

Can we please get a few varied execution animations after grabbing an enemy
shooting everyone in sight then just hitting a guy over the head with a gun feels incongruent and just odd
or at the very least allow us to let them go so we can do a CQC takedown
@sleezure Amen brother
The ammo for specific enemy type was the dumbest idea ever
Would also like to see better polished takedowns aswell, some of the ones in game are silly looking and unrewarding to watch
After a plethora of feedback left by the community, you still are marketing the game and making posts about the gameplay features that existed in the beta, as if this is how the final game will be
The majority of the feedback was to change the blandness of the current game, and to re-introduce all the lost features
I think its time you came clear with us as to what your intentions are going forward with this title
why is this thread marked as 'RESOLVED' when the cloth physics are till acting like it 2008?
Also, I don't play with enemy scaling as its the closest thing i can get to an authentic experience at the moment but it has flaws
Such as enemies dying halfway through executing an ability
For example, if i try and pull enemies towards me that are too low level, the harpoon will kill them as it hits them, thus cancelling the full kill animation.
Same with the wall bash/slam. Eivor will grab enemies and they will die whilst being carried lol, again unable to see the full execution of the move play out
Can you change it so no matter what we get to see the full execution animation play out regardless of how low the enemy level is
I thought it was area specific, but now its just constantly crashing after various amounts of time playing
I can play for an hour with no crash, or i can play for an hour with a crash
Its getting far too frequent now to the point of annoyance
I am getting constant crashes when riding around near Kent, what the hell?
@katzenkrimis71 yeah, its very sad to see the path ubisoft has steered Assassins Creed
If they want to make hack and slashy mythical RPG games fine, put that crap into its own standalone game and keep it out of assassins creed
Two feature requests which would improve the games combat immensely:
Can you remove the first part of the move, which is the 'janky over exaggerated side step' and just leave the roll animation instead which is performed after the side step?
The roll is much smoother and looks so much better
Im finding it really hard to enjoy this game because of its countless immersion breaking traits
Come on UBISOFT sort it out
Go put in a 'Remove All VFX' toggle in the options menu, it would be insanely good
Honestly, this should be a standard toggle in every game these days
Break the mold UBI, be the first to start this new trend in video game immersion
@c-pick did they ever fix this crap?
you're like me man i hate all this cartoony stuff, it really ruins the game
Questions for UBISOFT
If the answer is no to all of the above, then will these ever be addressed/fixed in the future? or should i just wait for the next assassins creed game which hopefully you'll ground in realism
@baldman6 yea i hate the supremo crap... i just want to unequip the damn thing too
@zhubaohi lol yea the lag during cutscenes is immense
lol i just posted the same thread. i TOO am getting poor performance with my high end rig
If you specs soar past the requirements this should not be happening at all, what gives ubisoft?
Im playing on ultra at 1080p on a 60hz monitor at 60fps with a 10 core CPU
Why when im playing on ultra (raytracing disabled, medium shadows) am i getting stuttering?
i get real bad frame drops when im riding the horse... but in general the overall game it is not a smooth experience at all
who else is having trouble?
@accomplice7 I know right!?
this frustrates me in so many games, when i want to play on harder difficulties i want the AI to be more intelligent and react more realitically. but like you say... instead of increasing AI intelligence they just make them harder to kill -_-
Its so dumb and its a very outdated game design