Ubisoft La Forge Academic Papers and Presentations

View all of Ubisoft La Forge’s official academic papers, presentations, and documentation.



Improving Intrinsic Exploration by Creating Stationary Objectives (View Paper)
Neurips workshop ALOE, 2023
Contributors: Roger Creus Castanyer, Joshua Romoff, Glen Berseth

Machine Learning Summit: Natural Language Generation for Games Writing
GDC, 2023
Contributors: Ben Swanson

Industry Talk (Generative AI for Narrative at Ubisoft)
IEEE CoG, 2023
Contributors: Ben Swanson

Policy Diversity for Cooperative Agents (View Paper)
IEEE CoG, 2023
Contributors: Mingxi Tan, Andong Tian, Ludovic Denoyer

Learning Computational Efficient Bots & Behaviors with Costly Features
IEEE CoG, 2023
Contributors: Anthony Kobanda, Valliappan C.A., Joshua Romoff, Ludovic Denoyer

Using Confounded Data in Latent Model-Based Reinforcement Learning
Transactions on Machine Learning Research, 2023
Contributors: Maxime Gasse, Damien Grasset, Guillaume Gaudron, Pierre-Yves Oudeyer

Generating Video Game Scripts with Style (View Paper)
ACL NLP4ConvAI workshop, 2023
Contributors: Gaetan Lopez Latouche, Ben Swanson, Laurence Marcotte

Building a Subspace of Policies for Scalable Continual Learning (View Paper)
ICLR, 2023
Contributors: Jean-Baptiste Gaya, Thang Doan, Lucas Caccia, Laure Soulier, Ludovic Denoyer, Roberta Raileanu

Building a Subspace of Policies for Scalable Continual Learning (View Paper)
NeurIPS Deep RL Workshop, 2022
Contributors: Jean-Baptiste Gaya, Thang Doan, Lucas Caccia, Laure Soulier, Ludovic Denoyer, Roberta Raileanu

Measuring Disentanglement: A Review of Metrics (View Paper)
MICCAI Workshop on Medical Applications with Disentanglements, 2022
Contributors: Marc-André Carbonneau, Julian Zaidi, Jonathan Boilard, Ghyslain Gagnon

Direct Behavior Specification via Constrained Reinforcement Learning (View Paper, Blog, GitHub)
ICML, 2022
Contributors: Roy, Julien and Girgis, Roger and Romoff, Joshua and Bacon, Pierre-Luc and Pal, Chris J

Regularized Soft Actor-Critic for Behavior Transfer Learning (View Paper)
IEEE CoG, 2022
Contributors: Tan Ming Xi, Tian An Dong, Ludovic Denoyer

Deep Reinforcement Learning for Navigation in AAA Video Games (View Paper)
IJCAI, 2021
Contributors: Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment (View Paper)
AAAI Workshop on Games, 2021
Contributors: Edward Beeching, Philippe Marcotte, Maxim Peter, Joshua Romoff

Direct Behavior Specification via Constrained Reinforcement Learning (View Paper)
AAAI-20 Workshop on Reinforcement Learning in Games, 2021
Contributors: Julien Roy, Roger Girgis, Joshua Romoff, Pierre-Luc Bacon, Christopher Pal

Off Policy Differentiable Logic Reinforcement Learning
Contributors: Li Zhang, Xin Li, Mingzhong Wang and Tian An Dong

Deep RL for Navigation in AAA Video Games (View Paper)
NeurIPS 2020 Challenges of Real-World RL workshop, 2020
Contributors: Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff

Adversarial Soft Advantage Fitting (View Paper)
NeurIPS, 2020
Contributors: Paul Barde, Julien Roy, Wonseok Jeon, Joelle Pineau, Christopher Pal, Derek Nowrouzezahrai

Discrete and Continuous Action Representation for Practical RL in Video Games (View Paper)
AAAI, 2020
Contributors: Olivier Delalleau, Maxim Peter, Eloi Alonso, Adrien Logut

Measuring Disentanglement: a Review of Metrics (View Paper)
IEEE Transactions on Neural Networks and Learning Systems, 2020
Contributors: Julian Zaidi, Jonathan Boilard, Ghyslain Gagnon and Marc-André Carbonneau

Smart Bots & Behaviors for Better Games: Reinforcement Learning in Production (Presentation)
GDC, 2019
Contributors: Olivier Delalleau

Reinforcement learning in video games development
Autodesk Meetup, 2018
Contributors: Olivier Delalleau & Adrien Logut

Deep RL in action: For Honor & Watch_Dogs 2 case studies
AI & Games Summer School, 2018
Contributors: Olivier Delalleau

Learn to play games: The SmartBots & Behaviors initiative
Automated Test Summit, 2018
Contributors: Adrien Logut

Reinforcement Learning as a Production Tool on AAA Games
GAIN, 2017
Contributors: Olivier Delalleau and Adrien Logut


MoSAR: Monocular Semi-Supervised Model For Avatar Reconstruction Using Differentiable Shading (View Paper, GitHub)
CVPR, 2023
Contributors: Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau

Generating Emotionally Expressive Look-At Animation (View Paper)
MIG '23, 2023
Contributors: Ylva Ferstl

Exemplar-based Stylized Gesture Generation from Speech: An Entry to the GENEA Challenge 2022 (Challenge Entry)
ICMI '22: International Conference on Multimodal Interaction, 2022
Contributors: Saeed Ghorban, Ylva Ferstl, Marc-André Carbonneau

Face Editing using Part-based Optimization of the Latent Space (View Paper)
Computer Graphics Forum, 2023
Contributors: Mohammad Amin Aliari, Andre Beauchamps, Tiberiu Popa, Eric Paquette

Artists Guided Generation of Video Game Production Quality Face Textures (View Paper)
Computers & Graphics Journal, 2021
Contributors: Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-Andre Carbonneau, Donya Ghafourzadeh, and Andre Beauchamp

Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation (View Paper)
CGI, 2021
Contributors: Florian Pellegrin, Andre Beauchamp and Eric Paquette

SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning (View Paper, Video)
SIGGRAPH Asia, 2021
Contributors: Levi Fussell, Kevin Bergamin, Daniel Holden

Robotic Character in Video Games (Presentation)
ICRA, 2021
Contributors: Daniel Holden, Kevin Bergamin

CV4Animals Workshop , 2021
Contributors: Abassin Sourou Fangbemi

Appearance Controlled Face Texture Generation for Video Game Character (Best Student Paper) (View Paper)
MIG, 2020
Contributors: Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp

Learned Motion Matching (View Paper, Video)
Contributors: Daniel Holden, Oussama Kanoun, Maksym Perepichka, Tiberiu Popa

Robust Motion In-Betweening (View Paper, Video)
Contributors: Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal

Part-based 3D Face Morphable Model with Anthropometric Local Control (Best Student Paper) (View Paper)
GI, 2020
Contributors: Donya Ghafourzadeh, Cyrus Rahgoshay, Sahel Fallahdoust, Andre Beauchamp, Adeline Aubame, Tiberiu Popa, Eric Paquette

Animation Retrieval
SIGGRAPH - Making Machine Learning Work: From Ideas to Production Tools - Course, 2020
Contributors: Mike Yurick

Ragdoll Motion Matching (Video)
GDC, 2020
Contributors: Simon Clavet

Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies (Video)
GDC, 2020
Contributors: Daniel Holden

ZooBuilder: 3D Animations From Videos for Quadrupeds (Presentation Information)
SIGGRAPH Asia, 2020
Contributors: Abassin Sourou Fangbemi, Alexis Rolland

ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data (View Paper)
SCA, 2020
Contributors: Abassin Sourou Fangbemi

A new Era of Performance Capture with Machine Learning (Presentation)
GDC, 2019
Contributors: Daniel Holden

Subspace Neural Physics: Fast Data-Driven Interactive Simulation (Video)
SCA, 2019
Contributors: Daniel Holden, Bang Chi Duong, Sayantan Datta, Derek Nowrouzezahrai

Robust Marker Trajectory Repair for MOCAP using Kinematic Reference (Presentation)
MIG, 2019
Contributors: Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa

DReCon: Data-Driven Responsive Control of Physics-Based Characters (View Paper, Video, Blog)
SIGGRAPH Asia, 2019
Contributors: Kevin Bergamin, Simon Clavet, Daniel Holden, James Richard Forbes

Robust Solving of Optical Motion Capture Data by Denoising (View Paper)
Contributors: Daniel Holden

Recurrent Transition Networks for Character Locomotion (Technical Briefs) (View Paper)
SIGGRAPH Asia, 2018
Contributors: Félix G. Harvey, Chris Pal

Character Control with Neural Networks and Machine Learning (Presentation)
GDC, 2018
Contributors: Daniel Holden

Machine Learning in the Toolbox of Game Development
MIG / i3D, 2018
Contributors: Daniel Holden


Diverse super-resolution with pretrained hierarchical variational autoencoders (View Paper)
Computer Vision and Image Understanding, 2022
Contributors: Jean Prost, Antoine Houdard, Nicolas Papadakis, Andrés Almansa

Wasserstein patch prior for image superresolution (View Paper)
IEEE Transactions on Computational Imaging, 2022
Contributors: Johannes Hertrich, Antoine Houdard,  Claudia Redenbach

Compact Poisson Filters for Fast and Accurate Fluid Simulation (View Paper)
Contributors: Shahin Rabbani , Jean-Philippe Guertin , Damien Rioux Lavoie,  Arnaud Schoentgen , Kaitai Tong, Alexandre Sirois-Vigneux, Derek Nowrouzezahrai

Torch Them All: How I Learned to Stop Worrying and Make Fire (Presentation)
GDC, 2021
Contributors: Shahin Rabbani

Fast Eulerian Fluid Simulation In Games Using Poisson Filters - Peer-Reviewed Showcase (Presentation)
SCA, 2020
Contributors: Amir H. (Shahin) Rabbani and Soufiane Khiat


Revealing Identity Biases in Toxicity Detection: A Reactivity Analysis Methodology (View Paper)
ACM Ethical Games Conference, 2024
Contributors: Josiane Van Dorpe, Zachary Yang, Nicolas Grenon-Godbout, Grégoire Winterstein

Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments (View Paper)
ACM Ethical Games Conference, 2024
Contributors: Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany

Unveiling Identity Biases in Toxicity Detection : A Game-Focused Dataset and Reactivity Analysis Approach (Workshop)
EMNLP 2023 - Industry, 2023
Contributors: Josiane Van Dorpe, Zachary Yang, Nicolas Grenon-Godbout, Grégoire Winterstein

Towards Detecting Contextual Real-Time Toxicity for In-Game Chat (View Paper)
EMNLP 2023 Findings, 2023
Contributors: Zachary Yang, Nicolas Grenon-Godbout, Reihaneh Rabbany

Regularized Contrastive Learning of Semantic Search (View Paper)
NLPCC, 2022
Contributors: Tan Ming Xi, Tian An Dong, Alexis Rolland


Searching bug instances in gameplay video repositories (View Paper)
IEEE Transactions on Games, 2024
Contributors: Mohammad Reza Taesiri, Finlay Macklon, Sarra Habchi, and Cor-Paul Bezemer

ImageNet-Hard: The Hardest Images Remaining from a Study of the Power of Zoom and Spatial Biases in Image Classification (View Paper, GitHub)
NeurIPS Datasets and Benchmarks Track, 2023
Contributors: Mohammad Reza Taesiri, Giang Nguyen, Sarra Habchi, Cor-Paul Bezemer, Anh Nguyen

Quality Engineering in the Video Game Industry: Challenges and Opportunities (Presentation)
CSER, 2023
Contributors: Sarra Habchi

Smells in System User Interactive Tests (View Paper)
ICSE Journal First, 2023
Contributors: Renaud Rwemalika, Sarra Habchi, Mike Papadakis, Yves Le Traon, Marie-Claude Brasseur 

Performance Prediction From Source Code Is Task and Domain Specific (View Paper)
ICPC, 2023
Contributors: Markus Bock, Sarra Habchi, Mathieu Nayrolles, Jurgen Cito

Predictive Dead Reckoning for Online Peer-to-Peer Games (View Paper)
Contributors: Tristan Walker, Barry Gilhuly, Armin Sadeghi, Matt Delbosc, and Stephen L. Smith

What Made This Test Flake? Pinpointing Classes Responsible for Test Flakiness (View Paper)
ICSME, 2022
Contributors: Sarra Habchi, Guillaume Haben, Jeongju Sohn, Adriano Franci, Mike Papadakis, Maxime Cordy, Yves Le Traon

Towards Language-independent Brown Build Detection (View Paper)
ICSE, 2022
Contributors: Doriane Olewicki, Mathieu Nayrolles and Bram Adams

The Analysis of Time Series Forecasting on Resource Provision of Cloud-based Game Servers (View Paper)
IEEE - International Conference on Big Data (Big Data), 2021
Contributors: Esma Mouine

CLEVER: Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention and Resolution in Large Industrial Projects (View Paper)
IEEE/ACM 15th International Conference on Mining Software Repositories (MSR), 2018
Contributors: Mathieu  Nayrolles (Architect, Ubisoft Mtl) and Abdelwahab Hamou-Lhadj (ECE Department, Concordia University)

A Project on Software Defect Prevention at Commit-Time: A Success Story of University-Industry Research Collaboration
IEEE/ACM 5th International Workshop on Software Engineering Research and Industrial Practice (SER&IP), 2018
Contributors: Mathieu  Nayrolles (Architect, Ubisoft Mtl) and Wahab Hamou-Lhadj (ECE, Concordia University)

Towards a Classification of Bugs to Facilitate Software Maintainability Tasks (View Paper)
SQUADE '18: Proceedings of the 1st International Workshop on Software Qualities and Their Dependencies, 2018
Contributors: Mathieu  Nayrolles (Architect, Ubisoft Mtl) and Abdelwahab Hamou-Lhadj (ECE Department, Concordia University)


EDMSound: Spectrogram Based Diffusion Models for Efficient and High-Quality Audio Synthesis (View Paper)
NeurIPS Workshop on ML for Audio, 2023
Contributors: Ge Zhu, Yutong Wen, Marc-André Carbonneau, Zhiyao Duan

Rhythm Modeling for Voice Conversion (View Paper)
Signal Processing Letters, 2023
Contributors: Benjamin van Niekerk, Marc-André Carbonneau, Herman Kamper

The La Forge Speech Synthesis System for Blizzard Challenge 2023 (Challenge Entry)
Interspeech Blizzard Challenge, 2023
Contributors: Julian Zaïdi, Corentin Duchêne, Hugo Seuté, Marc-André Carbonneau

VoRACE: Tools for Automating Dialogue Processing (Talk)
GDC, 2023
Contributors: Jean-Philippe Letendre

Daft-Exprt: Cross-Speaker Prosody Transfer on Any Text for Expressive Speech Synthesis (View Paper)
Contributors: Julian Zaïdi, Hugo Seuté, Benjamin van Niekerk, Marc-André Carbonneau

A Comparison of Discrete and Soft Speech Units for Improved Voice Conversion (View Paper, Project Page)
ICASSP, 2022
Contributors: Benjamin van Niekerk, Marc Andre Carbonneau , Julian Zaidi , Mathew Baas, Hugo Seute , Herman Kamper

Daft-Exprt: Robust Prosody Transfer Across Speakers for Expressive Speech Synthesis (View Paper, GitHub, Project Page)
Interspeech, 2021
Contributors: Julian Zaïdi, Hugo Seuté, Benjamin van Niekerk, Marc-André Carbonneau

Speech Synthesis in the Context of Video Gaming (Presentation)
GDC, 2021
Contributors: Marc-André Carbonneau