

@mr-demon_ if they have to make changes because if not it becomes repetitive and we all get bored because it's always the same path, the same mechanics, the same bosses, the same rewards, etc etc etc.
@rashbak101 Don't worry about people like you! this game is in this state
firstly they would have to recover the community asking for an apology, then put the division 2 free with dlc included, also make a general balance of weapon sets and skills for both pvp and pve, all this has to be done now, implement corrections quickly and not waiting for a big patch to see if they really have an interest in wanting to rescue the game. The time they have made us wait is a long time, we really have to fix this together, I offer you my help, I have been playing the division for more than 6 years and I know what works and what does not, I await answers.
The only thing that the expertise and the shd clock cause is to drive away the players who want to give pvp a chance, when will they remove these mechanics? the pvp is dead thanks to them, in conflict and in the dark zones they have to remove the perk and the shd clock as soon as possible, I've been playing since the division 1 beta and I can assure you that currently having those things in pvp is the only thing What causes is a brutal difference between players, also when they will remove the pairing between lvl 30 and lvl 40 in conflict? this makes the game pay to win, remove conflict from lvl 30 or split the pairings, greetings
@cptruin The same thing happens to me too but I think it's because we bought the game on another page outside of ubisoft conect
Hello, I want to offer a better idea since the new game mode is actually one more mission and not a real game mode, the countdown mode would have to face 2 teams of 4 competing for a final loot in which only 1 team I would be able to extract the loot and the other would be left with nothing. In this image it is better represented. If you are interested in the idea, please answer so I can explain the idea in more detail.
@xcel30 I repeat the only thing that differentiates this game from the others is the dark zone, you don't like it is your opinion.
This should be the curve of rarities in the attributes, in the image only the damage attribute is reflected, making a table with all the attributes would take me time, I send this just in case you are interested, I could continue helping if you have plans to change the game in the near future, the current loot and rarities system is very poorly executed and new systems would have to be considered, greetings.
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The only thing that the expertise and the shd clock cause is to drive away the players who want to give pvp a chance, when will they remove these mechanics? the pvp is dead thanks to them, in conflict and in the dark zones they have to remove the perk and the shd clock as soon as possible, I've been playing since the division 1 beta and I can assure you that currently having those things in pvp is the only thing What causes is a brutal difference between players, also when they will remove the pairing between lvl 30 and lvl 40 in conflict? this makes the game pay to win, remove conflict from lvl 30 or split the pairings, greetings
protection against danger kills pvp as well as armor regeneration make this game run like chickens and not cover, the division has to return to its beginning with friendly fire and instant first aid kits, there are many mechanics in pvp that are wrong, for pvp to succeed, you must work mainly on rewards and progression, there are many more things that are wrong and I will continue writing to see if it is of any use, greetings.
they keep matching level 30s with conflicting level 40s
the sync talent is calculated differently and doesn't give the expected 30% damage.
Trick with the lure, if we stay with it in hand no one will be able to see us.
Currently there is a trick with the chests of the zo, it can be opened 2 times at the same time if we have a friend who opens it with the key and we force it at the same time, this serves to get more loot and more exotic components
@categorytheory the game isn't played by even 1000 people, when it sold over 10,000,000 copies, so what were you saying? who is not dead champion if you are not self-critical with this game the only thing you will achieve is that fewer people play it
@mr-demon_ if they have to make changes because if not it becomes repetitive and we all get bored because it's always the same path, the same mechanics, the same bosses, the same rewards, etc etc etc.