Agents, The Division 2: Mutiny brings a shift in the conflict. True Sons defectors are breaking ranks, and we can recruit them as field ready Companions. With the Command Link system at the center of this season, your coordination with these recruits becomes a powerful tool in every fight. New threats, new equipment and a demanding Master Climax Mission will test how well you can adapt and work together.
And if you want some official materials to go with the action, the fresh fan kit is out now with logos, season art and other assets!
CONTENTS
COMPANIONS
The Division 2: Mutiny introduces the NPC Companions, a feature where you can recruit and command defected True Sons soldiers who now fight by your side. As a Squad Leader, you can guide your Companion through combat by ordering them to reposition, focus targets, support the team or activate special abilities through the Command Link Global Modifier.
The system is tightly connected to the season’s Modifiers, which shape how you and your Companion work together. Each Companion functions as an Active Modifier that you equip, and every Archetype brings its own set of abilities you can command in combat. Passive Modifiers strengthen your teamwork. Hostile Modifiers introduce enemy behaviors designed to disrupt that coordination.
Recruitment
You can recruit Companions through open world encounters and True Sons Mutiny Events found throughout Washington DC. During fights against True Sons, you may come across defectors who choose to break ranks mid combat. If they survive the encounter, you can speak with them afterwards and recruit them as your active Companion.
Recruitment encounters appear only in Washington DC, but once a Companion joins you, they can go with you anywhere, including missions in other regions and the full range of difficulty settings up to Legendary.
Archetypes
There are three Companion Archetypes, each with distinct combat style and purpose to your team:
- Assault, a frontline fighter who pushes forward and engages aggressively while still using cover when needed.
- Medic, a defensive support unit who focuses on healing, cleansing and reviving the team.
- Engineer, keeps enemies out of key areas with well-placed turrets and strong close-range defense.
You begin the season with the Assault Companion unlocked during the introductory mission. Medic and Engineer Companions are gained by finding and recruiting defectors in the open world.
Each Companion has Traits, which act as strengths or weaknesses. They are randomly assigned within that Companion’s Archetype and may improve offense, defense, movement or resistances. You are encouraged to experiment with different Companions and Trait combinations to find one that fits your playstyle.
MODIFIERS
![[TD2] News - The Division 2: Mutiny - 2.Mutiny Modifiers](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1cRql1jBsgYuYM8RUELVCo/724459da231a2d08e57370ab2ff76e9c/2.Mutiny_Modifiers.jpg)
Global Modifier
Command Link is the core seasonal modifier and sits at the center of your teamwork with your Companion. The meter builds when you perform coordinated actions, for example marking priority targets, focusing fire on the same enemy or backing each other up with damage or support actions. Each action awards Command Link Points and grants short term buffs.
When the Command Link meter is full, you can activate your Companion’s Active Modifier ability. As you continue earning Modifier XP with that Archetype, these abilities level up and gain additional effects.
Companion Link Actions
| Action | Bonuses |
|---|---|
| Priority Kill: Your Companion kills your marked target. | Grants 40 percent Weapon Handling and 10 percent Rate of Fire for 10 seconds, duration stacks. Awards 30 Command Link Points. |
| Crossfire Kill: You or your Companion kill an enemy after you have both dealt damage to it. | Grants 25 percent Critical Hit Damage for 10 seconds, duration stacks. Awards 40 Command Link Points. |
| Reposition: Your Companion completes a Move to Cover order. | Grants 40 percent Reload Speed for 10 seconds, duration stacks. Awards 10 Command Link Points. |
| Assist: You or your Companion revive the other during combat. | Grants 15 percent Weapon Damage for 10 seconds, duration stacks. Awards 20 Command Link Points. |
| Buddy Aid: Either you or the Companion revives the other during combat. | Grants 35 percent Bonus Armor for 10 seconds, duration stacks. Awards 45 Command Link Points. |
| Collateral Kill: Your Companion kills an enemy on their own. | Awards 15 Command Link Points. |
Passive Archetype Bonuses
The more Companions you recruit, the stronger your personal passive bonus becomes. This bonus is based on how many Companions you have collected in the season, and it stays active whenever the Global Modifier is on, even if you do not have a Companion deployed.
- Each Assault recruit grants +1.5% Weapon Damage, up to 15%.
- Each Medic recruit grants +2% Hazard Protection, up to 20%.
- Each Engineer recruit grants +1.5% Skill Efficiency, up to 15%.
Co-op Rules
Command Link works in both solo and co-op play. In group play, only one Companion is active for the entire team. Any agent can deploy their Companion for up to 90 seconds, then another player can take over by deploying theirs.
Each agent builds their own Command Link meter based on how they coordinate with the active Companion. Priority Kill and Reposition buffs apply only to the player who issued the command. Crossfire Kill, Buddy Aid and Collateral Kill can be triggered by anyone in the group and each player receives their own buff and meter progress.
Your Command Link progress carries over when another agent deploys their Companion. Progress resets when an Active Modifier ability is used, when you change Companions or if either the agent or the Companion is downed.
Active Modifiers
Active Modifiers are powerful abilities that you can trigger once the Command Link meter is full. Each Companion Archetype has its own version of this ability. They can be upgraded through Modifier XP and all Companions of the same Archetype share this progress.
Spearhead - Assault
The Assault Companion fires an explosive RPG that hits hard and applies Bleed in a small radius. Activating it also boosts your team’s damage against exposed enemies for a short time. As you level it up, the blast grows stronger and wider, and eventually leaves behind a burning area that helps break up enemy groups.
Techline - Engineer
The Engineer Companion deploys a Turret that locks down enemies and increases your team’s Skill Damage while it is active. Higher levels enhance its firepower and add disruptive effects, such as an EMP burst or explosive rounds.
Quickfix - Medic
The Medic Companion sets up a Support Station that heals, cleanses and revives allies in its area, while giving your team bonus Armor on Kill. Upgrades extend its range and add new tools, including Shock effects that help protect the team as the Station expires.
Passive Modifiers
Passive Modifiers provide ongoing bonuses that work with any active Companion. There are 18 in total, grouped into Offense, Defence and Tactics categories, and you can equip up to three at a time. These bonuses activate automatically as you play.
Passive Modifiers focus on strengthening the coordination between you and your Companion. They reinforce your teamwork by enhancing things like Command Link generation, buff uptime or the damage of well-timed actions.
Hostile Countermeasures
Hostile Modifiers are special enemy behaviors designed to break your coordination with your Companion. They appear throughout the season and require you to adapt your tactics.
- Commander - a heavily armored Elite enemy who boosts nearby allies.
- Jammer - a hidden enemy who suppresses your Command Link gain and disables Passive Modifiers until you and your Companion flush them out and eliminate them.
- Fireteam - a paired enemy group that shares damage resistance and healing.
GEAR, WEAPONS, TALENTS
This season introduces new equipment focused on teamwork. If you work with your Allies, you gain stronger offensive and defensive benefits that reinforce the entire group.
Allies includes group members, nearby friendly NPCs, and your Companion.
NEW EXOTIC WEAPON
| Bittersweet Exotic M1A Rifle | Talent Transfusion Hitting headshots builds stacks up to a max of 8. When shooting an Ally or Skill, repair them for 50% of the shot damage for each stack. Healed Allies receive 200% of your Repair Skills bonus as Bonus Armor for each stack for 10 seconds. All hits become guaranteed headshots for 8 seconds after healing an Ally or Skill while at maximum stacks. Weapon Mods: Optics: +5% Headshot Damage Underbarrel: +5% Headshot Damage Magazine: +10 Rounds |
![[TD2] News - The Division 2: Mutiny - 3.Bittersweet Exotic](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/CsBVIeWMblINyBJtODylL/f6f09c7eb58e708629cbcf85387111fd/3.Bittersweet_Exotic.jpg)
NEW EXOTIC GEAR
| Beacon Exotic Chest | Talent Bond Both you and Allies receive +30% Critical Hit Damage, +15% Skill Efficiency and +2% Armor Regen when an Ally is within 10 m of you. Receive +15% Critical Hit Damage, +7.5% Skill Efficiency and +1% Armor Regen when one of your Skills is within 10m of you. Only the highest group of buffs can be active at one time. The PVP version of this talent does not include any of the buffs listed above. Attributes • Red Core • Critical Hit Chance • Critical Hit Damage |
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NEW GEAR
| Concentrated Company Gear Set | 2 Pieces equipped: +10% Weapon Damage 3 Pieces equipped: +30% Weapon Handling 4 Pieces equipped: unlock a new unique Talent. Talent Camaraderie Shooting an enemy marks them for 7 seconds. When a marked enemy dies, receive one stack of 3% Weapon Damage and 2% Critical Hit Damage for each Ally or Skill that has contributed to killing that enemy. Max stacks is 35. Stacks decay every 10 seconds. Maximum amount of marks that can be placed is 4. Chest and Backpack Talents: Chest Bonus, All for One Increase the amount of marks that can be placed from 4 to 8. Backpack Bonus, One for All Increase the Weapon Damage bonus per stack from 3% to 5%. |
| Unit Alloys Brand Set | 1 Piece equipped: +5% Rate of Fire 2 Pieces equipped: +20% Assault Rifle Damage 3 Pieces equipped: +50% Magazine Size Named Gear Pieces: Named Chest Piece “Equalizer” — Talent Perfect Obliterate Critical hits increase total weapon damage by 1% for 10 seconds. Stacks up to 24 times. Named Holster “Salvo” — Perfect Attribute +5% Rate of Fire |
![[TD2] News - The Division 2: Mutiny - 5.UnitAlloys BrandSet](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5GsOPjbCYjbNCLxT6tyjan/3b2e7bad79c61f25fef64a13815dd9bb/5.UnitAlloys_BrandSet.jpg)
NEW NAMED WEAPONS & TALENTS
| Lockdown M870 Express | Talent Perfect Immobilize Amplifies Weapon Damage by 25% to ensnared enemies. After 3 kills, applies Ensnare to the next enemy you hit. For PvP: Amplifies Weapon Damage by 15% to ensnared enemies. After 3 kills, applies Ensnare to the next enemy you hit. |
| Froth Tactical Vector SBR 9mm | Talent Perfect Immobilize Amplifies Weapon Damage by 25% to ensnared enemies. After 3 kills, applies Ensnare to the next enemy you hit. For PvP: Amplifies Weapon Damage by 15% to ensnared enemies. After 3 kills, applies Ensnare to the next enemy you hit. |
| Talent Immobilize | Amplifies Weapon Damage by 20% to ensnared enemies. After 4 kills, applies Ensnare to the next enemy you hit. For PvP: Amplifies Weapon Damage by 10% to ensnared enemies. After 4 kills, applies Ensnare to the next enemy you hit. |
MASTER CLIMAX MISSION
Successfully completing the Climax Mission on Master difficulty for the first time guarantees the Exotic Super 90 Shotgun “Sheriff” as a special reward. It can also drop at any difficulty, though with lower chances. The higher the difficulty, the better your odds.
| Sheriff Exotic Super 90 Shotgun | Talent Autentico +35% Weapon Damage, +100% Accuracy, No Damage Drop Off. These bonuses are built into the weapon base stats. |
SEASON PASS
The optional Season Pass is available for all The Division® 2 players starting at Level 1, priced at 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store and it’s available to everyone. While the Season Pass is accessible from Level 1, some of the rewards will be usable only when you reach Level 40.
Additionally, players can opt for the Premium+ option, available for $29.99 or your regional equivalent, which bundles the Premium Season Pass with multiple rewards, offering even greater value.
![[TD2] News - The Division 2: Mutiny - 6.Mutiny SeasonPass](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/1lfccujnTiWcpkrFqvtLQl/30334df71e82cd2f41e8e23f9350d229/6.Mutiny_SeasonPass.jpg)
Players with the Season Pass can unlock premium track rewards such as:
- 10 Gear Dyes
- 9 Universal Weapon Skins
- 2 Outfits
- 2 Prestige Arm Patches
- 400 Premium Credits
The free track also includes rewards like:
- 3 Arm Patches
- 1 Outfit
- 1 Exotic Weapon
- 1 Exotic Gear
- 2 Named Weapons
- 2 Named Gear
- 1 Universal Weapon Skin
Both tracks also feature multiple caches to unlock along the way.
ONE TIME OFFER
Don’t miss out on this exclusive One Time Offer, available for $19.99 or your regional equivalent. It includes 2000 Premium Credits and 600 bonus Credits, plus The Fang Pack Headgear to give your agent a standout look when heading into Mutiny.
![[TD2] News - The Division 2: Mutiny - 7.Mutiny OneTimeOffe](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6sEouwzjpTe4ZgrteOYJor/2fb0add32158772a092c9d80fc4cc4e2/7.Mutiny_OneTimeOffe.jpg)
And before you head out, keep an eye out for a special winter event arriving soon. We will share more details as we get closer.
You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board.
/THE DIVISION 2 TEAM






