Rainbow Six goes to the land Down Under for Operation Burnt Horizon. Protection specialists with the SASR Mobility Platoon, Gridlock and Mozzie are assigned protection detail for a high-value convoy across sunburnt country. An unscheduled pit stop at a lonely petrol station turns into a standoff when their convoy is unexpectedly pinned down. Discover the new Outback service station map, where the red desert brings plenty of heat. Find more details in the full Patch Notes below, as well as many gameplay fixes implemented this Season.
Joining Operation Burnt Horizon are two Aussies, Gridlock and Mozzie.
When the Season launches, Season Pass owners can unlock these new Operators immediately and gain exclusive access for seven days. All players can unlock these Operators with Renown or R6 Credits once those seven days have passed.
Light Machine Gun
Working in the SASR’s Mobility Troop Gridlock devised the Trax Stingers. A variation of road spikes, they aren’t just about stopping vehicles. Trax's design is a portable version that when activated, deploys a hexagonal cluster of spikes. These Trax Stingers cover uneven ground better than a straight mat. Once deployed they can replicate and spread out over a large area. This feature, unique for an Attacker, enables them to use the Trax as an obstacle to reshape the map and control an area. Effects on the enemy include slowing them down and causing damage when stepped on. Trax Stingers will be destroyed when shot or dealt impact or thermal damage.
Welcome to the Outback! This map kicks dust in your eyes in its homage to all the lonely service stations and motels along the forgotten highways that cross Australia’s desert. Fan favourites Oregon and Clubhouse were the inspiration when designing the 21st map of the game.
The map is divided into three distinct sections – the Garage, the Motel, and the Restaurant – with much effort put into ensuring each section is recognisable, even from a distance.
The focus returns to a style of gameplay that players have enjoyed in the past. There’s only one door between each of the sections but roamers can create new paths by destroying walls, and there’s always the option of changing floors as a flanking strategy. It’s a medium-sized map, so players won’t need to go far to find alternative routes. Packed with twists, turns, and Australiana, Outback is filled with unexpected corners and souvenirs from the Great Southern Land.
Explore this map in Australia’s Red Heart on our test server and submit your feedback on R6 Fix.
The Rainbow Six Siege team is releasing a new Newcomer playlist and offering updates to the Casual playlist.
First off, we are releasing a new multiplayer playlist for players under level 50, called the Newcomer playlist, to help them learn the basics of Rainbow Six Siege. They will play the Bomb mode of classic maps most representative of the game’s core gameplay, namely Chalet, Bank, and Consulate. Attackers will vote for a team spawn point while on the Defenders' side, the bomb sites will be automatically pre-selected by the game.
The Casual playlist will now improve the flow between the Newcomer and Ranked playlists. There are three key updates. First, the Defenders will know which bomb sites are selected before choosing their Operator. Second, the Attackers will now choose their individual spawn points. Third, the Action phase now lasts 3:30, allowing for an intermediary step between Newcomer and Ranked.
Finally, in order to stabilise the Ranked gameplay experience, the required minimum level has been raised to 30. This is meant to encourage beginners to take their time and learn the game before engaging in Ranked play.
We are sharing the teachings of the Japanese martial art Kyudo with this elite set. Operator Hibana knows better than most that learning a martial art takes a lifetime to master. Embodying precision and beauty, Elite Hibana proudly wears the Onkochishin uniform, along with the following: Victory animation, operator card, gadget skin for X-Kairos, and weapon skin for the Type-89, SUPERNOVA, P229 and BEARING-9. She’ll also have the Elite Hibana Chibi charm.
This set will be available with Operation Burnt Horizon.
Operation Burnt Horizon features a series of iconic themes of the land Down Under. From traditional aesthetics to sand, sea and surf, these skins evoke the fun and wild atmosphere of Australia.
This seasons weapon skins include the scaly freshwater Crocodylus, dangerous Ocean’s Teeth and finally hit the surf with Board Cove.
Seasonal weapon skins are released upon season launch and can purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory.
We are thrilled to launch another year of Rainbow Six Siege content with our Year 4 Pass. Your continuous support is essential as it drives us forward, and ensures our longevity.
As a thank you gift to Year 3 Pass owners who renew their Pass for Year 4, we offer 600 additional R6 Credits. Follow the link below for a detailed list of everything included in Tom Clancy’s Rainbow Six® Siege Year 4 Season Pass.Year 4 Pass Content
Removed ACOG from R4-C
Reducing Gu Mine damage per tick from 8 to 4
Increase swap time between SURI Torch and weapons
After 18 seconds, phone calls from Dokkaebi will hang up on their own Being in range of Mute jammers will prevent Dokkaebi from calling you Walking into range of Mute jammers will hang up phone calls during the call
Increasing area of effect size Reducing damage per tick from 19 to 12
Removing Muzzle Brake on Machine PistolPATCH NOTES ADDENDUM
We wanted to make the breach charge safer and more comfortable for the attackers to use.
We have identified a way to have a substantial impact on the viability of spamming crouch and lean commands. Currently, player animations allow players to snap from left to right lean, as well as crouching, without going through the full animation for that action. We will deploy a fix that prevents this from being exploitable in Y4S1.
We will continue to monitor the situation following the deployment of this fix, and take necessary steps should it not have the desired outcome.
We will be testing a switch to Advanced Gadget Deployment for all players. We feel very strongly that Advanced Gadget Deployment is the proper way to play Rainbow Six Siege, as it allows for more control over your Operator, as well as increased fluidity.
As always, we will be monitoring feedback on the Test Server, so please let us know what you think about this feature!
When Shield Operators turn in place, there is a slight delay before the shield and upper body snap to align with the legs. This can cause a mismatch between first and third person perspectives. We are deploying a change that will make this left and right motion more fluid, and ensure that first and third person perspectives are aligned.
With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season.
More details can be found in the MMR Roll Back article, here.
PATCH NOTES ADDENDUM
Fixed – Bulletproof cameras can no longer be deployed underneath a Welcome Mat to make it impervious to bullets.
Fixed – Bulletproof camera is not destroyed if it is placed underneath electrified barbed wire.
Fixed – Drone destruction sound effects can be heard clearly through floors.
Fixed – Ambient sound is louder than intended.
Fixed – The swapping animation from a gun to a primary gadget can be skipped.
Fixed – ACOG on the M249 does not accurately show where bullets will land.
Fixed – Spamming the crouch button will lead to cases where the 1st person view is granted before the model is visible from another point of view.
Fixed – Frag grenades do not always destroy a barricade near it.
Fixed – Nitro cell damage was not reliable when placed on certain objects across all maps.
Fixed – Guard break animation is not present in kill cam replays if the shield Operator is in motion.
Fixed – Shield Operators crouching and leaning clip through their shield and can be damaged through it.
Fixed – Legs of all shielded operators are clipping through the ballistic shield while in prone.
Fixed – Sometimes Guard Break is cancelled when a player shoots the shield and melee’s at the same time.
Fixed – The guard break animation displays incorrect behaviour when the shield Operator leans to the side.
Fixed – The kill cam does not show the meleed stance for shield Operators.
Fixed – Silent Step’s lowered stance is not replicated in first person.
Fixed – Attackers are immune to Luison's damage for a few seconds if Caveira cancels the interrogation and shoots that attacker.
Fixed – Audio cue for Airjab detonation does not always play properly.
Fixed – No sound when Nomad's Airjab becomes active.
Fixed – When deploying in player’s blind spot, Cluster Charges will have a delayed explosion effect.
Fixed – Yokai’s attack lowers FPS when the Operator is near the effect.
Fixed – When using advanced deployment, camera position returns to default for Yokai drones after following specific steps.
Fixed – The X-KAIROS pellets positioning is unreliable.
Fixed – Capitao's asphyxiating bolts can go through Mira’s Black Mirror and kill Operators on the other side.
Fixed – Explosion sounds are muffled in 2F Security Room when listening from 2F Armory Lockers.
Fixed – Spamming crouch allow a player to vault through the floor.
Fixed – Drones can clip through a wall to provide an advantage to Attackers.
Fixed – Players can use a ledge outside to get inside the courtyard.
Fixed – The Defuser will remain stuck if dropped in the bush on the corner of the EXT Cafe Terrace with 2F Cafe.
Fixed – Appearance for various objects while using the caster camera.
Fixed – 2-0x0000C004 Session_Not_Found Error when accepting squad invite.
Fixed – Player receives friendly fire message when using Evil Eye to shoot another Evil Eye.
Fixed – Elite Mute - SMG-11 is missing Mute Elite’s Royal Fusiliers
Fixed – Missing promote/demote animation in the result screen at the end of Ranked matches.
Fixed – MMR points appear as if added from zero at the end of a Ranked match.PATCH NOTES ADDENDUM