Ubisoft La Forge Academic Papers
View all Ubisoft La Forge’s academic papers published at conferences, journals and workshops.
BOTS & BEHAVIORS
CHARACTER & ANIMATION
ENVIRONMENT GRAPHICS & SIMULATIONS
PLAYER EXPERIENCE
SOFTWARE ENGINEERING
SOUND
BOTS & BEHAVIORS
Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning
Anthony Kobanda, Waris Radji, Mathieu Petitbois, Odalric-Ambrym Maillard, Rémy Portelas
RLC-RLVG Workshop 2025
Arxiv
A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks
Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard
IEEE CoG 2025
Arxiv | Project Site
Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning
Alexi Canesse, Mathieu Petitbois, Ludovic Denoyer, Sylvain Lamprier, Rémy Portelas
IJCNN 2025
Arxiv
Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning
Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard, Ludovic Denoyer
ICLR Workshop MCDC 2025
Arxiv
Offline Learning of Controllable Diverse Behaviors
Mathieu Petitbois, Ludovic Denoyer, Sylvain Lamprier, Rémy Portelas
ICLR Workshop Generative Models 2025
Arxiv
Efficient Active Imitation Learning with Random Network Distillation
Emilien Biré, Anthony Kobanda, Ludovic Denoyer, Rémy Portelas
ICLR 2025
Arxiv | Project Site
Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
Zhi Ying, Nicholas Edwards, Mikhail Kutuzov
I3D-PACMCGIT 2024
Arxiv
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play
Daniel Baraimian, Philippe Marcotte, Joshua Romoff, Gabriel Robert, Derek Nowrouzezahrai
AAMAS 2024
Arxiv
Improving Intrinsic Exploration by Creating Stationary Objectives
Roger Creus Castanyer, Joshua Romoff, Glen Berseth
ICLR 2024
Arxiv
Policy Diversity for Cooperative Agents
Mingxi Tan, Andong Tian, Ludovic Denoyer
IEEE CoG 2023
Arxiv
Learning Computational Efficient Bots & Behaviors with Costly Features
Anthony Kobanda, Valliappan C.A., Joshua Romoff, Ludovic Denoyer
IEEE CoG 2023
Arxiv
Generating Video Game Scripts with Style
Gaetan Lopez Latouche, Ben Swanson, Laurence Marcotte
ACL NLP4ConvAI Workshop 2023
Paper
Direct Behavior Specification via Constrained Reinforcement Learning
Julien Roy, Roger Girgis, Joshua Romoff, Pierre-Luc Bacon, Christopher Pal
ICML 2022
Arxiv | Code
Regularized Soft Actor-Critic for Behavior Transfer Learning
Mingxi Tan, Andong Tian, Ludovic Denoyer
IEEE CoG 2022
Arxiv
Deep Reinforcement Learning for Navigation in AAA Video Games
Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff
IJCAI 2021
Arxiv
Graph Augmented Deep Reinforcement Learning in the GameRLand3D environment
Edward Beeching, Philippe Marcotte, Maxim Peter, Joshua Romoff
AAAI Workshop on Games 2021
Arxiv | Code | Code
Direct Behavior Specification via Constrained Reinforcement Learning
Julien Roy, Roger Girgis, Joshua Romoff, Pierre-Luc Bacon, Christopher Pal
AAAI Workshop on Games 2021
Arxiv
Off Policy Differentiable Logic Reinforcement Learning
Li Zhang, Xin Li, Mingzhong Wang, Andong Tian
ECML-PKDD 2021
Paper
Adversarial Soft Advantage Fitting
Paul Barde, Julien Roy, Wonseok Jeon, Joelle Pineau, Christopher Pal, Derek Nowrouzezahrai
NeurIPS 2020
Arxiv | Code
Discrete and Continuous Action Representation for Practical RL in Video Games
Olivier Delalleau, Maxim Peter, Eloi Alonso, Adrien Logut
AAAI 2020
Arxiv
CHARACTER & ANIMATION
SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting
Arthur Josi, Luiz Gustavo Hafemann, Abdallah Dib, Emeline Got, Rafael M. O. Cruz, Marc-André Carbonneau
ICCV 2025
Arxiv | Project Site | Benchmark
Model See Model Do: Speech-Driven Facial Animation with Style Control
Yifang Pan, Karan Singh, Luiz Gustavo Hafemann
SIGGRAPH 2025
Arxiv | Project Site | Code
Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
Amin Fadaeinejad, Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amaury Depierre, Nikolaus F. Troje, Marcus A. Brubaker, Marc-André Carbonneau
CVPR Workshop 2025
Arxiv
AC-LoRA: Auto Component LoRA for Personalized Artistic Style Image Generation
Zhipu Cui, Andong Tian, Zhi Ying, Jialiang Lu
ICCGV 2025
Arxiv
UPose3D Uncertainty-Aware 3D Human Pose Estimation with Cross-View and Temporal Cues
Vandad Davoodnia, Saeed Ghorbani, Marc-André Carbonneau, Alexandre Messier, Ali Etemad
ECCV 2024
Arxiv
MoSAR: Monocular Semi-Supervised Model For Avatar Reconstruction Using Differentiable Shading
Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau
CVPR 2023
Arxiv | Project Site Dataset
Generating Emotionally Expressive Look-At Animation
Ylva Ferstl
MIG 2023
Paper | Code
Exemplar-based Stylized Gesture Generation from Speech: An Entry to the GENEA Challenge 2022
Saeed Ghorban, Ylva Ferstl, Marc-André Carbonneau
ICMI 2022
Paper
Face Editing using Part-based Optimization of the Latent Space
Mohammad Amin Aliari, Andre Beauchamps, Tiberiu Popa, Eric Paquette
Computer Graphics Forum 2023
Paper | Code
ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech
Saeed Ghorbani, Ylva Ferstl, Daniel Holden, Nikolaus F. Troje, Marc-André Carbonneau
Computer Graphic Forum 2023
Arxiv | Code
Artists Guided Generation of Video Game Production Quality Face Textures
Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-Andre Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
Computers & Graphics Journal 2021
Paper
Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation
Florian Pellegrin, Andre Beauchamp, Eric Paquette
CGI 2021
Paper
SuperTrack: Motion Tracking for Physically Simulated Characters Using Supervised Learning
Levi Fussell, Kevin Bergamin, Daniel Holden
SIGGRAPH Asia 2021
Paper
Appearance Controlled Face Texture Generation for Video Game Character (Best Student Paper)
Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
MIG 2020
Paper
Learned Motion Matching
Daniel Holden, Oussama Kanoun, Maksym Perepichka, Tiberiu Popa
SIGGRAPH 2020
Paper
Robust Motion In-Betweening
SIGGRAPH 2020
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal
Arxiv | Dataset
Part-based 3D Face Morphable Model with Anthropometric Local Control
Donya Ghafourzadeh, Cyrus Rahgoshay, Sahel Fallahdoust, Andre Beauchamp, Adeline Aubame, Tiberiu Popa, Eric Paquette
GI 2020
Paper
ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data
Abassin Sourou Fangbemi, Yi Fei Lu, Mao Yuan Xu, Xiao Wu Luo, Alexis Rolland, Chedy Raissi
SCA 2020
Arxiv
Subspace Neural Physics: Fast Data-Driven Interactive Simulation
Daniel Holden, Bang Chi Duong, Sayantan Datta, Derek Nowrouzezahrai
SCA 2019
Paper
Robust Marker Trajectory Repair for MOCAP Using Kinematic Reference
Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa
MIG 2019
Paper
DReCon: Data-Driven Responsive Control of Physics-Based Characters
Kevin Bergamin, Simon Clavet, Daniel Holden, James Richard Forbes
SIGGRAPH Asia 2019
Paper
Robust Solving of Optical Motion Capture Data by Denoising
Daniel Holden
SIGGRAPH 2018
Paper
Recurrent Transition Networks for Character Locomotion
Félix G. Harvey, Chris Pal
SIGGRAPH Asia 2018
Arxiv
ENVIRONMENT GRAPHICS AND SIMULATIONS
Hierarchical Differentiable Fluid Simulation
Xiangyu Kong, Arnaud Schoentgen, Damien Rioux-Lavoie, Paul G. Kry, Derek Nowrouzezahrai
Computer Graphics Forum 2025
Paper | Code
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
Zhi Ying, Boxiang Rong, Jingyu Wang, Maoyuan Xu
SIGGRAPH Asia 2025
Arxiv | Project Site
Fast Orientable Aperiodic Ocean Synthesis Using Tiling and Blending
Nicolas Lutz, Arnaud Schoentgen, Guillaume Gilet
SIGGRAPH 2024
Paper
Real-Time Neural Materials Using Block-Compressed Features
Clément Weinreich, Louis De Oliveira, Antoine Houdard, Georges Nader
Eurographics 2024
Arxiv
Wasserstein Patch Prior For Image Super-Resolution
Johannes Hertrich, Antoine Houdard, Claudia Redenbach
IEEE Transactions on Computational Imaging 2022
Arxiv
Compact Poisson Filters for Fast and Accurate Fluid Simulation
Shahin Rabbani, Jean-Philippe Guertin, Damien Rioux Lavoie, Arnaud Schoentgen, Kaitai Tong, Alexandre Sirois-Vigneux, Derek Nowrouzezahrai
SIGGRAPH 2022
Paper | Project Site | Code
PLAYER EXPERIENCE
Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection
Zachary Yang, Domenico Tullo, Reihaneh Rabbany
KDD 2024
Arxiv
ToxiSight: Insights Towards Detected Chat Toxicity
Zachary Yang, Domenico Tullo, Reihaneh Rabbany
EMNLP Blackbox AI Workshop 2024
Paper
Innovative Approaches to Enhancing Safety and Ethical AI Interactions in Digital Environments
Zachary Yang
YRRSDS-SIGDIAL 2024
Paper
Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments
Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany
ACM Ethical Games Conference 2024
Paper
Zero-shot Cross-Lingual Transfer for Synthetic Data Generation in Grammatical Error Detection
Gaetan Lopez, Marc-André Carbonneau, Ben Swanson
EMNLP 2024
Arxiv
BinaryAlign: Word Alignment as Binary Sequence Labeling
Gaetan Lopez, Marc-André Carbonneau, Ben Swanson
ACL 2024
Arxiv | Code
Unveiling Identity Biases in Toxicity Detection: A Game-Focused Dataset and Reactivity Analysis Approach
Josiane Van Dorpe, Zachary Yang, Nicolas Grenon-Godbout, Grégoire Winterstein
EMNLP Industry 2023
Paper | Dataset
Towards Detecting Contextual Real-Time Toxicity for In-Game Chat
Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany
EMNLP Findings 2023
Paper
Regularized Contrastive Learning of Semantic Search
Mingxi Tan, Andong Tian, Alexis Rolland
NLPCC 2022
Arxiv
SOFTWARE ENGINEERING
Crash Report Prioritization for Large-Scale Scheduled Launches
Nimmi Rashinika Weeraddana, Sarra Habchi, Shane McIntosh
ICSE-SEIP 2025
Paper | Code
Non-Flaky and Nearly-Optimal Time-based Treatment of Asynchronous Wait Web Tests
Yu Pei, Jeongju Sohn, Sarra Habchi, Mike Papadakis
TOSEM 2024
Paper
The Importance of Accounting for Execution Failures when Predicting Test Flakiness within
Guillaume Haben, Sarra Habchi, John Micco, Mark Harman, Mike Papadakis, Maxime Cordy, Yves Le Traon
ASE 2024
Paper
RavenBuild: Context, Relevance, and Dependency Aware Build Outcome Prediction
Gengyi Sun, Sarra Habchi, Shane McIntosh
PACMSE 2024
Paper | Code
An Empirical Study on Code Review Activity Prediction in Practice
Doriane Olewicki, Sarra Habchi, Bram Adams
FSE 2024
Arxiv
Code Impact Beyond Disciplinary Boundaries: Constructing A Multidisciplinary Dependency Graph and Analyzing Cross-Boundary Impact
Gengyi Sun, Mehran Meidani, Sarra Habchi, Mathieu Nayrolles, Shane McIntosh
ICSE-SEIP 2024
Paper
On the Costs and Benefits of Adopting Lifelong Learning for Software Analytics - Empirical Study on Brown Build and Risk Prediction
Doriane Olewicki, Sarra Habchi, Mathieu Nayrolles, Mojtaba Faramarzi, Sarath Chandar, Bram Adams
ICSE-SEIP 2024
Arxiv
Searching Bug Instances in Gameplay Video Repositories
Mohammad Reza Taesiri, Finlay Macklon, Sarra Habchi, and Cor-Paul Bezemer
IEEE Transactions on Games 2024
Paper
Performance Prediction From Source Code Is Task and Domain Specific
Markus Bock, Sarra Habchi, Mathieu Nayrolles, Jurgen Cito
ICPC 2023
Paper | Code
Predictive Dead Reckoning for Online Peer-to-Peer Games
Tristan Walker, Barry Gilhuly, Armin Sadeghi, Matt Delbosc, and Stephen L. Smith
IEEE Transactions on Games 2023
Paper | Code
Towards Language-independent Brown Build Detection
Doriane Olewicki, Mathieu Nayrolles, Bram Adams
ICSE 2022
Paper | Code
The Analysis of Time Series Forecasting on Resource Provision of Cloud-based Game Servers
IEEE International Conference on Big Data 2021
Esma Mouine
Paper
CLEVER: Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention and Resolution in Large Industrial Projects
Mathieu Nayrolles, Wahab Hamou-Lhadj
International Conference on Mining Software Repositories 2018
Paper
A Project on Software Defect Prevention at Commit-Time: A Success Story of University-Industry Research Collaboration
Mathieu Nayrolles, Wahab Hamou-Lhadj
IEEE/ACM International Workshop on Software Engineering Research and Industrial Practice 2018
Paper
Towards a Classification of Bugs to Facilitate Software Maintainability Tasks
Mathieu Nayrolles, Abdelwahab Hamou-Lhadj
International Workshop on Software Qualities and Their Dependencies 2018
Paper
SOUND
Analyzing and Improving Speaker Similarity Assessment for Speech Synthesis
Marc-André Carbonneau, Benjamin van Niekerk, Hugo Seuté, Jean-Philippe Letendre, Herman Kamper, Julian Zaïdi
Interspeech Workshop 2024
Arxiv | Code
Spoken-Term Discovery Using Discrete Speech Units
Benjamin Van Niekerk, Julian Zaïdi, Marc-André Carbonneau, Herman Kamper
Interspeech 2024
Arxiv
EDMSound: Spectrogram Based Diffusion Models for Efficient and High-Quality Audio Synthesis
Ge Zhu, Yutong Wen, Marc-André Carbonneau, Zhiyao Duan
NeurIPS Workshop on ML for Audio 2023
Arxiv
Rhythm Modeling for Voice Conversion
Benjamin van Niekerk, Marc-André Carbonneau, Herman Kamper
Signal Processing Letters 2023
Arxiv
Measuring Disentanglement: A Review of Metrics
Marc-André Carbonneau, Julian Zaidi, Jonathan Boilard, Ghyslain Gagnon
MICCAI Workshop on Medical Applications with Disentanglements 2022
Arxiv | Code
Daft-Exprt: Cross-Speaker Prosody Transfer on Any Text for Expressive Speech Synthesis
Julian Zaïdi, Hugo Seuté, Benjamin van Niekerk, Marc-André Carbonneau
Interspeech 2022
Arxiv | Project Site | Code
A Comparison of Discrete and Soft Speech Units for Improved Voice Conversion
Benjamin van Niekerk, Marc Andre Carbonneau, Julian Zaidi, Mathew Baas, Hugo Seute, Herman Kamper
ICASSP 2022
Arxiv | Project Site
