conqueror to use Flail Uppercut after blocking any minion's attack. Developer Comment:This resulted in the Conqueror being much stronger than desired near the lane, as it granted him a quick damaging unblockable by externally blocking a minion Valkyrie [Bug Fix]Fixed an issue that caused the "You Like This?" emote to sometimes glitch during matches. [Bug Fix]Fixed an issue that caused The "Spear Twirl" emote to sometimes glitch during matches. Orochi [Improvement]“Zephyr Strike” and “Storm Rush” now makes the Stance Change on Recovery happen 200ms later. Instead, during that 200ms timing, we allow Orochi to branch in the 2nd attack. Developer Comment:This allows Orochi to slightly delay his attacks after “Storm Rush” and “Zephyr Strike” to make them less predictable. [Bug Fix]Fixed an issue that caused the “Storm Rush” stamina cost to be applied before the indicator appeared. [Bug Fix]Fixed an issue that cause the “Storm Rush” camera to glitch during the miss animation. Nobushi [Bug Fix]Fixed an issue that allowed the Nobushi to be able to unlock during the start-up and recovery frames of some moves and perform special moves such as “Hidden Stance”, “Hidden Stance” attacks, “Cobra Strike”, “Viper's Retreat” and “Kick”. Centurion [Bug Fix]Fixed an issue that caused the Centurion animation to switch from top to right when opponent is activating revenge during “Imperial Might”. [Bug Fix]Fixed an issue that caused the Centurion’s animation to glitch while switching target after knocking down 2 opponents with revenge activation and changing target. Gladiator [Bug Fix]Fixed an issue that caused the Gladiator’s “Sucker Punch” to not connect after throwing your opponent into a wall. Developer Comment:This change gives some consistencies between the characters (example: the Shugoki can connect his Demon KO after throwing his opponent against a wall). [Bug Fix]Fixed an issue that caused the Gladiator’s “Skewer” to be interrupted by an incoming Guard Break. Shaman [Bug Fix]Fixed an issue that caused the Shaman’s “Wild Cat’s Rage”, “Predator’s Hunger” and “Predator’s Mercy” to apply the stamina cost of attacks before the indicator appears. [Bug Fix]Fixed an issue that caused the Shaman to be unable to react to Peacekeeper Zone Attack after a blocked “Raven’s Claw”. FEATS [Bug Fix]Fixed an issue that caused the “Punch Through” feat to become disabled after dying. Developer Comment:The uninterruptible property of the feat was being disabled when dying. It is now kept through death and for the whole duration of the match. [Bug Fix]Fixed an issue that caused the “Long Bow” and “Javelin Storm” to be unusable when performed in alternate stance. Developer Comment:It was never the intention to prevent players from performing those feats. The issue is now fixed. [Bug Fix]Fixed an issue that caused the Berserker’s forward throw to no longer deal bleed damage while the feat “Sharpen Blade” is active. [Bug Fix]Fixed an issue that allowed the Warlord’s “Shield Charge” to affect an opponent that has the “Steadfast” feat active. ARENA [Bug Fix]Fixed an issue that caused the Bots not to dodge the Highlander's "Balor's Might" move while performing it from the left stance. [Bug Fix]Fixed an issue that caused the stamina cost of throws to be shown twice in Arena. Now the full cost will only be shown once instead of splitting it into 2 entries. STORY MODE [Bug Fix]Fixed an issue that caused the Kensei’s Zone Attack to use the wrong animation in Story Mode. [Bug Fix]Fixed an issue that caused the Orochi's “Storm Rush” to use the wrong animation in Story Mode USER INTERFACE [Bug Fix]Fixed an issue that caused the game to crash when Alt-Tabbing or going to the Home screen of the console while viewing Legacy Bundles in the Store. [Bug Fix]Fixed issue that caused the Quit button to be missing on the end screen of some Apprentice Trials after quitting without completing them. CUSTOMIZATION [Bug Fix]Added a missing Paint Pattern, “Symmetry Cells”, to the Battle Outfit “Steered Automata” for the male Raider. AI [Bug Fix]Fixed an issue that prevented Bots to be aware of incoming feats like “Arrow Strike”, “Fire Flask”, “Fiat Lux”, “Igneus Imber”, “Pugno Mortis” and “Spear Storm”. Developer Comment: A bug was preventing bots from being aware of those incoming feats, or from reacting to their actual radius, making them easy targets....

2.1 Patch Notes

DEPLOYMENT Patch 2.1 will be deployed as follows: PC - Wednesday 20th of June. PS4/XboxOne - Tuesday 26th of June. (Exact deployment times to be communicated later) GAMEPLAY Fixed - Players can access 3rd person perspective following certain steps. Fixed - The counter defuser doesn't appear in the Operator's hands in the end of round replay. Fixed - The red light in the Bulletproof Camera remains on after picking up the camera during the EMP pause effect. Fixed - In some instances, the reload animation and the bullet count are out of sync. [Hotfix on June 21st] Fixed - In some cases, grenades can kill the player throwing them. OPERATORS ALIBI Fixed - Most charms are clipping through Alibi's MX4 Storm. Fixed - The Mountain Foliage headgear and uniform have an incorrect thumbnail. BANDIT Fixed - Bandit Keychain charm appears as low quality. ECHO Fixed - Yokai's Sonic Burst doesn't always inflict deafen effect. MAESTRO Fixed - Maestro gets stuck and cannot shoot anymore after pressing his gadget button if both Evil Eyes are destroyed. Fixed - Maestro's Evil Eye can still ping enemies while disrupted by a Twitch drone. Fixed - In some instances, the Evil Eye will deal no damage to gadgets nor Operators. Fixed - Maestro can put his turrets in Equipped state while he is in prone mode. Fixed - When the Evil Eye overheats, the bulletproof glass won't open if the players keeps right mouse button pressed. Fixed - Maestro doesn't receive bonus points for assists with the Turret in PVE. Fixed - Evil Eye does not break assets on deployment. TACHANKA Fixed - Tachanka's skin is red when equipping the Para Bellum Headgear. THATCHER Fixed - Thatcher's portrait is misaligned in his Elite Uniform card during the Preparation Phase. LEVEL DESIGN CLUBHOUSE Fixed - The bullet proof camera becomes unbreakable when placed in certain spots. Fixed - It is possible to climb up on the other side of the fence. Fixed - Fixed multiple issues when rappelling at EXT Graffiti Area. USER EXPERIENCE Fixed - Para Bellum is misspelled on the Seasonal Weapon Skins banner. Fixed - Adding ban or 6th pick to a playlist avoids the operator selection screen to correctly appear. Fixed - Players can see the message "the Attempt to connect to Server failed" during matchmaking. Fixed - Banned operators from a custom game remain temporarily unplayable in PVP/PVE matches Fixed - "Play 0x14839b2b18" appears in Discovery Playlist for Villa. Fixed - The diamond pattern of the Carnevale skin appears broken on the lower section of the stock. Fixed - "Full Screen" display mode can't be set during banning phase. ...

Relive and share your craziest stunts with LIVE Track and LIVE Replay in The Crew 2!

Hello Petrolheads, Week after week, we’re astounded by the sheer level of creativity that you showcase. Be it screenshots, videos or fan-art, you pull out all the stops and blow us away every time – and our beta phases have been no different! As such, we wanted to make sure you had all the tools you needed to continue producing such amazing content in The Crew 2, once it’s available on the 29th of June 2018. Today, we’re going to focus on the LIVE Track, LIVE Replay, and video sharing tools, a fantastic suite of in-game features designed to help you give your best creations the visibility they deserve. LIVE TRACK The basis of a good video is knowing what story you want to tell. And sometimes, that story is a perfect Cuban 8 manoeuvre over sun-kissed mountain peaks, or the amazing tandem J-turn you and your friend just pulled on Route 66! But these moments are just seconds within a much longer play session, and retracing your steps to find them can be both frustrating and time-consuming. We wanted to ensure that you could easily share spontaneous stunts, while the adrenaline was still pumping from pulling them off. Enter the LIVE Track tool, designed to give you a step-by-step recap of your last 10 minutes of gameplay. This includes everything from cool highlights like Fast Fav switches and stunts, to simply bringing up the game map or triggering the idle cam. All this in a 360°, fully-interactive map view! Gone are the days of having to trawl through hours of recorded footage to find the few minutes of awesome gameplay you want to highlight, with the LIVE Track tool you’ll have this information in-game, right at your fingertips. LIVE REPLAY Once you’ve identified the gameplay you would like to share, you can enter the LIVE Replay tool at the press of a button. You have the Play, Rewind and Forward functions to navigate your gameplay, but it’s with the Camera options that this tool really comes into its own! Depending on the theme of your video, you may have a particular angle or filming style in mind. To help you attain these as effortlessly as possible, LIVE Replay has four pre-set camera options that you can apply to your gameplay footage: Action Landscape Vehicle In-game (player-view angles) For those more experienced video artists, there’s also a Free Camera mode allowing you to take full control of the filming from start to finish. And for budding filmographers wanting to really add a personal touch, a simple click will take you into the Video Editor mode and its plethora of advanced options, from post FX to advanced montage tools. Once your masterpiece is ready, all that’s left is to share it with the world! VIDEO SHARING The process to upload your video is very straightforward, whichever platform you decide to conquer Motornation on! Once your creation is ready, simply hit Record in the UI at the bottom of your screen to begin. When the video is generated, confirm that you want to share it and follow the instructions based on your chosen platform. The first time you start the sharing process, you will be prompted to link your YouTube account to the game. If you do not have one, you can create one then and there. This will then upload your masterpiece directly to your channel, for all to admire! If a video posted with our sharing tool gains enough likes and views, it will automatically be featured on our official The Crew 2 – Community Videos channel. Be sure to share your creations far and wide once they’re live for a taste of the spotlight! We hope you’re as excited as us about all the possibilities these tools offer. And they’re just the tip of the iceberg, with a whole host of advanced features in our Video and Photo Editors for the more adventurous among you. The whole team is looking forward to seeing your amazing creations, so make sure you use and abuse the sharing function! See you on the road. For more information on The Crew, check our official website. Join the The Crew community on the forums and Reddit, and be sure to follow us on Twitch to never miss a livestream. All videos highlighted by our in-game sharing tool are viewable on the official The Crew 2 - Community Videos channel....

For Honor at E3

For Honor at E3 Hello Warriors! This week at E3, For Honor announced that a new faction is entering For Honor's world, and they are bringing the biggest-ever For Honor update with them. The For Honor: Marching Fire update launches on October 16th and introduces a new faction from China, the Wu Lin, which adds four new Heroes to the current roster of 18. For Honor: Marching Fire, will also have a new 4v4 multiplayer mode, Breach, which lets players take part in a full-on Castle Siege! E3 was amazing, and now that it's over, we wanted to take some time to revisit the show highlights and share some behind the scenes activities. First, check out Roman Campos Oriola, our Creative Director, revealing the exciting news to the public during the Ubisoft Press Briefing Player Reactions The exact moment we announced For Honor: Marching Fire at the Ubisoft conference, Twitch chat, Reddit, Twitter and Facebook exploded with reactions. Players were not expecting this announcement at all, and are beyond excited about trying all of the new content. It was fantastic to watch people's reactions to the new Faction and the new mode all over Social Media. If you want to read/watch some of the reactions, be sure to check out our Subreddit. Breach Mode Showmatches From June 12th to June 14th at the Ubisoft Booth, Ubisoft Star Players got to try out our new mode, Breach, first hand and play some Show Matches for the public. The one and only Mr. Eric Pope was joined by some of the Star Players to commentate on the gameplay and explain to our visitors how the new game mode, coming October 16th 2018, works. The Masterclass Another great moment of E3 was the Masterclass which was held on Wednesday at the Ubisoft Lounge. It provided a 45-minute deep dive into the For Honor: Marching Fire update. Brand Director Luc Duchaine, Fight Team Lead Designer Stefan Jewinski and Community Developer Eric Pope gave an exclusive first look at For Honor's New Heroes: the Tiandi and the Shaolin. Stefan gave our attendance a design and playstyle overview of each Hero. He also showed the Tiandi and Shaolin's amazing move sets! You can catch anything that was shown during our Master Class in our Warrior's Den Special E3 Edition On an end note, it's always rewarding to see games industry media and professionals appreciate our work. It was our third E3 and the whole For Honor Dev Team had a blast showing what they've been working on for the past months. See you on the battlefield, Warriors ;) ...

Hours Of Darkness - Map Jam

Hello Far Cry Map builders, For the next three weeks, we'll be holding a new Map Jam! Using the FC5 Map Editor, we want you to create an Outpost map using the new Hours of Darkness assets to recreate a Vietnam atmosphere. How to Participate? Publish your FC5 map between June 13th and June 28th. The name of your map should start with “MJ5 - nameofmap”. Only maps with the OUTPOST game mode will be accepted. Third-party Mods are not allowed. You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories. Your map should highlight your vision of a Vietnam setting. Using the new Hours of Darkness assets will help you, but you can also use all the assets available in the Editor. You can publish additional screenshots and videos to further promote your map. If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us (farcrycommunity@ubisoft.com). Rules Only ONE map creation can be submitted per person. This includes all platforms (so choose wisely). Only ONE map creator per map will be taken into consideration. If you choose to collaborate on creating a map, understand that only the player that submits the map will be acknowledge as the creator. HAVE FUN! – We cannot stress this one enough. This is what Map Jams are about. How will winners be selected? We will hold separate selection processes for both PC and Console maps. A selection of Far Cry Arcade Level Designers and Developers will play the maps submitted for the Map Jam and rate them. The winners will be chosen among the maps with the highest ratings per category. If your map is not selected, don’t worry, there will be more Map Jams for you to participate in! For each of the following categories, one winner will be selected for PC and another winner for consoles, except for the Player choice category that will have a winner per platform (PC, PS4 and Xbox 1): Each winner will receive: 1 Hope County T-Shirt 1 In-game T-Shirt 1 Hope County Mug 1 Hope County Pin Official rules can be located here. Good luck and happy map building! The Far Cry Community Team...

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