Operation Daybreak heralds many things, but chief among them is a celebration of years of successful operations and the courage to follow through as we enter into Siege X! Following in step is Operator Clash, brimming with new energy and a powerful improvement to her gear. With the CCE Shield MK2 (Crowd Control Electro Shield Mark 2), Clash can now set her shield down to block the way and remotely slow down adversaries! Read the Y10S2 Patch Notes below for full details.
CCE SHIELD MK2
P-10C
HANDGUN
SPSMG9
Machine Pistol
Super Shorty
SHOTGUN
Barbed Wire
Impact Grenade
Reworked for greater mobility, Clash's CCE Shield can anchor to the ground, letting her roam free and taser the enemy remotely to slow them down while she takes them out from a distance. While carrying the CCE Shield, Clash can use the same free look ability as other Operators, and benefit from her shield expanding and collapsing depending on the situation she finds herself in.
Starting with the launch of Year 10 Season 2, Siege X will be accessible for free to new players on all platforms. This includes access to the base game, featuring a variety of game modes such as Quick Match, Unranked, Deathmatch, Events, Tutorials, Training, Custom Game, and the new, permanent Dual Front mode. However, players with free access to Siege won't be able to join the competitive game modes, Ranked and Siege Cup, unless they upgrade to a paid version of the game. Additionally, free access includes a selection of Operators unlocked by default, with others available after completing the tutorials and challenges designed for newcomers.
Dual Front is a new, permanent 6v6 mode where players field Attack and Defense Operators at the same time to secure the enemies' sectors while defending their own. During the match, an Assignment takes place, granting an advantage to the team that completes it.
The setting of the Dual Front game mode is the District map. Located in an urban cityscape, this large map features mirrored areas: one derelict, filled with abandoned buildings and graffiti, and the other modern, clean, and corporate.
A unique characteristic of this map is the playable exteriors, making District a free-flowing and unpredictable battleground. At the center, the Neutral Sector is a crossroads of action where Operators can rotate at any time, and fight over Assignments when they come into play.
Bank, Clubhouse, Border, Chalet, and Kafe have been updated for Siege X. With modernized materials, an updated lighting system, and new destructible ingredients, new life has been breathed into these maps.
Destructible ingredients in the map environment provide a new way to control maps:
This season brings more freedom to how you climb buildings. Now, you sprint along walls and hop around corners, getting you where you need to go faster and more efficiently.
The new Pick & Ban System transitions from a static structure where bans were decided before the match to a flexible one that allows both teams to adapt their strategy. Now, both teams simultaneously ban one enemy Operator per round, stacking up to six Operator bans in a match until team roles swap and the banned Operators reset. This means that the Operators you ban won't affect you later on in the match, and you can focus on disrupting your enemies' strategy without worrying about how that ban will affect you later. If the match goes to overtime, both teams will carry over their previous bans.
The Communication Wheel adds new ways to communicate to your allies non-verbally so everyone can communicate more effectively. Preset pings grant the ability to relay specific information quickly.
Whether you're in the heat of a match or taking a tactical pause, take a moment to appreciate the fine details of your weapon skins, attachments, and charms, and show off your style!
At the start of the new season, to reward your involvement in the game, we'll be giving cumulative rewards according to the year in which you first launched the game from Y1 to Y10. In addition, you will receive a badge representing the year in which you launched the game from Y1 to Y9.
Standard has been removed from the available playlists and Unranked has been brought back for all players above Clearance Level 20.
Unranked is an exact copy of Ranked in terms of rounds, timers, Pick & Ban, and general settings. Map filters will be kept in Unranked so players can have more map variety and play a specific map pool with Ranked settings.
Sound has always been an important part of Rainbow Six Siege, which is why we've overhauled audio for Siege X. Reverb and propagation modifications help players pinpoint where and how far something could be, making auditory information more accurate. Banter between Operators has also been added, bringing life to the Operators and immersing players deeper into the Siege universe.
This new section gives esports a home inside Siege for the first time ever, highlighting live matches and outlining the schedule so you can stay up to date without leaving the main menu. Releasing this season is only the first iteration, and the Esports Tab will continue to evolve throughout the year.
This season brings improvements to the AI system and removes the Versus AI playlist in favor of 2 new ones targeted to different player bases.
This new AI playlist is designed for new players to experience Siege X and learn the basic flow of the game by going up against a team of enemy AI either solo or in a Squad. Once a player reaches Clearance Level 18, they'll no longer have access to this playlist.
Similar to the Enlisted playlist, Field Training is where players can go up against a team of enemy AI either solo or in a Squad. However, this playlist offers customizable options such as AI difficulty, pre-setups, and map selection, in addition to being able to play the full roster of AI-supported Operators. Field Training is available to all players at Clearance Level 18 or higher.
In this new season, we've completely revamped the Clearance Level system to give more progression rewards and guide newcomers, so they experience the game at a better pace, helping them train their skills in the best possible setting.
In addition to unlocking playlists on their journey to Clearance Level 50, players will unlock various Operators and challenges to help them build up a roster and develop the skills worthy of the badges they'll unlock along the way.
Due to the new system, current and returning players will have their Clearance Level adjusted. For any Operators already owned, you'll be given their value in renown instead.
This small, but crucial change adds a whole new layer to tactical awareness. With first-person shadows, it'll be easier to give away your location when entering a room or passing through hallways, so make sure to stay vigilant and think twice about your positioning.
This change outlines enemies in your line of sight so they are clear, identifiable, and can no longer hide in the shadows. It's a big change, but one that aims to make gameplay more fun and fair by putting an emphasis on how much noise a player makes rather than how visible they are. As always, we will keep listening to your feedback and adjust as needed.
Your momentum is now maintained when you step off short ledges, bringing more fluidity into how you move around the environment. Long drops will also force you out of aiming down your weapon sights. In addition, vault inputs are now buffered, meaning you can hold the vault button down and run into vaultable objects to vault without waiting for the prompt to appear.
The new Tinnitus SFX option lets you customize the audio effect played when stunned in-game, be it from a Stun Grenade or another source. With this option, players who are sensitive to the ear-ringing sound of tinnitus can change it to a wave or mute the sound effect entirely.
The reworked and refreshed UI mixes classic Siege colors and easier-to-navigate menus. New art, textures, animations and layouts return to the classic, Siege special ops tone with a style focused on tactical elements and destruction gameplay.
Navigating the Battle Pass Rewards Map is now more interactive and responsive. By removing the mini-map and adding different levels of zoom, you'll enter the rewards map with a zoomed-out overview that helps you better identify and evaluate the rewards you want through the use of added filters. From there, you can zoom in and inspect the rewards in more detail.
A game-changer in our fight against cheat-makers, Season 2 introduces live, seamless R6 ShieldGuard updates—no maintenance required. This means pushing new game executables to players with minimal disruption, anytime during the season. Each update strengthens security and breaks active cheats. With cheat makers forced to constantly adapt, creating cheats becomes harder and more expensive—making them less available overall.
In addition to being able to push R6 ShieldGuard updates live, security experts on the team have worked hard to patch vulnerabilities and increase key components that make the game more secure, all while introducing new gameplay violations that detect tempering and can ban cheaters live.
Shield Operators will want to keep their distance from Sledge going forth: one swing of his hammer is now all he needs to get that shield out of the way and knock them to the ground.
This season brings multiple changes to Jackal to encourage more use of the headset and make things less frustrating for Defenders.
Hunter mark scans have been increased to 5 (from 3), but the pings have been reduced to only one, no matter how long ago the footprint was left. And, once a set of footprints has been scanned, they'll be removed immediately—making it harder for Jackal to scan the same Operator's footprints again. Old footprints now last longer, however, with an increase to 90 seconds from 120.
The glass on the H.U.L.L. Adaptive Shield has been tinted to make it easier for players up against Blackbeard to see when the shield is down or still extended. Additionally, the sound effects of the glass panel moving up and down has been enhanced so you'll know the state of Blackbeard's shield without visual confirmation if you're close enough.
As of Season 2, electricity is now a neutral element. Like fire, it no longer differentiates which team you're on and will destroy any device that touches it, meaning players will need to be mindful of when and where they place their devices. In addition, electricity no longer injures Operators, but rather give them a temporary slow debuff.
A new addition to our matchmaking system decays the skill value for players who return after long periods of not playing the game. The skill value of these players decreases according to the time they have not played.
Due to this change, we've also lowered the wins required to unlock Ranked again after coming back (now 1 win is required instead of 5).
With these new badges, you'll be able to show your progression for Dual Front and Siege Cup.
You'll also unlock new badge challenges at a specific Clearance Levels—unlock UNRANKED WINNER at Clearance Level 20, ALPHA COLLECTOR at Clearance Level 30, and RANKED WINNER at Clearance Level 50.
A stats tracker has been added to your career so you can find out more about your stats such as win rate, kills, assists, KOST, etc., or about your performance with your most-played Operators. Check how you perform in individual playlists and filter your stats by season to see how you've developed over time.
The beginning of a new era is a time to rejoice and unleash your overflowing energy. Celebrate this occasion with the Daybreak seasonal camo headgear and uniform skins. The seasonal camo will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available Operators.
New leads, and a renewed level of energy heralds the arrival of Operation Daybreak. Ready to jump into the fray, two Operators are seeing a price decrease this season. Decreasing to 10,000 Renown, or 240 R6 Credits, is Operator Sens. Meanwhile, Fenrir sees a reduction in cost to 15,000 Renown, or 360 R6C Credits.
GET MORE R6 CREDITSResource distribution was modified so each playlist is more equal in terms of earnings. Adjustments were made to the economy so players can make a good amount of daily progress earlier in play session.
Clash has been added to the roster as a playable Operator.
To learn more about the mischievous bugs we've fixed for this season, follow the link below.
BUG FIXES LIST