Comics and Video Games: Two Approaches, One Creative Drive
In this episode, Mathieu Bablet, author of Shangri-La, Carbone & Silicium, Silent Jenny, and also Art Director and writer on the game Cairn, speaks with Mathieu Granjon, Art & Realization Director at Ubisoft Annecy.
Two creators from very different backgrounds, united around one essential question: how are the worlds that stay with us born?

As the discussion unfolds, the two guests reveal their ways of working—almost opposite, yet deeply complementary:
- on one side, a solitary, precise, patient practice typical of comic book creation;
- on the other, a collective, evolving, iterative process emblematic of video game development.
They discuss visual identity, the many constraints that become drivers of innovation, and the pursuit of timelessness that guides their artistic decisions.
From the realistic alpine landscapes of Cairn to the raw energy of Mad Max: Fury Road, and references such as Shadow of the Colossus, Journey, or Elden Ring, their inspirations intersect and trace a shared territory: one of contemplation, rhythm, and visual power.
Our guests invite you to join them on YouTube
An episode that shines a rare light on how two creators shape universes capable of staying with us long after we have closed a book… or set down a controller.
Missed the previous episodes? Good news:
🎧 The playlist is available on our YouTube channel
🎙️ And the audio podcast version is accessible on all platforms

