With the impending arrival of Faction Wars, we're evolving the world to reflect the next chapter in your journey. As players transition from World Tier 1 to World Tier 2, the world itself will shift to reflect the aftermath of Year 1's story and the re-emergence of the Schaduw and the Artifact.
What's New
New Ship: Frigate
Gold on her hull, fire in her lungs
Steel in her belly, where judgment is sung...
- Armand Hubac
Let cowards flee and traitors swing---
Long live Le Firmament. Long live the King.
- Bertrand Hubac
Unveiled as the beacon of the Sun King's might, Le Firmament is a large warship bristling with advanced weaponry. As the Compagnie strikes back against the DMC incursion into the Red Isle, pirates bold enough may claim this vessel to turn the tide of war.
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Large sized, Tank
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Dual Auxiliary Weapon - Your equipped Auxiliary weapon now has 2 stations
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Devastating Firepower - Up to 34 gun ports in total when using culverins.
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Vast Cargo Hold - Haul all that loot with a massive Weight Limit starting at 80,000
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Immense Durability - 100,000 Hull Health at Ship Upgrade 1 and up to 128,400 Hull Health at Ship Upgrade 7
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Unwavering Stability - Stands firm against the tide and waves. Making it easier to aim.
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Rear Weapon Dead Zones - Serious firepower comes with trade-off, in between the rear quadrants are some dead zones where weapons are unable to fire at.
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Multiple Weak points - Big target, bigger threat - master positioning to dominate. *These weak points are only exploitable on PVP.
A ship that excels with its robust defenses and radiates a powerful aura that fortifies allies, embodying its tank role with unmatched resilience.
Perk: Grit
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Gain a stack of Grit when you take damage. Each stack of Grit increases Armor by 40, up to maximum of 10 stacks. Each stack of Grit lasts 15 secs.
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Extra small, Small & Medium ships within 200m take 10% reduced damage and your ship takes 10% additional damage. If you have 10 Stacks of Grit, Allied ships take 20% reduced damage instead.
Upgrade the Frigate to unlock Secondary Perk: Payback
- Gain a stack of Grit when you deal damage to an enemy. Each Stack increases weapon damage by 1%. Stacks last 15 seconds.
Dev Note: Frigates are designed to play and feel massive, commanding, and impossible to ignore. Though slow to maneuver, they unleash devastating firepower, acting as both a shield and a spear.
Obtaining a ship of this class and power is no easy feat requiring hard to obtain materials such as Deep Iron to craft. While working towards Tier 45 of the Smuggler Pass for the blueprint, a wise Captain can start gathering Deep Iron from the new Megafort Wolvenhol or purchasing them regularly from William Blackwood.
Want to learn more about Large Ships and the Frigate, check out the Large Ships DevBlog.
Megafort Wolvenhol
You want to test your mettle, pirate? Come knock on our gates. See if your bark survives our bite.
- Jonas Vanderkill
Anchored in the heart of the Red Isle, Megafort Wolvenhol is a fortress bristling with guns, galleys, and grim resolve. Only the most daring of pirate crews will breach the walls of the Wolf-Hunter... or die trying.
Form an alliance with other captains to face the high-pressure mission of taking down the new Megafort Wolvenhol and earn rewards that will aid you in upgrading the Frigate! The Megafort is also a treasure trove of materials such as Ascension materials, Masterwork Kits, Upgrade parts, and more!
To challenge the new Megafort Wolvenhol, all players need to be in World Tier 2. From the Journal, visit the Events tab, search for the 'Indian Ocean Activities' header and select "The Wolves' Hollow". Use the "Call to Arms" function to start the event. A total of 6 Captains minimum are required to start the event, up to 20 players. Take down the new Megafort within the time limit of 30 minutes to succeed.
Upon the successful take down of the Megafort, participants will be rewarded with:
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Masterwork Kit
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Upgrade Part
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Ascension Modules
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Pieces of Eight and Silver
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A Megafort Cache containing Specialized Materials, Refined Helm materials and a random Ascended Weapon
Open-world and Navigation
We've made significant improvements to the core sailing experience, bringing it closer to the real-world dynamics of wind and sea. These changes are designed to give you more control, more depth, and more ways to sail like a true captain.
Sail Types & Wind Direction
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Different sail types now interact uniquely with wind direction:
- Mastering the right sail for the conditions is now a crucial part of your strategy.
Square Sails Brigantine, Frigate, Snow, Cutter etc Rectangular sails perpendicular to the ship | Lateen Sails Padewakang, Sambuk, Bedar etc Triangular sails parallel to the ship |
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Upwind will cause a brief speed reduction when sailing upwind. | Upwind will have little to no speed reduction (briefly) when sailing upwind. |
Sails rotation to optimal sails angle is narrower. (Time taken to adjust to wind direction is shorter) | Sails rotation to optimal sails angle is wider. (Time taken to adjust to wind direction is longer) |
Sailing with Downwind will have bonus speed. | Sailing with Downwind will not have bonus speed. |
Crew Stamina & Trimming
Stamina consumption has been updated to better reflect the rhythm of sailing:
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Initial Acceleration: Trimming the sails will cause a short burst of stamina drain as your ship picks up speed.
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Optimal Trim Speed: Once you're cruising, stamina consumption is significantly reduced, allowing for longer voyages.
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Downwind Sailing: Trimming costs are greatly reduced, making it the most efficient direction for conserving stamina.
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Neutral Winds: Trimming drains stamina at a standard rate.
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Upwind Sailing: Trimming causes a brief spike in stamina drain before stabilizing as the ship adjusts.
Handling & Momentum
With the introduction of the Frigate, it became clear to us that we wanted you to truly feel the weight of the ship and so we revisited how ships handled based on their inherent mobility and mass.
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Momentum: Ships now preserve more of their momentum when dropping anchors allowing advanced maneuvers allowing for tighter turns, allowing you to better outmaneuver your enemies.
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Different ship sizes have different ranges of maneuverability, allowing players to decide what best fits their individual playstyles - from nimble hit-and-run tactics to hulks that crush everything in its path.
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Small ships: Allows for fast turn rates even at high speeds
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Medium ships: Moderate turn rates at high speed
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Large ships: Slow turn rates at high speeds
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Wind Gust Zones
Take advantage of Wind Gust Zones scattered across the Indian Ocean to gain temporary speed boosts. Skilled navigation and timing will let you ride the wind to outmaneuver enemies, reach objectives faster, or simply enjoy the thrill of high-speed sailing.
These changes reward smart sailing and give you more ways to manage your crew's endurance during long journeys or intense chases.
Arsenal & Cosmetic Loadouts
You can now save and apply up to 20 Arsenal Loadouts and 20 Cosmetic Loadouts from the Manage Ship menu. These loadouts are ship-agnostic, allowing you to save equipment and cosmetic templates and apply them to the ships of your choice.
Personalize loadouts by giving it a name and choosing from a set of icons and colors.
Saving an ascended weapon in an Arsenal Loadout will save the specific instance of the ascended weapon
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The loadout tooltip shows a preview of the items that can be applied
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Items that can be applied are marked with a green tick
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Items that are already equipped are marked with a yellow tick
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Items that cannot be applied are marked with a red tick, which may be due to one or more of the following causes:
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The saved item no longer exists in the player's inventory
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The saved item is equipped on another ship
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The saved item is not compatible with the current ship
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You can select the pool of equipment by pressing a button to Toggle Loadout Source
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Cargo and Warehouse: Will not apply items equipped on another ship
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All sources: Will unequip items from another ship if needed
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Loot Beams
Dev Note: In our mid-season update, the visibility of loot beams was significantly reduced in response to feedback gathered at the launch of our Year 2 Season 1. We acknowledge that the change introduced was too drastic and took some extra time to fine-tune the visuals to strike a balance between usability and immersion.
- Increased the visibility of Loot Beams.
Outpost Maps
- Find your bearings when exploring outposts by simply bringing up the map. Outpost maps will also be displayed on the minimap in the top-right corner of the screen.
Customize Ship Vanity in Death Tides Fleet Menu
- You can now customize your ship vanity though the main menu's Death Tides Fleet menu for ships that are Assigned to Death Tides.
Smuggler Pass Highlights
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New method of earning Smuggler Points: Instead of earning Smuggler Points through infamy gain, players will now be awarded a set amount of Smuggler Points based on the types of activities like plunders, world events, or contracts they participate in, and through completing challenges. Smuggler Points gain is also doubled when completing activities in World Tier 2.
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Epic Demicannon: Thunder Dragon Cannon
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[Perk] Skyrend: Each volley of cannon fire on enemy sails has a chance of summoning a lightning strike that deals 5000 Electric Damage. Every 5 hits adds a 15% chance, up to a maximum of 45%. Lightning strike damage increases to 10000 if target has Torn Sails.
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[Perk] Tearing III: Increases damage by 75% when hitting sails.
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[Perk] Electric II: Adds 20% damage as Electric Damage.
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Epic Minor Furniture: Accelerated Gunrail Smithy
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Reduces Reload Time by 4% and increases Secondary Damage of Auxiliary Weapons by 4% for each weapon quadrant being reloaded, up to 16%.
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While not trimming sails, Increases weapon damage for Auxiliary Weapons by 9%.
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Increases Turning Speed by 8%.
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Epic Armor: Wyrmhide
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[Perk] Entrenched: Receives 5% less damage from structures, and an additional 1% for every 3000 Brace Strength.
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[Perk] Bastion: While at half-sails or anchored, receive 20% less damage from hits.
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Baby Hippo Pet: Puddles
- Puddles the Baby Hippo will be available after unlocking 90 Tiers in the Smugglers Pass.
New Seasonal Currency: Gildmarks
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Look out for Gildmarks, thin pieces of an unknown material stamped with the symbol of balance and death. To the unknowing, they are curious oddities; to those in the know, they are not easily earned.
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Gildmarks is a new permanent seasonal currency introduced with Y2S2.
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This new currency will replace the following reward drops: Imperial Jade, Crystallized Tainted Wood, Kupfer Bars, which will remain in the game but no longer be obtainable.
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Existing player-owned currencies like Imperial Jade, Crystallized Tainted Wood, Kupfer Bars will remain in your inventory for now, and be made exchangeable at Blackwood for silver in a future update.
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Gildmarks will also be made exchangeable at Blackwood for Silver at the end of each season. Remaining, unused Gildmarks will be reset with every new season.
New Items at Blackwood
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Epic Rocket: Storm Vigil
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[Perks] Torrent: Rains 60 rockets over an extended period of time. 50% of Flooding Damage is dealt as Severe Damage.
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[Perks] Flooding II: Adds 20% of damage as Flooding Damage
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Epic Mortar: Roaring Meg
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[Perks] Demolition: Explosive Damage from this weapon deals 300% increased damage to Structures
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[Perks] Precision Blast: Adds 30% damage as Explosive Damage in a 30m Blast radius.
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[Perks] Piercing I: Adds 10% of damage as Piercing Damage. Increases damage to weakpoints by 50%
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Epic Springloader: Royal Sentinel
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[Perks] Dazzling: Detonation also applies Shell-shocked to all targets.
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[Perks] Combustion II: Adds 20% of damage as Explosive Damage
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Rare Armor: Harrowguard
- [Perks] Impregnable: The Punctured status effect is 50% less effective in reducing armor. Reduces duration of the Punctured status effect by 15%
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Epic Armor: Nova Arma
- [Perks] Volatile Vestment: When hit while bracing, an explosion is triggered, which deals 3500 Explosive Damage in a 100m Blast Radius. This effect has a 10s cooldown.
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Minor Furniture: Ammo-Priming Bench
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Increases damage to structures by 20% for Siege Weapons and repair amount of Repair Weapons by 18%, when more than 160m away from the target
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Siege Weapons deal 4% increased weapon damage. Repair Weapons repair 7% more Hull Health
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Increases Projectile Speed of Siege Weapons and Repair Weapons by 10%, except for Sea Fire and Auxiliary Weapons
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Balance Changes
These changes are only applicable to the open world (Indian Ocean) and do not affect gameplay in our PvP game mode Death Tides.
Challenges and Difficulty Scaling
Dev Note: The following changes have been made to address feedback about getting sunk too quickly and unexpectedly by specific AI encounters ("one-shot" mechanic). These changes will have more noticeable impact on SR19+ content and should significantly increase players survivability while attempting those fights.
DPS Ships
- +20% Brace Regeneration Rate for DPS ships
Ship Rank Based Damage Scaling
- Damage now scales minimally as long as your ship is beyond SR13. as long as the damage dealer and the damage receiver are within a 6 SR range.
Multiplayer Scaling
- Damage scaling in multiplayer scenarios for World Events have been reduced for ship AI.
- Approximately -8% damage reduction with 5 participants.
- Approximately -15% damage reduction with 20 participants.
Elder Shadowbeast
- Reduced damage of all attacks by 30%
- Increased health by 20%
Shadowbeast
- Increased damage by 20%
- Increased health by 20%
Dev Note: These sea monsters currently have extremely high damage and low health. These changes are aimed at better aligning them to other world events.
La Peste
- Fixed an issue where weapons were being inconsistently applied from the Kingpin event and the Regular World Event resulting in incorrect damage being applied.
Hubac Twins, and related Hubac world events
- Reduced damage of homing torpedo attack by 10%
- Reduced the homing value of torpedoes by 10%
- Reduced Turret buoy HP by 40%
Li Tian Ning: The Glorious Phoenix
- Fixed an issue where Li Tian Ning, The Glorious Phoenix's health was incorrectly higher making the fight excessively longer than it was intended.
Ah Pak
- Reduced accuracy of the mortar attack
- Increased reload time of mortar attack by 70%
- Decreased damage of mortar attack by 10%
Dev Note: Ah Pak's mortar has been adjusted so it is more infrequent, giving players more time to re-charge their brace.
Plague Prince
- Further reduction in accuracy of the poison mortar
- Decreased the damage of the poison mortar by 20%
Hubac Hostility Chasers
- Reduced accuracy of repair Choristers by 25%
- Reduced heal rate of repair Choristers by 30%
- Reduced damage of torpedoes Choristers by 20%
- Reduced damage of Conductors by 15%
- Reduced health of Conductors by 15%
Dev Note: The abovementioned chaser fleets have been tuned downward as they were significantly more punishing than their counterparts.
Sharpshooter Ship Archetypes
Dev Note: Sharpshooter Ship Archetypes fire less often than the other archetypes. On a damage per second basis, they did less than other archetypes. However, because the damage was concentrated into a few highly accurate shots the attacks were often too punishing.
- Reduced the overall damage from SR13+ sharpshooters by 25%
- Decreased general accuracy from distance and when the target is maneuvering
- Fixed issues where some snipers were reloading faster than the others.
- Adjusted several sharpshooters so they are less likely to fire at point blank and would move away from the target and keep a minimum distance.
Rewards and Loot
Increased average Pieces of Eight rewards across various activities (rewards are an average amount) (Rewards are scaled for both World Tiers).
- Merchant Convoys: 75→175
- World Event Bosses: 85→375
- Bounties: 150→500
Helm Empire
- Increased activity rewards for Helm Empire Opportunities targeting owned manufactories.
- Opportunities targeting owned manufactories now give double the rewards of an opportunity targeting an unowned manufactory.
- Coercive Growth upgrade no longer doubles activity reward when its effect is applied on an opportunity.
- Production rate for Helm Wares has been adjusted to improve the overall Pieces of Eight Earn Rate.
- Base production rate for all Helm Wares has been increased by 50%.
- Production rate for Ascension Modules has been adjusted.
- Base production rate for Ascension Modules has been increased by 80%.
Balance Changes (Death Tides)
These changes are only applicable to Death Tides and do not affect gameplay in the Indian Ocean.
Ships
Frigate
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Reduced damage output of Frigate by 15%
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Reduced repair output of Frigate by 25%
Weapons
White Jade
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Reduced Repair Amount of White Jade by 5%
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Increased Reload Time of White Jade 5%
Little Grace
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Reduced Repair Amount of Little Grace I-III by 10%
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Increased Reload Time of Little Grace I-III by 10%
Repair Long Gun
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Increased Repair Amount of Repair Long Gun I-III by 10%
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Reduced Reload Time of Repair Long Gun I-III by 10%
Repair Bombard
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Increased Repair Amount of Repair Bombard I-III by 10%
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Reduced Reload Time of Repair Bombard I-III by 10%
Death Tides Preset Ship Loadouts
All Death Tides presets upgraded from Ship Upgrade 6 to Ship Upgrade 7, resulting in the following base changes to the ship presets:
- +10% Hull Health/Brace Strength for DPS/Support
- +20% Hull Health/Brace Strength for Tanks
- +28% Brace Strength Recovery for DPS/Support
- +37% Brace Strength Recovery for Tanks
- +10% elemental resistances for DPS
- +20% elemental resistances for Tanks/Support
Ship Presets for Death Tides have been updated to showcase some of the new equipment that players can get their hands/hooks on this season. We'll continue to regularly bring new presets in the future, and welcome any feedback about potential future improvements for these.
Preset | Cinderclaw (New) | Disruptor | Lancelot |
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Ship Archetype | Barge | Sloop | Bedar |
Front Weapons | Blue Specter | Hong Yi Pao | Dahaaka |
Broadside Weapons | Hellepoort | Hong Yi Pao | Faule Isle |
Rear Weapons | Nashkar | Nashkar | Divine Wind |
Auxiliary Weapon | Crouching Tiger | Crouching Tiger | Eye of Heaven |
Armor | Leviathan | Retribution | Pishacha |
Ultimate | Bastion | Hunter | Hunter |
Major Furniture | Chained Links | Wyrm's Breath Churner | Bilgefire Barrels |
Minor Furniture 1 | Trunnion Furnace | Breechlock Furnace | Rifled Barrel Workshop |
Minor Furniture 2 | Smoked Canisters | Fuse-Fusing Station | Cannonball Charging Station |
Minor Furniture 3 | Devil's Concoction | Bombard Menuiserie | High-Velocity Kegs |
Minor Furniture 4 | Beam Supports | Shell-Packing Station | Counterthrust Locker |
Minor Furniture 5 | Sea Fire Works | Bombard Powderhouse | Iron Cladding Station |
Preset | Marksman | Paladin | Pyrocast |
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Ship Archetype | Garuda | Barque | Sambuk |
Front Weapons | Nashkar | White Jade | Phoenix Talons |
Broadside Weapons | Nashkar | White Jade | Ashbreaker |
Rear Weapons | Hellgate Serpent | Hellepoort | Ashbreaker |
Auxiliary Weapon | The Warhammer | Little Grace | The Warhammer |
Armor | Black Prince | Black Prince | Nocturne's Heart |
Ultimate | Hailstorm Long Guns | Mass Revitalization | Hunter |
Major Furniture | Teuling's Guidance | Royal Sterilization Station | Wyrm's Breath Churner |
Minor Furniture 1 | High-Velocity Kegs | Machinist Table (Repair) | Fuse-Fusing Station |
Minor Furniture 2 | Ramrod Workshop | Joinery Workshop | Bombard Menuiserie |
Minor Furniture 3 | Fuse-Fusing Station | Compagnie Screens | Quick-Igniting Powder |
Minor Furniture 4 | Long Gun Works | Beam Supports | Ramrod Workshop |
Minor Furniture 5 | Front Powder Kegs | Culverin Grinder | Bombard Works |
Preset | Stormwall |
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Ship Archetype | Battle Junk |
Front Weapons | Faule Isle |
Broadside Weapons | Basilisk |
Rear Weapons | Basilisk |
Auxiliary Weapon | Crouching Tiger |
Armor | Silver Sentinel |
Ultimate | Bastion |
Major Furniture | Teuling's Guidance |
Minor Furniture 1 | Ramrod Workshop |
Minor Furniture 2 | Fuse-Fusing Station |
Minor Furniture 3 | Trunnion Furnace |
Minor Furniture 4 | Dynamic Ballast Control |
Minor Furniture 5 | High-Velocity Kegs |
Death Tides Gameplay Rules
- Reduced debuff on Ablaze/Flooded charge rates from 75% to 15%.
Rewards and Loot
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Increased Death Tide Chest reward, now rewards:
- Ascension Module: 4-5
- Upgrade Parts: Upgrade Parts 6-7
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Death Tide Chest Reward XP requirement is reduced from 10000 → 2500
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Adjusted End of Match Rewards
- Average Pieces of Eight earned are adjusted from 150→ 550
- Match winners have a chance to earn 1 Upgrade part
- Defeated participants have a lowered chance to earn 1 Upgrade part
Global Balance Changes
These changes are applicable to both the Indian Ocean and Death Tides.
Ships
Snow
- Added 1 top-deck gunport on broadsides
Padawakang
- Added 1 top-deck gunport on broadsides
Weapons
Blightkeeper
- This now also acts as a repair weapon, and will repair allied ships within the shield, though by a lesser degree than the Little Grace III.
All Demi-cannons
- Reduced recoil of all demi-cannons.
All Torpedoes
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Reduced arming-distance of all torpedoes:
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Arming perk - Reduced from 100m to 85m
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Quick-Arming perk - Reduced from 75m to 65m
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Increased base damage of torpedoes by 15%
Weapon Mods
Overflow
- Now calculates severe damage bonus based on damage prior to mitigations, compared to earlier where it did this based on damage after mitigations.
Furniture
Secret Cache
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Increased Turning Speed boost from 8% to 16%
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Increased Acceleration boost from 8% to 16%
Lightened Mast
- Increased Acceleration boost from 13% to 26%
Balanced Mast
- Increased Acceleration and Deceleration from 8% to 16%
Lestari Trophy
- Increased Acceleration boost from 7% to 14%
Rope Locker
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Increased Acceleration from 300% to 450% when trim is activated at full stamina
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Adjusted stamina consumption from 5% to 7% when triggering acceleration effect
War Drums
- Adjusted secondary perk from reducing Crew Stamina Depletion rate while trimming by 50% to reducing Brace Stamina Depletion while trimming by 50%
World Tier Activities Separation
With the impending arrival of Faction Wars, the world is evolving, reflecting the next chapter in your journey. As players transition from World Tier 1 to World Tier 2, the world itself will shift to reflect the aftermath of Year 1's story and the re-emergence of the Schaduw and the Artifact.
World Tier Structure Update
- World Tier 1 now represents the Year 1 world state, including all Year 1 Main Story Quests for players to catch up on our game's story, explore the Indian Ocean, and get familiar with the key tactics of sailing and naval combat.
- World Tier 2 introduces a transformed Indian Ocean, setting the stage for Faction Wars and continuing the narrative with Year 2 Main Story Quests and Seasonal Quests.
Dev Note: These changes are a first step towards a more streamlined and narratively coherent experience. With the introduction of World Tiers 2, we've heard your feedback about the world feeling overcrowded, with overlapping events and unpredictable difficulty spikes.
Our goal is first to ensure all players have more control over the type of experience they want, ensuring the difficulty scaling feels progressive, intentional and rewarding, and giving the world a structure that grows as you progress through the game's story.
We've also heard about your concerns about the community being separated between new and veteran players. This is a topic the team is actively looking into addressing in a future update.
Content Availability
The availability of activities has been categorized (and split) between World Tier 1 and 2 to streamline the number of activities available for each World Tier.
- To ensure continuity and flexibility, Infamy Quests, Side Quests, Job Board Contracts, Bounties, Helm Contracts, and Time-Limited Event Quests will remain available in both World Tiers.
- All regular World Events will be on permanent rotation in World Tier 1:
- Elite Warships (Vanderkill, Opwelling, Soleil Royal, Commander Zhang, Mizerja, Rode Maangodin)
- Seasonal Pirate Lords (Vikram Rajan, Li Tian Ning, The Hubac Twins, La Peste)
- Sea Monsters (Shadowbeast, Mega Lestari, Risen Mega Lestari, Zamaharibu, Risen Zamaharibu).
- Dangerous variants of World Events will be exclusive to World Tier 2, reflecting the heightened stakes and evolving threats of the new world state:
- Elder Shadowbeast
- Phillipe La Peste (Dangerous)
- The Hubac Twins (Dangerous)
- Li Tian Ning (Dangerous)
- Vikram Rajan (Dangerous)
- Vikram Rajan (Deadly) - introduced in World Tier 1, only playable after World Tier 2 is unlocked via World Ascension Quest
Players can check the Seasonal Calendar to stay updated on active events in World Tier 2.
The availability of World Events will remain dynamically scheduled in World Tier 2 with different content throughout the season to keep activities in the Indian Ocean refreshed. The in-game Seasonal Calendar will reflect current and upcoming key events in World Tier 2,
Upcoming Time Limited Events
Time-Limited Events: Moonshine Larceny
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Event availability: 22nd July - 19th August
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Fight the Convoy and fleets that are filled with supplies and goods for the war between the DMC-Companie factions.
Time-Limited Events: Darktide Lullaby
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Event availability: 2nd - 30th September
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Fight the Weeping Mother's Spirit haunted by grief and vengeance, whose fury culminates in spectral ships and other strange happenings.
Improvements & Bug Fixes
Quests and Contracts
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Fixed an issue where the infamy rank was shown as "Freebooter" rather than "Infamy 4" during the quest "Hoards at the Gates".
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Fixed an issue where players were unable to progress the quest "Unsacred Offerings".
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Fixed an issue where No ships would attack the player while completing the contract "A Dangerous Escort".
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Fixed an issue where the player was able to see the contract "Hoards at the gates" in their journals while doing onboarding contracts.
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Fixed an issue where the Le Spectre ship's weapons were missing.
Combat
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Fixed an issue where Megafort Plunders got stuck at breaching.
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Fixed an issue where the objective fails to update when the player tries to destroy the target ships/towers with Flames.
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Fixed an issue where the Urban Great Gun shot projectiles in an Odd arc.
Achievements and Challenges
- Fixed an issue where the Smuggler pass Challenges would not register after completion.
Death Tides
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Slightly adjusted map layouts to account for Large Ship navigation.
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Fixed an issue where the Death Tides capture point didn't change.
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Fixed an issue where the Bedar received as a Death tides reward removed all the Equipment after logging off.
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Fixed an issue where the player in Death Tides could not directly select the preset ships to enter matches, and had to wait for the timer to expire, even though they joined in the middle of the match.
Graphics
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Fixed an issue where Lighting was abnormal at the Hubac Twin base.
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Fixed an issue where the Moyenne Crique outpost had graphical corruptions on the terrain.
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Fixed an issue where LODs would be observed on Grass, Rocks and Trees.
Helm Empire
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Fixed an issue where completing a manufactory buyout would have the NPC repeating a dialogue on loop.
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Fixed an issue where the Buyout icon was not visible on the outpost minimap until the player went close to the NPC.
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Fixed an issue where the Tooltip for Manufactory Production would automatically scroll if the player would hover over a different product.
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Fixed an issue where the Helm opportunities targeting owned Manufactories would not indicate which manufactory would upgrade if they owned "Coercive Growth".
Localization
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Fixed an issue where 'Subtitle Test' would be stuck on the screen.
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Fixed an issue where the "Equip captain items at the vanity Atelier and ship Items at the dock" text was showing while claiming non-vanity items.
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Fixed an issue where the Decoy deck furniture's description had a translation error in German.
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Fixed an issue where the German translation for the Firebug Tooltip was missing information.
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Fixed an issue where the L2/LT button text would go outside the box in Polish language.
Stability
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Fixed an issue where activating HDR on the Steam Deck OLED would cause the title to freeze.
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Fixed an issue where the game would close after logging on to Ubisoft Connect after an update/fresh installation on the Steam Deck.
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Fixed an issue where the Frame rate would drop below 5Fps for 3-4 seconds if the player interacted with Ship Cosmetics in Manage Ship.
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Improved client and server stability.
Knowledge and Codex
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Fixed an issue where the Image for 'Explosive Demi-Cannon III' was different than the preview image in Codex and Manage Ship.
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Fixed an issue where the Old map menu image would be displayed in the Supply Network tutorial.
Text and Chat
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Fixed an issue where the Profanity would not be censored when used within "\b__\b".
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Fixed an issue where scrolling of the Text chat was not paused when scrolling through messages.
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Fixed various chat errors and connectivity issues.
UI/UX
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Improved the visuals of tooltips.
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Fixed an issue where the "How to Play" section on the Menu was missing Headers/Options.
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Fixed an issue where the Map view altered each time a player would enter/exit the journal by pressing 'J'.
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Fixed an issue where the Treasure Hunts, Store Featured items, Blueprints and Smugglers pass challenges wouldn't appear on the Recommendation System.
Vanity
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Fixed an issue where the 'Lost Bastion' store set had identical names to the 'Grace from Afar' set.
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Fixed an issue where the Sanguivore ship nameplate was not applying the background to player names.
Vendors
- Fixed an issue where Blackwood's Time-Limited items Refreshed limited quantity every hour instead of every week.
World Events
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Fixed an issue where Crew Mutiny cutscene would play instead of the standard ship death cutscene at times.
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Fixed an issue where the Li Tian Ning event was not providing double chest rewards in World Tier 2.
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Fixed an exploit where it was possible to duplicate Li Tian Ning chests during the event by jettisoning and picking it back up.
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Fixed an issue where the Megafort Oosten wall would register damage after being destroyed.
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Fixed an issue where the World Event "Encroaching Epidemic" would incorrectly show the Quest level as Lvl 11 instead of 13.
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Fixed an issue where the 3+ Coop tag was present instead of the 5+ Coop tag on Megafort Oosten.
Others
- Numerous other miscellaneous/less-notable bugs and fixes.
Should you encounter bugs/issues, please report them through the Bug Reporter ➡️ https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter/issues