

This should be an even higher priority given that Microsoft has put Windows 10 on the path to pasture, and have remained firm on their very poor design decision to require TPM 2.0. Even the PCs in my house that have TPM 2.0, I still don't want Windows 111 on them as the primary OS since TPM architecture is such that only one OS can own the TPM, that isn't going to be Windows for me.
Ubisoft has been such a great force in the industry, and has been very good for PC gaming. Their games release all platforms on day one.... not 6 months or a year and a half later. PC releases are not ports or an afterthought.
Ubisoft please4, become less of a Microsoft DirectX shop and embrace vulkan. You can still release for windows and performance will increase. Embrace metal too, and get the mac platform on board.
Gaming is the only reason Windows is on my PC.
Yeah, yeah, I know... you still have like nearly a dozen proprietary game engines in house. They probably build for linux too, If not, maybe its time to clean house there too.
Since the release of title update 14, this game is completely unplayable. Ubisoft, have someone from your team actually try to play the game for 90 minutes, on the release build, and you will undoubtedly experience many glitches and hangs. It is not on my end, it is not my internet, it is not my router, it isn't the internet. Its your game and your servers. Once the game glitches, nothing works. Literally, nothing works.
In over 30 years of PC gaming, this is hands down the most botched release I have ever seen.
I have to say the implementation of the river raid is not very good. You don't have to run raids very long to get frustrated that your crew AI is absolutely horrible. They will run into battle, fight stupidly, and then al be lying on the ground waiting for revive. It would be fine by me if they all die, except you won't be able to open the loot crates that take two.
Here is how I solved the problem.
Travel to the raid point, but don't press "Raid". Instead leave command so your boat parks and your crew stays, hop out and solo the place as much as you can. When there are all but a handful of enemies, go back to the boat and take command then choose "Raid".
Sometimes you can clear the whole level, and you just need your raid team to open the crates. Sometimes you can't get one of the places open because its a door that will take two.
This is where you can really see how bad the AI is. As soon as you and one of them opens a door, they will all rush in and die.
Or, I had just one room left with enemies, and I went back to get the crew, and that r5oom with NPCs had little tiny windows that the NPCs could shoot arrows out of. The crew couldn't be hit with the arrows unless they moved right in front of the window. Guess what they did? Yeah they ran into position where they could be hit, and that is where they stayed.
The crew tried to attack through that window, but they couldn't, but they sat there trying until they died.
There is something seriously wrong with the design of this aspect of the game when you have to solo the content since your crew is a hindrance rather than a help.
I think the game design choices are centered around making this game mode more like classic arcade era games, where you played until you died, start over, play and hope you get further, die, start over, etc. and there was no "save game".
Hardcore gamers are going to love it, and casual gamers are going to hate it. And as I say that, I am not dinging casual players -- there is absolutely nothing wrong with gamers that can only play maybe an hour in a sitting because they balance a full time job, family, etc. with their game time. Game design decisions like this don't really take into considering that segment of the player base.
Games do not always crash. Maybe that's a typo, but that is a pretty bold blanket statement. I have exactly one game that crashes, and it is this one. I have two players in the house, so across 2 rigs there is only one game crashing -- this one.
Ubisoft/Massive, this is your issue. As Kelso says at the end of Potomac Event Center "Enough already... stop embarrassing yourself"
Ubisoft -- you are a global industry leader -- act like one. Why do you accept this level of quality from a studio, and instead of putting pressure you hand them more projects? Probably your biggest projects? To build these games on this same engine? Seriously, you know better.
I love your games. Not all of them, but most of them. While they may not have content or gameplay that is up my alley, they all work fundamentally.... except for this one. Your other studios have mastered the art of stability gaming on the Windows platform. FFS, your other studios have even mastered DX12 and achieved stability..... but not this one.
Forum members -- stop urging people to accept this level of quality. More noise is better.
Just because it can be done, doesn't mean this league activity is properly balanced. 18 minutes is way too low considering:
It shouldn't be this way, and one shouldn't have to build out specifically for this. The top (legit) slots on the leaderboard should be what speed fanatics with speed optimized builds should shoot for.
@sock_monkey
--- const bool shouldCrashOnPcAfter8Minutes = true;
+++ const bool shouldCrashOnPcAfter8Minutes = false;
I can certainly get behind this. When I first finished the story, and saw a little bit of an end game, I was very impressed. Not so much any more. The only thing I dislike about Far Cry games is the lack of replay value or end game. You guys nailed it in The Division 2. Apparently your studios and their strategies are siloed and disjointed.
@ubi-gizmo Your team has serious backend issues. It has been for a while, like @Adrian-11 said for a few years. Because the next day after this post, we played and had no real issues.... and because I have enough experience with your game client and how it behaves when the backend is not behaving as it should.
It is a shame that your team apparently does not have that experience. As it has for the past few years, sometimes it works, sometimes it doesn't, and its rooted in your backend.
BTW, full disclosure, I am a full-stack dev with the majority of my experience and my "sweet zone" being developing web services on the back end.
I have, in the past on several occasions, offered to sign non-disclosures and be provided a build that I can debug, and I would do that at no charge for the benefit of this title and this community. Once again, I extend that offer.
I am confident that in about two weeks, I'd be able to tell your team exactly what needs to be done to restore stability to this game.
It makes even less sense now. There are several battles in the story where you have to fight an enemy, and they are mounted. So they get to sit atop a horse and basically be unreachable to most attacks, AND they get an advantage point for their own attacks.
One would think game studios would learn from player base reactions. Players often are vocally critical when a game allows the NPCs to do things that the player cannot. For example, in a game where an enemy sniper can go prone, but the player cannot play as a sniper and go prone, etc.
It is not likely that any game is going to provide support for character restoration. Seems like the kind of request that would get heavily abused..... "uh, yesterday I had a perfectly rolled Eagle Bearer and today it is gone."
The state of the game is beyond not good. Technical problems & instability, and just lack of love all around.
Having been with this game since before launch, I just cannot believe that when this game was a high business priority that they envisioned this game being driven into the ground. The question is.... "what did they have in mind?"
Did anyone give any thought to what happens 4 or 5 years down the road? The engine devs are gone, the original content devs are gone, and all that remains are teams that seem to try hard but don't achieve much.
I think we can all agree, if the game hadn't been driven into the ground it would have remained a significant revenue source for at least 3 more years. By that, I mean people buying the game for $8 or whatever.
Here is my suggestion.... games should be designed to transition to the community at this stage. Imagine, had seasons been designed in a way that any person could define a new one. Give the manhunt bosses some names, even enable to upload a graphic of each. Imagine if some parameters were "tweakable" to up the difficulty by some multiplier.
Because lets face it, even if we don't get any upgrades in our drops (I don't even look at drops), our ability to play the game -- and play our builds -- is always increasing.
Imagine is anyone could have taken on the job of producing a "season", this community would have kept this game going for a decade plus.
Basically a design that allows to transition end of game content creation to the community. Not terribly hard.
Now the harder part -- design such that at some point anyone could run a server. The Ubisoft servers are not going to be around forever. Imagine if anyone could create one, and control who joins it, and has the power to police it.
Does Ubisoft do anything in terms of deterring cheaters at this point? Probably not.
Basically I am suggesting something like the way GTA 5 was hacked so the community can run servers... except it would be condoned by the publisher.
It doesn't matter if Ubisoft or Massive are to blame. This is product mis-management at its finest, and the customers deserve better.
@BortolinDiego When you communicated the nature of your issue to Ubisoft support, did you happen to provide a little more detail than in this post?
Looks like we are done here. It's been fun, but not anymore. There is no way the studio is unaware of the technical issues at this point, so I am not even going to bother writing anything out because there is apparently no one left to work on anything.
@III_Hammer_III And yet the game was rock solid stable since release up to about the third year point. I'm a dev by trade. When your app is crashing, it's a priority. Whatever was introduced which brought along the instability, that should NOT have happened.
That said, I personally have not had crashes, hangs, or even disconnects the past few weeks. That doesn't mean the problem is solved, for everyone. It could be solved, or it could be that progress was made, or it could mean I am just lucky.
In any event, this problem was left unaddressed for way too long, and as the OP points out, it leaves a very big black eye on the dev teams competence, and even the entire studio. Which is exactly why it should have been a priority -- because the scope of impact was very high, and damage to the studios reputation would occur.
Yes, it would seem they made warhounds be considered bipeds so that warhounds can go down a rope. That was probably done because the randomness of what spawns means a dog can end up up top in missions like Darpa and White Oak, and hang the mission since they are in an inaccessible space. They probably "fixed" that by making the dogs bipeds. Now, since they are considered bipeds, then that means they can also stand up and operate the laptop.
Just in case you haven't figured it out yet, the game is far from "over" when you complete the main story. So even when these hidden missions are found and completed, you still aren't really done.
Many of these responses, including this one, will sound like 'git gud' replies, which is to be expected when asserting the game is "unbalanced", "too hard" etc.
These are subjective things, which random gamer on the Internet probably isn't qualified in the art and science of game design.
I've always said that if the game feels too hard, then you are probably playing with a build that is not helping you and instead is hindering you, and/or there is room to improve gameplay tactics.
I've seen it many times. I don't think it is a a bug, but more of an easter egg.