Title update 1.0.2 for Assassin's Creed Mirage will be deployed on all supported platforms tomorrow, Oct 5 @ 1400 UTC / 03:00 PM UK / 10:00 AM ET / 7:00 AM PT
Patch Sizes:
- Xbox Series X|S: 5.44 GB
 - Xbox One: 4.04 GB
 - PlayStation®5: 2.18 GB
 - PlayStation®4: 5.40 GB
 - PC: 0GB (TU 1.0.2 is included in the 41.6 GB game files ahead of Oct 5.)
 
EDIT: OCTOBER 17.
Title Update 1.0.4 will add the following fix to the console versions:
- All Cinematics should now properly play during regular walkthrough
 
Gameplay
Addressed:
- Elevators would kill Basim.
 - Shards were not properly awarded.
 - End Game rewards are now properly awarded after finishing the game.
 - Enemies now properly take damage from falling.
 - Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
 - Players will not lose control of Basim after Fast Traveling.
 - Enemies parry reaction time is properly slowed down using the "Dagger of Time" perk.
 - The "Sand Sword" perk now properly heals Basim when killing an enemy.
 - While wearing the "Sand Outfit" Basim now won't be killed if taking two fatal damage from two separate enemies at the same time.
 
UI
Addressed:
- Quest markers no longer disappear after performing a save/load action.
 - English language option now properly appears only once in menus
 - Instances of misplaced or wrong UI displayed.
 
World
Addressed:
- NPC on boats will continue to sail and not stay stationary.
 - NPC's drinking animation fixed.
 - Removed invisible collision for some objects in Baghdad.
 
Quests
Addressed:
- NPC detection has been improved during the Gilded Butterfly quest.
 - Forty Thieves quest items rewards are not visible in game.
 - Eavesdrop lines now properly play.
 - Baghdad Bound - Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
 - Den of the Beast - Could not interact with Ali properly in the "Speak with Ali" objective.
 - To Catch a Demon - Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
 - Gilded Butterflies - Fighting during the "Great Auction" would break the quest flow.
 - The Great Symposium - Fixed blockers for the "Find Fazil the Great Scholar" objective.
 - The Serpent's Nest - Dialogues now trigger correctly for Basim.
 
GRAPHICS, ANIMATION, AND PERFORMANCE
Addressed:
- Numerous graphics, environment or VFX improvements.
 - Multiple stability improvements.
 - Enemies and bosses having anormal poses.
 - Unnatural animations for Basim and/or Nehal.
 - Refresh Rate settings will now display proper information.
 - Animations for takedowns are more polished.
 - Placeholder lines/dialog appearing for too long are now removed.
 - Fixed conditions in which cinematics were not displaying carried objects.
 - Setup optimization for ultrawide and multiscreen modes.
 - Settings are now persistent on Luna.
 
MISCELLANEOUS
- Improved OWO Haptic Suit support.
 - PS4 update history will now be populated.
 







