Loading...

Trending Trailers

Loading...

Latest News

Warrior's Den Livestream Recap - May 16

Hello Warriors! If you missed our Warrior’s Den livestream on our Twitch channel yesterday, we put together a recap with the must-know updates of the week. Here is the stream itself:   Game Updates: Dynamic Rewards We tweaked the dynamic rewards values to adjust the amount of XP and steel rewarded at the end of matches We fixed an issue in Duel vs. AI where the rewards were pulling from the wrong reward pool, and resulted in a lower value for this mode New Arcade Weekly Quest: Dura Lex from May 16 to May 23 New Event Order: Special Slayer Challenge From May 16 to May 23 Be the Faction with the most Takedowns performed in Realistic Dominion Community Contest You have until June 3 to submit your Sakura-inspired fan art To enter the contest and win a Sakura pin, read the rules and regulations, and simply send your entry to forhonorcontests@ubisoft.com Special sale: Goth Day Save up to 50% on multiple items from May 16 to May 23 Content of the week Apollyon’s Wolves Mask Outfits for all the Wu Lin heroes 20,000 Steel each You can check out the new Wu Lin Mask Outfits in our Content of the Week video:   State of Balance Q&A with Stefan Jewinski Luc Duchaine and Stefan Jewinski, our Team Lead Game Design, answered your questions about our latest State of Balance article on Year 3: Season 1. We’ve included two answers in the recap, but be sure to check out the full Q&A for questions about light attacks, the Raider, and future mechanics the devs are looking to nuke. ShieldsDansGame: Having stamina is fun. Why aren't I allowed to have any while fighting Raider? Our coming mid-season patch does have stamina changes. The big thing we have in that is that if you’re out-of-stamina, anything that costs you stamina at that point will no longer reduce your stamina, it can only pause you. The intention there being that you spend less time in out-of-stamina states and people can’t chain you forever in an out-of-stamina state. Eventually, you’re going to regenerate and get out. xxkevindxxLawbringer: Any plans on continuing tweaking Lawbringer after all the feedback of the current rework? He's slightly better than before, but leaves a lot to be desired. His unblockable heavy mixups can be easily dodged from all directions. It's also interruptible since it doesn't have hyperarmor. Let’s answer this in two parts. We know that globally, our problem is that there are a number of ways to escape mix-ups, not just for Lawbringer but for quite a number of characters. This is what we’re attempting to fix with the upcoming season. We think Lawbringer’s case is an easy one to solve as it falls right into the regular timing as any heroes, from second attack to third attack. I think that will solve Lawbringer’s problem there specifically and a number of others.  The second part of the question comes to Uninterruptible Stance aka Hyper Armor. For me, it doesn’t make sense for Lawbringer to have a ton of Hyper Armor because Lawbringer’s identity is the counterattacking character. It’s the one with the best parry options and with more than anyone else has. That’s what we want Lawbringer to be about. Tournaments Here is our breakdown of the winners from our past tournaments as well as the details for our upcoming tournaments. Past Tournaments The Arena 4v4 Xbox First Place: EG Team (Shlept, Anaklumsos, Donuts, Rival) Second Place: Skaal (Ymir, Vulcan, Ragnarok, Shaven Shaman) 5 Teams The Arena 4v4 PC First Place: UDDA (Clutchmeister, Setmyx, Zero_Craic, Silencer) Second Place: UPUPUPUPUP (Reignited_Regis, He(MadaraUchiha), DivinePurpose, Saints_Bazil) 6 Teams You can watch this tournament on Clutchmeister’s Twitch channel The Arena 4v4 PS4 First Place: Genei Ryodan (Cheryshev, Davydenko90, |__BigBoss__|, ||-Harasser-||) Second Place: Pietero Emmet Zambelli (zombiekiller3351, simply-_-alex, nikolasbihas2003, exthyoon) 4 Teams Upcoming Tournaments Crowe’s Nest 3v3 PC Saturday, May 18th 2019 @ 1 PM EDT Prize: $630 USD More info: battlefy.com/crowes-nest Watch live on Hyperion’s Twitch channel UGL For Honor Breach Tournament Grand Finals Thursday, May 16 @ 6-7 PM EDT 10 Teams competed since March, now top 4, including some For Honor devs such as Stefan and Alex Watch live on the Ubisoft Gaming League Twitch channel If you have any clips, highlights from previous tournaments, or are running any upcoming tournaments that you would like for us to shout-out, please send all information to forhonortournaments@ubisoft.com or tag us on Twitter @ForHonorGame! The Mechanics of Fabrics with Mathieu Latulippe If you watched our Year 3 Season 1 Livestream, you might remember that Mathieu Latulippe, our Technical Director in animation, did a really cool segment on character rigging in For Honor:   You guys wanted to see more of Mathieu and he heard your calls! In yesterday's livestream, he presented a special segment - “The Mechanics of Fabrics”:   We recommend watching the whole segment, in which Mathieu explains how cloth and vertex painting work and shares some great visuals, but we’ll give you a few fun facts: Cloth as it is in real life doesn’t work on computers and doesn’t exist like that. It doesn’t have a soft surface that stimulates well. What works however is having springs, and adding a lot of those in between beads to create a cloth-like surface.   The flags you see in the game look like cloth, and used to be cloth, but they’re not! Mathieu revealed that the flags started out as cloth, but then they added bones to them and animated them. This helps pre-cook the whole movement, which is easier. On a similar note, your flail - that lethal weapon you like to wave around - is made of... cloth. We’ll leave you with a look at the flail, and most importantly, Mathieu’s version of the Lawbringer: the “Clothbringer.”   We hope you enjoyed reading our recap of this Warrior’s Den, especially if you didn’t get a chance to watch it. You can also catch the full livestream and more exciting coverage in our Twitch collection of highlights....

Meet Warden

MEET WARDEN Our Y4S2 Defender Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it. Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning. The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can’t tackle. His tendency to follow his gut and his unshakeable confidence have proved that he is in a league of his own. It’s no wonder that he was recommended by high-ranking government officials. Now that he is part of the team, he faces a new challenge: to determine if his skillset and iron will remain unparalleled when faced with specialists of his own caliber.   Warden is joining the Defending team in Operation Phantom Sight. For more information, follow us on Facebook and Twitter or join the discussion on our subreddit and forums! Visit our Rainbow Six Twitch Channel on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy....

Apparel Event #2: Dark Hours

Agents! Our second Apparel Event, themed around the Operation Dark Hours raid, is now live! Apparel Events offer you an opportunity to earn new cosmetic items through a limited-time Dark Hours Apparel Cache that features 40 new apparel items to collect! Earn keys to open Apparel Caches through gameplay or direct purchase before the event ends end to earn a unique reward! REWARDS The Dark Hours Cache pool consists of five full outfits inspired by the Operation Dark Hours raid, the Ballistic Mask, four emotes and eight weapon skins. If you complete the five outfits, you get the Field Respirator Mask! If you collect all the items the items from the event, you are rewarded with the Offsite Activities Uniform, only available during the Apparel Event. FREE KEYS To kick Dark Hours off, we are giving all players who log into The Division 2 during the first week of the event one free key! All Year One Pass holders will earn an additional three keys as a bonus, available until the event ends. We want everyone to celebrate with us wearing their new apparel items, so enjoy your first cache openings! If you haven’t picked up the Year 1 Pass yet, now’s the perfect opportunity. HOW ARE KEYS EARNED? Keys for the Apparel Caches can be earned from the following sources: Weekly Apparel Projects: four keys each Chance to drop when reaching Field Proficiency upon each level after 30 Chance to drop when reaching Dark Zone Proficiency Direct purchase with Premium Credits PHASES Here is a detailed breakdown and availability for Invasion: Event Live—May 16th to June 6th. During this period, Event keys can be earned from the sources listed above. Event Closing—June 6th to June 13th. If you have leftover keys available, be sure to use them now, as the event uniform can only be obtained until this period ends! You can use your unspent keys, as well as purchase additional ones to get all the Dark Hours event apparel. Post Event—June 13th onward. All items from the Event Cache are moved into the standard Apparel Caches to earn through gameplay, as well as put on the Apparel Store for direct purchase, with an exception for the uniform. Remember, Event Caches do not contain duplicates and all items yet to be collected can be viewed in the Apparel section in-game. For more information on Apparel Caches and Event Caches, visit our Year One Update blog. Be sure to jump in and share your new apparel with us using #TheDivision2Photos! Thank you, /The Division 2 Team ...

Y4S2 Designer's Notes: Pre Season

In this new installment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback! Attachments and tweaks The Desert Eagle can now be equipped with a muzzle break or a suppressor. Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie's scope). Out of consistency, Finka's ability will now cleanse the resulting tinnitus, While affected by an explosion. Glaz In order to use the OTS-03 scope at maximum efficiency, Glaz players will now have to stand still. Moving in any direction will progressively cause the bright yellow colour to fade out. Extra information will also be displayed on the side of the scope. In the original Operator design, Glaz was supposed to be a long-range operator, but his ability turned out to be underwhelming and rarely used. Therefore, the OTS-03 scope received the ability to see through smokes, while operators were highlighted in bright yellow. These additions made Glaz frustrating to play against and became a very strong close-range operator. He excels as at pushing towards the objective while being visually hidden. It is often difficult to counter him effectively when he uses smokes at his advantage. The current Glaz playstyle does not exactly reflect our initial intentions. To restore the original idea behind the Russian Sniper, our balancing team looked into his entry-fragging ability, and thus pursued the changes listed above. Current Status Maverick With Y4S1 release, we increased the swap time between the SURI Torch and his weapons. We are still monitoring community reaction around Maverick. Player feedback indicates that the sound may be too quiet, so we are still looking at audio tweaks; it is too early to share specifics. Smoke A new propagation system for Capitão’s asphyxiating bolts has been introduced. We are now exploring how to use the same technology for other Operators and gadgets. Smoke’s gas clouds are sometimes clipping through objects, and we are looking to improve its interaction with the environment, and reduce the frustration stemming from misleading visual information. We are also investigating how to adjust the rendering of the gas cloud itself and modifying the damage dealt. Reworking a gadget in this way so as not to affect performance is a difficult and time-consuming task, so we do not have an ETA for when it will be complete. Deployable Shields The prototype presented during the Six Invitational was rather convincing during our internal tests. These shields will now align perfectly with doorframes. Black mirror slits have been replaced by regular bulletproof glass, thus giving the opportunity for attackers to spot defenders hiding behind the new shield. There is still some polishing to do, we will tell you more about these shields when they are ready. Ballistic shields We want to reinforce team play when it comes to Shield Operators. We are exploring different options. Again, the frustration generated by certain Shield Operators is being investigated and ware exploring possible solutions that still allow Shield Operators to feel like a solid frontline choice. Try out the latest Rainbow Six updates on the Test Server and earn and exclusive charm through the BugHunter program. Follow us and share your feedback on Twitter, Reddit, Facebook, and on our forums. ...

Inside Ubisoft

Loading...
Loading...

Join Ubisoft Club

Get more from your games

rayman-rabbitassassins

Take on more challenges, access more rewards and enjoy more benefits

Take on more challenges, access more rewards and enjoy more benefits

Get the most of your Ubisoft experience, all available in one place!

get club on all your devices
apple app store
google play store
shadow
southpark

Get the most of your Ubisoft experience, all available in one place!

get club on all your devices
google play storeapple app store
shadow