Sculpting sound
Myd, DJ, producer, and performer, approaches music like sculpting clay. His process embraces mishaps, analog quirks, and the poetry of the unexpected — those tiny accidents that become defining signatures. Meanwhile, at Ubisoft Montpellier, sound designer Marion Perret operates within the dynamic ecosystem of video games, where every sound must be functional, responsive, and embedded in a living system. A footstep, a gust of wind, an alert: nothing is static. Everything must interact.
![[Studio France]"Mode Coop", Episode 8 — The Art of Sound : Between Club Culture and Video Games - DSC2722 low](http://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2olyHGi4kbAmjqCvy4NcmA/cebba4711807176482e64db3331cb120/_DSC2722_low.jpg)
Recipes, rules – and the art of bypassing them
Despite their contrasting environments, Myd and Perret share a similar obsession: crafting sounds that trigger something visceral — a sensation, an image, an emotion that escapes easy definition. Their dialogue reveals parallel philosophies: Myd’s beloved “happy accidents,” and Perret’s engineering of reactive audio systems built to support players’ actions in real time. Both rely on constraints as creative fuel — rules to bend, frames to distort, boundaries to stretch.
Two worlds, one quest: make people feel something
Ultimately, this episode of Co‑op Mode invites listeners to reconsider the way they hear. It highlights how electronic music and video games, two universes that may seem distant, are united by a common ambition: to create immersive experiences through sound. Experiences that transcend the audible to build atmosphere, tension, and a sense of presence.
It’s a reminder that sound is not just heard — it’s lived. And sometimes, it’s the unplanned, unruly elements that leave the deepest mark.
Meet our guests on YouTube
Missed the previous episodes? We've got you covered:
the full playlist is live on our YouTube channel,
and the audio podcast is available on all streaming platforms.

