

@jlhmarson Just don't equip the badges if you're offended by them
I think adding the option to attach a red dot sight is the least Ubi could do. Stuff like extended mags are cool but not necessary.
@dazzadini Their original battle royale IP Hyper Scape failed, so the suits at Ubisoft decided to try again with the Ghost Recon label slapped on to get as many people to play it as possible. It is designed to sell battle passes, not to be a proper Ghost Recon game. It will never be what the community wants it to be.
@carlosart1989 It's... exactly what it sounds like? The old "Ubisoft forums" are being removed. "Ubisoft disussions" (the website you're on now) is the new forum.
@dazzadini Their original battle royale IP Hyper Scape failed, so the suits at Ubisoft decided to try again with the Ghost Recon label slapped on to get as many people to play it as possible. It is designed to sell battle passes, not to be a proper Ghost Recon game. It will never be what the community wants it to be.
the issue is that I like the idea you have a lot of ammo (700 rounds of ammunition when you use pants and vests that have 20 percentage of extra ammunition in Ghost Recon Breakpoint) because you do not have to worry when you have firefights against enemies and big Behemonth drones or in the Operation Motherland regarding the Bodark troops that call for reinforcements.
Ghost Recon is not a wild shooter where the objective is to see how many enemies you can kill. It's a stealthy, tactical game where you need to plan out your approach and kill as few people as possible while you sneak around. Your objective is to avoid fights, not take them. The whole premise of the name "Breakpoint" is to see how long you can survive against overwhelming odds. When the initial gameplay trailer dropped, they specifically showcased how the first call of action when you're being hunted is not to whip out a gun and spray everyone down, but instead run and hide.
Which is one of the reasons I dislike Behemoths. However, thats why this ammo system is a toggle on/off setting. You can keep it turned on throughout normal gameplay, and when you face a Behemoth you can turn it off. 99% of the game is about clearing bases, not taking on Behemoths.
Breakpoint has a problem with ammo: there's too much of it. You could waste loads of clips shooting at nothing while clearing a base, and still have hundreds of bullets left over. Even the "lose clip on reload" option does nothing to combat this. DMRs (7.62 ammo) have around 600 bullets max capacity, with around 20 bullets in a clip. There's just no incentive to be conservative with your ammo. Add to that that almost every enemy drops 20 - 40 ammo when you walk over their body, and you've essentially got an infinite ammo supply.
(The only exception to this rule is LMG's, which will run out of bullets in just a few reloads if you have the "lose clip on reload" option on. I think it would be best to keep the current system for LMG's.)
Two features would be perfect for this:
I think adding the option to attach a red dot sight is the least Ubi could do. Stuff like extended mags are cool but not necessary.
@jlhmarson Just don't equip the badges if you're offended by them