

Hi everyone,
We are aware of an issue affecting the connectivity on Rainbow Six: Siege on all platforms, and we are working towards its resolution.
We apologize for this inconvenience and thank you for your patience.
Thank you.
🧪The Operation Vector Glare Test Server is now open! Test out the Sens-ational content and give us your feedback.TS Notes: https://ubi.li/Y7S2_TSNotes
Bug Reports: https://ubi.li/R6Fix_TS
The Y7S2 Pre-Season Designer's Notes are now available! Featuring: Screen Shake Settings
️ Crouch Walking Volume Changes
Third Secondary Weapons
A note regarding LMGs
Full details here: (https://rainbow6.com/designersnotes/y7s2)
Rainbow Six Siege is proud to present the second season of Year 7, Operation Vector Glare! The latest Operator to join team Rainbow is Sens, a brilliant tactician from Belgium with extensive experience in the military, training in mechanics and psychology. Adept at using technology and misdirection to their advantage, they will use their R.O.U. Projector System to redefine battlefield cover and move tactics to a whole other level. Read the Patch Notes below for full details.
Patch Notes: (https://rainbow6.com/vectorglare)
Hi everyone,
We are aware of an issue affecting the connectivity on Rainbow Six: Siege on all platforms, and we are working towards its resolution.
We apologize for this inconvenience and thank you for your patience.
You can check this thread for further updates.
Thank you.
UPDATE 7AM EDT / 1PM CEST: The issues is now resolved. Thank you for your patience.
The Y7S1.2 Balance Test Server is now open featuring:Bandit battery usage
Smoke vulnerability
Blackbeard Claymore
Gridlock Trax charge
Knock-back recovery
Ying Candela
Warden timing
Claymore count
Full details in the Designer’s Notes!
Hi everyone,
We are aware of an issue affecting the connectivity on Rainbow Six: Siege on PlayStation, and we are working towards its resolution.
We apologize for this inconvenience and thank you for your patience.
You can check this thread for further updates.
Thank you.
UPDATE: The issue has now be resolved and players are able to connect to the game. Thank you for your patience.
Y7S1 starts also with a new Community Artist Bundle! Designed in collaboration with Shinosaaaaaaang for Echo
Available from March 23rd with Prime Gaming
More info here rainbow6.com/artistbundle_Y7S1
Over the years, we have changed how our Development Team approaches Seasonal content, as well as intermediary patches. Below you will find answers to some frequently asked questions regarding the Test Server.
Yes. You will need to own Rainbow Six Siege on PC. This includes players that have purchased the Starter edition.
Once you own Rainbow Six Siege on PC, downloading, accessing, and playing on the Test Server has no additional cost.
PC only. The Test Server is available through the Ubisoft Connect PC client.
Typically, we use unique game builds on the Test Server, so it is possible that players will need to download the entire Test Server client.
The Test Server will appear in your Ubisoft Connect library. Once it appears as “available”, you will be able to begin the download. Please note that pre-loading is not typically available for the Test Server.
Please note that the Test Server will only be present in the Ubisoft Connect library when the Test Server is active.
Yes. You will be able to have both clients installed on the same computer. Please note that configuration changes made on the Test Server will not carry over to the live client, and vice versa.
Yes. People that own Rainbow Six Siege on Steam will be able to participate in Test Server phases through their connected Ubisoft account. Please note that players must download and launch the Test Server through the Ubisoft Connect PC client.
Please report bugs/glitches that you find on the Test Server module on R6Fix: (https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-TS).
We are going to limit the available number of slots on our servers for the Test Server. Players will see an “Ubisoft services are unavailable” error message when the servers are at capacity. This will help us limit the impact the Test Server has on the live servers.
Please do not take time off work/class to participate in the Test Server phases.
No.
Content will not transfer from the live servers to the Test Server. Similarly, any Test Server related account progression, or items acquired, will not transfer back to the live servers when the Test Server ends.
The goal of the Test Server is to offer various facets of the game for testing and we know that different players come to the Test Server for different reasons. The Season Test Server will contain, as you can guess, content for the upcoming season, new operators, gadgets, weapons, etc.
Following the launch of the new season, the Lab Test Server will open to provide an early glimpse (and hands-on testing) with upcoming features. This early testing is particularly impactful and may result in changes to the features based directly off your feedback. The Lab Test Server may not take place every season, but we hope to utilize it as much as possible.
Lastly as the season comes to a close, we will shift into the Balancing Test Server for a focus on any balance, gameplay, or bug fixes for the next patch as we move towards the season reveal.
The length of each Test Server can vary and is partially dependent on the content being tested. As a general schedule:
Rainbow Six Siege introduces the fourth season of Year 6, High Calibre! Our newest Operator, Thorn, joins Rainbow as a Technical Weapons Expert from Ireland's Emergency Response Unit. Never one to back down from a challenge, her strength and leadership set a new course for Rainbow. Her Razorbloom Shell proximity grenade is as sharp as her temper.
This season we've integrated some select updates including Team Colors, a Bulletproof Camera Rework and changes on the Test Server. We're bringing balance to Finka, Drone Counters, Elite 2.0, and more! Read the Patch Notes below for full details.
View Patch Notes: (https://rainbow6.com/highcalibre)
R6Fix 2.0 is live now!
What's new?
Check it out here: http://r6fix.ubi.com: (http://r6fix.ubi.com)
In our Y6S4 Pre-Season Designer's Notes we cover the latest balancing changes coming to the Test Server in a couple hours:
Read the full article here: (https://rainbow6.com/DN_Y6S4)!
We're excited to give you a long-awaited update on our upcoming Player Protection and Privacy features.
No longer simply a Streamer Mode, read the update here: (http://rainbow6.com/StreamerModeUpdate)!
This has now been resolved. Thank you for your patience!
Hi everyone,
We are aware of an issue affecting the connectivity on Rainbow Six: Siege on PC, and we are working towards its resolution.
We apologize for this inconvenience and thank you for your patience.
You can check this thread for further updates.
Thank you.
Due to the confusion regarding the Showdown Challenge and to thank you for a rip roarin' return to Fort Truth, we will be granting players a free Showdown Pack later this week!
Make sure you log in before the Showdown ends on Sept. 28 @ 1pm ET to qualify for your pack!
Y6S3.1 Maintenance
We are going to have a maintenance today, September 21st, to implement the Y6S3.1 Patch. PC: 9AM ET / 1PM UTC
Xbox: 10AM ET / 2PM UTC
PlayStation: 11AM ET / 3PM UTC
Downtime: ~30 mins per platform
Patch Notes available here.
Hello,
We're aware of issues related to the Ubisoft Connect Stats in Rainbow Six: Siege and are looking to have them back up as soon as possible.
We apologize for any inconvenience caused and appreciate your patience. Please be sure to check this thread for future updates.
Thanks.
HUD HOTFIX
We have deployed a seamless patch yesterday to fix the HUD issue, in which important objective markers were invisible from first person view.