

Greetings. I opened a support ticket with Ubisoft, and they asked me to post here. Not only did my number of arrows get affected by the 1.1.0 upgrade, my quiver was eventually downgraded as well. Below are from the contents of my last submission to support which provide an overall summary and may also reveal a database overwrite issue related to gameplay sequencing:
1. Did a bunch of game play. Upgraded the quiver, but not completely.
2. Went to Vinland. Changed my mind about playing through.
3. Went back to England using the atlas. Did a bunch of gameplay and upgraded the quiver to maximum value. (30 for hunter arrows).
4. Ubisoft released 1.1.0. My quiver still showed maximum upgrade, but maximum number of arrows was reduced. (12 for hunter, 20 for light, 5 for predator.)
5. Did a bunch more gameplay and just dealt with it.
6. Decided to go back to Vinland. Noticed that the quiver was no longer totally upgraded. However, my maximum number of hunter arrows increased to 22.
7. I completed the Vinland events and returned to England (Ravensthorpe).
8. My quiver was no longer totally upgraded, but my max arrow behavior seems to return to "normal." For example, maximum hunter arrows was now 22, not 12. I say "normal" only in the sense that 22 likely matches the quiver level that is now reflected (6 out of 10). But I don't know that for sure.
9. #8 is obviously brings another dynamic to the problem. The quiver should be max/totally upgraded. Another huge issue now is that there might not be any way to get enough fabric to upgrade the quiver again since I looted most the chests.
10. Completed the Jorvik arc. Had 22 available hunter arrows during the arc. Upon completion, it went back to 12 maximum. So, #8 no longer applies in the sense that the games seems to be acting normally given the downgraded quiver level.
What a mess. I was never a game developer, but I am a prior coder, admin, consultant, and project manager. (I'm probably a bit older than most on the forum.) I just don't get it. Is it too harsh to suggest this (along with the other 1.1.0 bugs that were quickly observed day one) should never have happened? I understand coding and versioning complications and mistakes. Really. But I feel this rollout reflects a rushed lack of judgment. I would've had explaining to do in my old job.
Upgraded to 1.1.1. Same issues everyone else are having. I posted before that I have never been a game developer, but I am a prior coder, sys admin, consultant, and project manager. Blah, blah, blah. Part of the point is I think everyone understands minor bugs/mistakes. However, the last rushed update - probably to get Yule out for the holidays when it would have been better to wait until next year to release a polished version - only demonstrated true lack of judgement and a non-customer centric approach. The quiver/arrow issue is a significant game play impact which would have been caught with enough testing. But remember as well that even more blatant bugs were part of the 1.1.0 update and were caught by the player community within hours. So, I am going to say it: Ubisoft knowingly/intentionally released a bad update even if they did not know the full extent. Simply inexcusable. Who does that? (I guess Ubisoft does.) And then not to fix it? This is not a cheap game. Folks paid a lot for it. They are willing to do so for quality, but Ubisoft needs to deliver or start refunding (or perhaps fire the team lead).
Hello. Been playing since initial release. I had collected the hoard maps as a part of completing territories and decided to get the treasures after completing Isle of Skye. (I did collect a few hoard map treasures along the way as a matter of accident. I do not remember which ones as it's been over the course of a year.) All worked except three of them in England. I go to the locations, and the treasures are not available. The hoard maps are:
From reading other threads, I know you want video. I can't provide that due to my own inability and schedule. I will say that those three map locations are not complicated whatsoever. I also double checked with several sites, including YouTube. I know I am in the right place for each of them.
I am playing on Xbox One with all updates applied, and the ACV version is 1.4.1. I have already removed and reinstalled ACV.
I await your response and/or any questions you have for me. Thanks so much for your help.
I am seeing the same issues, plus the Sciropescire Caustow Castle hoard map. ACV 1.4.1, XBox One.
Same issue. No way to interact and decorate. I play on Xbox One X.
Same issue. Very disappointing. I have four medallions left over. Would like to complete the game.
Upgraded to 1.1.1. Same issues everyone else are having. I posted before that I have never been a game developer, but I am a prior coder, sys admin, consultant, and project manager. Blah, blah, blah. Part of the point is I think everyone understands minor bugs/mistakes. However, the last rushed update - probably to get Yule out for the holidays when it would have been better to wait until next year to release a polished version - only demonstrated true lack of judgement and a non-customer centric approach. The quiver/arrow issue is a significant game play impact which would have been caught with enough testing. But remember as well that even more blatant bugs were part of the 1.1.0 update and were caught by the player community within hours. So, I am going to say it: Ubisoft knowingly/intentionally released a bad update even if they did not know the full extent. Simply inexcusable. Who does that? (I guess Ubisoft does.) And then not to fix it? This is not a cheap game. Folks paid a lot for it. They are willing to do so for quality, but Ubisoft needs to deliver or start refunding (or perhaps fire the team lead).
Greetings. I opened a support ticket with Ubisoft, and they asked me to post here. Not only did my number of arrows get affected by the 1.1.0 upgrade, my quiver was eventually downgraded as well. Below are from the contents of my last submission to support which provide an overall summary and may also reveal a database overwrite issue related to gameplay sequencing:
1. Did a bunch of game play. Upgraded the quiver, but not completely.
2. Went to Vinland. Changed my mind about playing through.
3. Went back to England using the atlas. Did a bunch of gameplay and upgraded the quiver to maximum value. (30 for hunter arrows).
4. Ubisoft released 1.1.0. My quiver still showed maximum upgrade, but maximum number of arrows was reduced. (12 for hunter, 20 for light, 5 for predator.)
5. Did a bunch more gameplay and just dealt with it.
6. Decided to go back to Vinland. Noticed that the quiver was no longer totally upgraded. However, my maximum number of hunter arrows increased to 22.
7. I completed the Vinland events and returned to England (Ravensthorpe).
8. My quiver was no longer totally upgraded, but my max arrow behavior seems to return to "normal." For example, maximum hunter arrows was now 22, not 12. I say "normal" only in the sense that 22 likely matches the quiver level that is now reflected (6 out of 10). But I don't know that for sure.
9. #8 is obviously brings another dynamic to the problem. The quiver should be max/totally upgraded. Another huge issue now is that there might not be any way to get enough fabric to upgrade the quiver again since I looted most the chests.
10. Completed the Jorvik arc. Had 22 available hunter arrows during the arc. Upon completion, it went back to 12 maximum. So, #8 no longer applies in the sense that the games seems to be acting normally given the downgraded quiver level.
What a mess. I was never a game developer, but I am a prior coder, admin, consultant, and project manager. (I'm probably a bit older than most on the forum.) I just don't get it. Is it too harsh to suggest this (along with the other 1.1.0 bugs that were quickly observed day one) should never have happened? I understand coding and versioning complications and mistakes. Really. But I feel this rollout reflects a rushed lack of judgment. I would've had explaining to do in my old job.