Publications académiques d'Ubisoft La Forge

Voir toutes les publications d'Ubisoft La Forge publiées dans des conférences, journaux ou ateliers.

BOTS & BEHAVIORS
CHARACTER & ANIMATION
ENVIRONMENT GRAPHICS & SIMULATIONS
PLAYER EXPERIENCE
SOFTWARE ENGINEERING
SOUND

BOTS & BEHAVIORS

Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning
Anthony Kobanda, Waris Radji, Mathieu Petitbois, Odalric-Ambrym Maillard, Rémy Portelas
RLC-RLVG Workshop 2025
Arxiv

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks
Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard
IEEE CoG 2025
Arxiv | Project Site

Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning
Alexi Canesse, Mathieu Petitbois, Ludovic Denoyer, Sylvain Lamprier, Rémy Portelas
IJCNN 2025
Arxiv

Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning
Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard, Ludovic Denoyer
ICLR Workshop MCDC 2025
Arxiv

Offline Learning of Controllable Diverse Behaviors
Mathieu Petitbois, Ludovic Denoyer, Sylvain Lamprier, Rémy Portelas
ICLR Workshop Generative Models 2025
Arxiv

Efficient Active Imitation Learning with Random Network Distillation
Emilien Biré, Anthony Kobanda, Ludovic Denoyer, Rémy Portelas
ICLR 2025
Arxiv | Project Site

Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields
Zhi Ying, Nicholas Edwards, Mikhail Kutuzov
I3D-PACMCGIT 2024
Arxiv

Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play
Daniel Baraimian, Philippe Marcotte, Joshua Romoff, Gabriel Robert, Derek Nowrouzezahrai
AAMAS 2024
Arxiv

Improving Intrinsic Exploration by Creating Stationary Objectives
Roger Creus Castanyer, Joshua Romoff, Glen Berseth
ICLR 2024
Arxiv

Policy Diversity for Cooperative Agents
Mingxi Tan, Andong Tian, Ludovic Denoyer
IEEE CoG 2023
Arxiv

Learning Computational Efficient Bots & Behaviors with Costly Features
Anthony Kobanda, Valliappan C.A., Joshua Romoff, Ludovic Denoyer
IEEE CoG 2023
Arxiv

Generating Video Game Scripts with Style
Gaetan Lopez Latouche, Ben Swanson, Laurence Marcotte
ACL NLP4ConvAI Workshop 2023
Paper

Direct Behavior Specification via Constrained Reinforcement Learning
Julien Roy, Roger Girgis, Joshua Romoff, Pierre-Luc Bacon, Christopher Pal
ICML 2022
ArxivCode

Regularized Soft Actor-Critic for Behavior Transfer Learning
Mingxi Tan, Andong Tian, Ludovic Denoyer
IEEE CoG 2022
Arxiv

Deep Reinforcement Learning for Navigation in AAA Video Games
Eloi Alonso, Maxim Peter, David Goumard, Joshua Romoff
IJCAI 2021
Arxiv

Graph Augmented Deep Reinforcement Learning in the GameRLand3D environment
Edward Beeching, Philippe Marcotte, Maxim Peter, Joshua Romoff
AAAI Workshop on Games 2021
Arxiv | Code | Code

Direct Behavior Specification via Constrained Reinforcement Learning
Julien Roy, Roger Girgis, Joshua Romoff, Pierre-Luc Bacon, Christopher Pal
AAAI Workshop on Games 2021
Arxiv

Off Policy Differentiable Logic Reinforcement Learning
Li Zhang, Xin Li, Mingzhong Wang, Andong Tian
ECML-PKDD 2021
Paper

Adversarial Soft Advantage Fitting
Paul Barde, Julien Roy, Wonseok Jeon, Joelle Pineau, Christopher Pal, Derek Nowrouzezahrai
NeurIPS 2020
Arxiv | Code

Discrete and Continuous Action Representation for Practical RL in Video Games
Olivier Delalleau, Maxim Peter, Eloi Alonso, Adrien Logut
AAAI 2020
Arxiv

CHARACTER & ANIMATION

SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting
Arthur Josi, Luiz Gustavo Hafemann, Abdallah Dib, Emeline Got, Rafael M. O. Cruz, Marc-André Carbonneau
ICCV 2025
Arxiv | Project Site | Benchmark

Model See Model Do: Speech-Driven Facial Animation with Style Control
Yifang Pan, Karan Singh, Luiz Gustavo Hafemann
SIGGRAPH 2025
Arxiv | Project Site | Code

Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
Amin Fadaeinejad, Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amaury Depierre, Nikolaus F. Troje, Marcus A. Brubaker, Marc-André Carbonneau
CVPR Workshop 2025
Arxiv

AC-LoRA: Auto Component LoRA for Personalized Artistic Style Image Generation
Zhipu Cui, Andong Tian, Zhi Ying, Jialiang Lu
ICCGV 2025
Arxiv

UPose3D Uncertainty-Aware 3D Human Pose Estimation with Cross-View and Temporal Cues
Vandad Davoodnia, Saeed Ghorbani, Marc-André Carbonneau, Alexandre Messier, Ali Etemad
ECCV 2024
Arxiv

MoSAR: Monocular Semi-Supervised Model For Avatar Reconstruction Using Differentiable Shading
Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau
CVPR 2023
ArxivProject Site Dataset

Generating Emotionally Expressive Look-At Animation
Ylva Ferstl
MIG 2023
Paper | Code

Exemplar-based Stylized Gesture Generation from Speech: An Entry to the GENEA Challenge 2022
Saeed Ghorban, Ylva Ferstl, Marc-André Carbonneau
ICMI 2022
Paper

Face Editing using Part-based Optimization of the Latent Space
Mohammad Amin Aliari, Andre Beauchamps, Tiberiu Popa, Eric Paquette
Computer Graphics Forum 2023
Paper | Code

ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech
Saeed Ghorbani, Ylva Ferstl, Daniel Holden, Nikolaus F. Troje, Marc-André Carbonneau
Computer Graphic Forum 2023
Arxiv | Code

Artists Guided Generation of Video Game Production Quality Face Textures
Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-Andre Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
Computers & Graphics Journal 2021
Paper

Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation
Florian Pellegrin, Andre Beauchamp, Eric Paquette
CGI 2021
Paper

SuperTrack: Motion Tracking for Physically Simulated Characters Using Supervised Learning
Levi Fussell, Kevin Bergamin, Daniel Holden
SIGGRAPH Asia 2021
Paper

Appearance Controlled Face Texture Generation for Video Game Character (Best Student Paper)
Christian Murphy, Sudhir Mudur, Daniel Holden, Marc-André Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
MIG 2020
Paper

Learned Motion Matching
Daniel Holden, Oussama Kanoun, Maksym Perepichka, Tiberiu Popa
SIGGRAPH 2020
Paper

Robust Motion In-Betweening
SIGGRAPH 2020
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal
Arxiv | Dataset

Part-based 3D Face Morphable Model with Anthropometric Local Control
Donya Ghafourzadeh, Cyrus Rahgoshay, Sahel Fallahdoust, Andre Beauchamp, Adeline Aubame, Tiberiu Popa, Eric Paquette
GI 2020
Paper

ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data
Abassin Sourou Fangbemi, Yi Fei Lu, Mao Yuan Xu, Xiao Wu Luo, Alexis Rolland, Chedy Raissi
SCA 2020
Arxiv

Subspace Neural Physics: Fast Data-Driven Interactive Simulation
Daniel Holden, Bang Chi Duong, Sayantan Datta, Derek Nowrouzezahrai
SCA 2019
Paper

Robust Marker Trajectory Repair for MOCAP Using Kinematic Reference
Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa
MIG 2019
Paper

DReCon: Data-Driven Responsive Control of Physics-Based Characters
Kevin Bergamin, Simon Clavet, Daniel Holden, James Richard Forbes
SIGGRAPH Asia 2019
Paper

Robust Solving of Optical Motion Capture Data by Denoising
Daniel Holden
SIGGRAPH 2018
Paper

Recurrent Transition Networks for Character Locomotion
Félix G. Harvey, Chris Pal
SIGGRAPH Asia 2018
Arxiv