May 15, 2024

Letter from the Producer


Season 1 is coming to an end, and so we wanted to take a few minutes to look back at everything that happened, share our thoughts on how it went, and give you a glimpse of what's ahead for Skull and Bones.

Let us begin by saying how amazing it has been for all of us working on Skull and Bones to witness the tremendous response from our entire community since the launch of our game. From the ways our players engage with our game and content, to the ton of screenshots, videos and livestreams shared across social media, Discord and Reddit.

It is thanks to your incredible engagement, that we were able, throughout Season 1, to observe, listen, understand, and more importantly react to your feedback on a weekly basis. Our commitment continues to remain the same - to create and update our game together, with our community. This wouldn't have been possible without the passion and dedication you've shown to Skull and Bones.

Looking back, here are just a few of the changes we've made thanks to your feedback since the beginning of Season 1.

One of our first key adjustments was to lower the spawn rate, but also the threat posed by Rogues as well as La Peste's Plaguebringers, ensuring they remain a significant disruption while ensuring you were all able to deal with them accordingly.

We've also spent time not just adjusting our PvP activities to provide a fairer experience for everyone, but also added a new option for players to engage into PvP and battle it out with anyone, anywhere and at anytime.

We've made several adjustments to our end-game economy - allowing manufactories to run for longer, and ensuring a steady income of Pieces of Eight whether you were just getting started, or already well advanced in growing your empire. Not to mention allowing you to collect Pieces of Eight from your manufactories while in combat.

These are just a few of the many quality of life improvements and bug fixes we were able to implement or fix througout Season 1, thanks to your feedback.

Perhaps more importantly, Season 1 also gave us a lot of insights into how you engage with our end game content - some of which confirmed the key learnings we had gathered thanks to our Insiders & Insider Program phases before the launch of the game, while others further allowed us to balance key aspects of our game such as our end game economy.

All of this allowed us to double down on our plans for Season 2, make necessary adjustments to key features and improve on our formula to answer your feedback.


With Season 2, we're bringing many improvements to our end game loop, adjustments to our seasonal formula and a ton of new content which we believe will address some key concerns from the community.

  1. Ship Upgrades, which will allow you to upgrade your ships to improve ship stats and gain new perks.
  2. Fleet Management, which will allow you to assign ships to manufactories to automatically collect pieces of eight.
  3. Helm Leases, which will allow you to acquire a manufactory of your choice.
  4. New PvE & Solo Game Modes
  5. Balancing the costs of our Manufactories

These changes come in addition to the new content (new boss fight, new sea monster, new ship, weapons, armors and furniture) that will be introduced and communicated to you through additional dev updates and devblogs, in the upcoming days/weeks on Discord, Reddit, Social Media and our website.


With Season 2 right around the corner, many of you have been eager to find out what exactly is going to change when Season 1 ends.


Our seasonal model on Skull and Bones is designed around the idea that players fight against seasonal antagonists, Sea Monsters and other Ghost Ships to protect The Helm's smuggling activities and grow both their profit and influence in the Indian Ocean.

Each new season in Skull and Bones sees the arrival of a new threat, coming to disrupt and force the Helm and its associates to adapt the way they operate and manage their trading network.

With Season 1, we deliberately took the time we needed to carefully monitor and understand your feedback and the way you engage with our game content. The learnings we gathered throughout the season helped us make the necessary adjustments and balancing to our end game economy, features, and systems. Now that Season 2 is coming, we can share more details on the full list of rewards that will be handed out to the most successful Kingpins from Season 1.

The first thing we announced during a previous livestream of The Deck was that everyone who reached the Diamond Rank on the leaderboards by the end of Season 1, would receive the cosmetic set at the beginning of Season 2.

In addition, we will also be rewarding those of you who successfully and significantly grew their empire, with some of the new items coming with our Season 2 update: World Helm Leases and Ship Upgrade Parts. These two items will become key in growing your fleet of ships, acquiring the manufactories of your choice, and get a head start in shaping your empire to your strategy.

As stated above, with the end of each season, and the arrival of a new antagonist, comes significant disruption to The Helm and their smuggling operations. As a result, all players will see their ranks on the leaderboards, their manufactories, and upgrades be reset. Not all is lost however, as your efforts have been recognised by The Helm's representative, who will trust you with new tools to re-build your empire and prove your worth as a Pirate Kingpin once again.

[SnB] Letter from the Producer - Seasonal Reset Table

Last but not least, we will not be fully resetting the number of Pieces of Eight collected throughout Season 1 but applying a soft reset instead to all players who accumulated more than 300,000 Pieces of Eight. Effectively, most of you will get to keep all your Pieces of Eight in your wallet, while a few will see their balance reduced to that number.

Once again, we want to thank you, our community, for the incredible engagement and passion you've shown since the launch of the game. We are incredibly excited to share more about our Season 2 update with you in the upcoming days, so please keep an eye out for future updates on our community Discord, Reddit, social media or right here, on the website.