

We all know that Extraction is pretty much the sequel to the Outbreak mode in OPERATION // CHIMERA, but will we actually be able to play the maps in R6 Extraction as well? Essentially allowing players to have a Prologue Chapter of sorts to the main events of the game as a whole. It would really help with players to understand the story beats, especially for those who didn't get to play in the Outbreak mode since they are newer players to the series.
Am I the only one that finds it a bit strange that Ubisoft has remastered Assassins' Creed II, AC: Brotherhood, AC: Revelations, AC III, AC: Liberation, and AC: Rogue... ... ... and has yet to attempt to remaster the ORIGINAL Assassin's Creed game that started the franchise?
Honestly though, a remaster could be easily done.
But to just upgrade the engine and the graphics is one thing... I want something more.
Here is how I would remaster the original Assassin's Creed -
STEP 1 - Three Games In One.
The original Assassin's Creed game had two games that were directly linked to it - a Prequel and a Sequel.
Don't just simply polish the graphics, combat, and movement controls then call it good.
Include a couple bonus DNA Sequences to the main game by allowing us to play re-imagined versions of Assassin's Creed: Altair Chronicles as a prequel set of chapters AND Assassin's Creed: Bloodlines as a sequel set of chapters; giving players a more full collection of Altair's story.
The gameplay fo ACAC and ACB should be adjusted to match that of the actual main game. Don't simply let them be just the DS & PSP renditions of the game be remastered. Have these chapters be the same story events BUT match the gameplay of AC1Remastered.
STEP 2 - An In-Canon Reason For The Remaster
Re-interpret the idea of the original Assassin's Creed by recontextualizing the events slightly.
AC1 had us play as Desmond and relive the memories of his ancestor Altair, all so that the Templars could search for the Apple of Eden and the map it projected.
AC1Remastered would feature us playing as William, Desmond's father, as he had managed to secure a piece of his son's corpse from Abstergo in order to relive the memories of Altair.
Not only will we see the entirety fo AC1's events, both in the past and the modern era moments playing out, but add in a secondary-plotline that Altair followed alongside his search for the Apple of Eden in his quest given by his Grandmaster, a side-plotline that after the events of AC: Altair Chronicles, AC1, and AC:Bloodlines' events have taken place lead to A SECRET DNA sequence that allows for William to find something that Altair had seen.
This would give us a plot-thread that directly ties into the next major AC game and becomes integral to the plot of said upcoming game!
STEP 3 - Refinement Of Control
Not only should this hypothetical remaster of AC 1 add in new content to spice it up a bit, but it should also include better controls.
The free-run and combat controls of the first game were great... but they were the first iteration and thus they reasonably are the most clunky.
With the remaster should also come polishing on how free-running moves around and how combat is performed.
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Thoughts anyone?
In my opinion, the limited-time events and arcade modes should remain active as options to play in Custom Games with your friends. This way you can have a gun time playing Rainbow Is Magic with your buddies, play Headshots Only for practice of your aim, and other fun game-modes. Heck, bring back Outbreak so the bois can have fun playing the prologue events to R6 Extraction.
Now the only reason I can see that Ubi doesn't currently do this is because of the fact that these Events are supposed to make the game feel fresh. Well you know what!? You're right. The events should still feel fresh. And here is how I think that could be done:
Add New Maps To The Events !
Showdown is only played on Fort Truth. But what about offering a reworked version of the map called Fort Consequences or possibly even a new map for the mode called Outlaw's Hideout? This would allow for each time the events make a return to feel unique and special.
Rainbow Is Magic can not only be played on Toy Plane, but also Toy House as well; which would be House but with the gimmick of being constructed out of LEGO BRICKS! Imagine using a shotgun to blast a hole through a wall, and the lego bricks literally fall out of the wall?
M.U.T.E. Protocol could be played not only on Mute Tower, but perhaps another map could get the Sci-Fi treatment. Which map? I would recommend Skyscraper if we want to stay on the motif of the map taking place on a tower structure.
Sugar Fright's map of Neighborhood needs some tweaking to prevent players from entering a spawn zone and camping it. But since Neighborhood was such a fun map, what about making another one called Suburbia?
Doktor's Curse is fun on Theme Park, but what about making it available to play on a spooky version of Clubhouse?
And heck, we already have two versions of the Stadium map, being the Hereford/Oregon hybrid and the Border/Coastline hybrid, so why can't we play those in custom games? Especially given the fact that the Road to S.I. 2021 didn't bring back the 2020 map for players to enjoy alongside the new edition of the map.
There is just room for growth and I am saying that it would be nice to allow players to play Events in Custom Games.
As for Arcade Modes? I really do not see any reason why they aren't already in custom games and available to play on every map in the roster.
REAL QUESTION FOR THE DEVS TO ANSWER
How come we get duplicates in our Alpha Packs?
I can understand that when Siege first began, there was VERY LITTLE in the form of cosmetics available for the game, but now there are THOUSANDS of weapon charms and DOZENs of headgears, uniforms, and weapon skins available for every character!
Do you want to know what my last EIGHT duplicates were?
8 times in a row... I got the Calico Jack headgear for Capitao... a headgear I bought with R6 Credits YEARS AGO is something I have gotten a duplicate on SUDDENLY VERY OFTEN !
Like... seriously... Let me compare you to a garbage game that does cosmetic unlocks correctly.
Halo 5 Guardians, the pile of garbage that we were given form 343 Industries back in 2015, you know, the same YEAR that we got Siege; is a game where their unlock packs are guaranteed to NOT give you item duplicates in the cosmetics department !!!
What makes it even WORSE is the fact that I could have accumulated, lets say, 37.5$ chance to win an Alpha Pack. My team got lucky enough to be paired with a team that isn't levels beyond us in terms of skills. We were victorious and the Alpha Pack spin goes around-and-around in it's randomized fashion. And then we are awarded with an Alpha Pack... only to open it and have the SECOND RNG ROLL happen and... we get another duplicate of an item we already have.
So I have another question to ask then....
"When are we going to get an update where there will no longer be a duplicate item available in the Alpha Pack system?"
Because to be honest?
Duplicates are an outdated system that should be reworked out of the game. There will eventually be 100 Operators in this game, each with headgears and uniforms. Every season there are new charms and skins added. The chances to unlock something new with Alpha Packs will be below .01%.
@karakzorn
Blackbeard doesn't even block any hits. Since OPERATION // SHIFTING TIDES meddled with how bullet-penetration works, the bullet will now destroy his shield and still hit him in the face. (speaking from experience from a few single-fire MP5 spawn-peeks I have received.)
What should be done is a soft rework.
Boost his Shield HP to 60. Once it reaches 0HP, have the shield shatter like MIRA, MAESTRO, and OSA's ballistic glass. It will still block bullets, but it will make him essentially blind until he changes his rifle shield or force him to go to his sidearm.
Since this rework would make his shield shatter rather than fall apart, it will require him to take the shield off and switch it with his backup; thus making him vulnerable for a brief period as he had to fall back to reset his gear.
There, fixed Blackbeard so he isn't just a Recruit with the ability to go slower.
So... Rainbow Six Siege is now coming up on its 7th year.
Ubi, you promised that you would support this game for 10 years and give us 100 operators, if not even more if you could. Now that we only get 1 operator per season, that has extended Siege's life SIGNIFICANTLY to nearly two-decades. The problem is that Siege is not only working on outdated tech... I've heard that it is working off of a modified version of the Assassin's Creed Unity engine. That would certainly explain some things that have been issues and glitches for the longest of time.
So my question is...
When are we getting the pseudo-sequel to Siege?
Now what do I mean by Pseudo-sequel? Well what I mean is essentially a remaster of Siege itself, utilizing a new engine and placing it on the shoulders of better tech provided by the new console generation and the newer PC hardware that players can put together.
Siege 2, as I propose, would simply just be Siege but enhanced if possible. It would take the save data from players of Siege 1 and have it so that it carries over into Siege 2, allowing us to keep our levels, stats, and unlocks as players eventually buy the pseudo-sequel and continue having fun with the game from there. But what could be the REAL selling point of the game? Sure it would offer enhancements, be a better run version of the game, and help ensure that the game looks better than ever. A definite plus if the audio glitches are somehow fixed. But what else could be enticing to bring players over?
I propose that Siege 2 has a few things new at launch -
Now I know what a lot of viewers might be thinking "RamboBambiBamboBingoBongoBoiyo... This is a lot to ask them for."
To which my response is -
"Is Ubisoft NOT a game development company with multiple branches that span the globe? Can they not ask any of the other 25 Ubisoft Studios to help assist with the development of Siege 2 and the modification of an engine that is more designed for shooters to better fit the needs of Siege? And since Ubi wants to support this game for so long, it is really only a matter of time until we do see a Siege 2. All I am asking is when we might get to that and what could be done to make it truly Siege 2.0 beyond just graphical upgrades and bug fixes."
This is a few suggestions should they answer the question of when the pseudo-sequel of Siege 2 be made.
Are we ever going to see Rainbow Six Siege have an actual story mode where we face off against the White Mask forces? Or has Ubi submitted to the Pro League overlords and are going to stay the course with the empty plot of the "Ash Vs. Kali" plot?
UPDATE !!!
I have done a LOT of work on my SAFEHOUSE map. Just one issue I have found with the program I have chosen... I cannot make a structure with 4 levels. I was planning on having a rooftop access section, kind of like how KANAL has a stairwell that opens up onto the rooftop for the Defenders to harass Attackers on the structure.... but I think I can make a work around for this.
Anyway... SAFEHOUSE.
It is a C.I.A. Safehouse / Panic Room with the multi-faceted front of being an Internet Cafe, Coffee Shoppe, Bookstore, Train Ticket Call Center, Art Gallery, and a Bar / Nightclub.
The "Gimmick" of the map is that the C.I.A. Panic Room, Ops Center, and Arsenal Rooms are locked down and inaccessible. This means that the map is going to be somewhat of a "donut" shape, wherein neither Attackers nor Defenders can enter the centermost rooms.
This map is still a Work-In-Progress but it is coming along smoothly.
Starting from Left To Right on the Top Floor :
Next is the Mid-Level. Which from Left-to-Right / Top-to-Bottom is as follows :
And finally, we have the Basement, or Lower Level. It is comprised of :
I am still furnishing the areas and working on window points. Then I am going to decide objective placements, hatch placements, drone-hole gaps, and camera emplacements.
As for the Attacker Spawns?
What they should do is allow all Reworked Maps to have their classic-counterparts available for play in custom games, Terrorist Hunt, and in a new playlist called Classic Casual. And yes, it would be nice to have some operators retweaked to be closer to launch, but others such as Blackbeard should still be semi-nerfed. Plz no 800 HP shield of non-destruction.
Here is how I would do this...
Have another Ubi Dev Studio, probably Ubisoft North America, work on making a game that is similar to R6 Extraction. A game that plays VERY MUCH the same as Siege, but has a few tweaks and is focused on team coordination while having changing objectives as they move through the mission area. Possibly make it a Semi-Open World in missions where the enemy has to be located and hunted down after they attempt an escape.
OPERATION // WHITE MASK could be the sub-title of the game, and would be mostly campaign focused of course. It would be a game that does the following :
Whaddya think?
@TacticalTyreese
I thought the map felt a little familiar.
So I just saw BRAVA be revealed... Ubisoft... are you stealing my ideas?
Because I have a folder of scrapped operator designs that now has about a dozen scrapped operators.
OR OR OR OR OR
Go with the DD Sneaking Suit used by Venom Snake in MGSV: The Phantom Pain!
Call the bundle pack "Punished Snake"
The headgear can be named "Codename Ahab"
The uniform would be named "Diamond Dogs"
OR
We could model the depiction to be Big Boss from Metal Gear Solid V: Ground Zeroes.
Call the bundle "Outer Heaven"
The headgear would be dubbed "The Boss"
The uniform would be dubbed "Militaires Sans Frontières"
@Dom-com
Agreed.
Ubisoft should really put a team together to give us a third R6 Siege tie-in game.
We already have the PvP experience of Siege.
We also have the PvE experience of Extraction.
Now we need the Coopertive PvE Story experience of what I like to call Tom Clancy's Rainbow Six: OPERATION // BROKEN MASK
Over the years, the franchises of Tom Clancy's Splinter Cell and Hideo Kojima's Metal Gear have been poking fun at each other; with each game sequel occassionally making a reference to one another as a playful gag.
MGS2: Sons of Liberty featured Solid Snake using tri-focal goggles for a moment and MGS3: Snake Eater decided to have Naked Snake complain and state "Why not send in Sam or Adam for this mission?"
(Sam being a reference to Sam Fisher of Splinter Cell while Adam is a reference to Deus Ex)
Meanwhile Splinter Cell would toss in a joke in Splinter Cell: Chaos Theory about how you aquire pickups in the Metal Gear games and in Ghost Recon: Wildlands we saw Sam have a somber moment after realizing that Metal Gear's franchise was finished; AKA, hearing that Snake retired.
I for one think that this invites an opporitunity.
What with all the rumors of possibly another remake of Metal Gear Solid being considered by Konami, perhaps Ubisoft can make a crossover deal with the studio?
The crossover being that in Metal Gear Solid Remastered, if that game is even a thing, there is a bonus optional mission in which Solid Snake can rescue Sam Fisher (callsign "Shadow Fish") as an optional cameo appearance as the two work to get Sam to an exfil point and then Snake continues his operation.
Meanwhile if Ubisoft gets their supposed Splinter Cell: Omega Protocol game going again, Snake can make a cameo in that game as well.
OR
Perhaps we can have another Crossover Elite Set wherein Sam "ZERO" Fisher will take on the likeness and appearance of David "Solid Snake" as he appeared in Metal Gear Solid.
The Elite MVP Animation would easily be ZERO approaching off-screen, trying to be stealthy. Suddenly he notices the player watching him through the screen, giving us the iconic MGS Alert sound and exclamation mark over his head and a pop-up in the corner revealing that an alert is active. ZERO then deploys a smoke grenade that quickly dissipates, revealing the equally iconic Box of Oranges sitting there.
Whaddya think?
Should ZERO adopt the appearance and attire of Metal Gear Solid: The Twin Snakes?
Call the bundle "OPERATION TWIN SNAKE"
The Headgear would be "Kept You Waiting?"
The Uniform would be "FoxHound Wetwork"
Or perhaps his appearance in Metal Gear Solid 2: Sons of Liberty?
Call the bundle "OPERATION BIG SHELL"
The Headgear would be "Iroquois Pliskin"
The Uniform would be "Philathropist"
Or perhaps his appearance as "Old Snake" in Metal Gear Solid 4: Guns of the Patriots?
Call the bundle "OPERATION PATR10T"
The Headgear would be "Solid Eye"
The Uniform would be "Old Snake"
Or perhaps we should go with his outfit and attire from Metal Gear Solid 3: Snake Eater and go with the chronologically original depiction of Jack "Naked Snake" / "Big Boss"?
Call the bundle "VIRTUOUS MISSION"
The Headgear would be "Big Boss"
The Uniform would be "Snake Eater"
Okay so.
I was bored and realized that perhaps I should unscrap some of my operator designs that were cut away, especially since I created two new Defenders..
They needed some work and adjustment to better fit them in Siege's sandbox.
With some edits and tweaks I was able to revitalize four of my scrapped operators, two on Attack and two on Defense. My Greek Attacker is virtually the only one that has been unchanged from his original designs.
I decided that these four Operators should be a part of NightHaven, bringing my roster up from 8 NightHaven Operators to now be 12 NightHaven agents.
And so, we now have the following roster -
OPERATION // MYTHIC SHROUD
Syria
Attacker
Roni Al Numan --- "DAMASCUS"
https://docs.google.com/document/d/1eETNtra99YiBY6PwwJ8Gii81zo5WcNpOHUA9pf276WQ/edit?usp=sharing: (https://docs.google.com/document/d/1eETNtra99YiBY6PwwJ8Gii81zo5WcNpOHUA9pf276WQ/edit?usp=sharing)
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OPERATION // IVORY CLOAK
Côte d'Ivoire (The Ivory Coast)
Defender
Seka Kouassi --- "FAUX"
https://docs.google.com/document/d/1XvDhztG6lnQKGOgezhd2NCjJqKrL83BWTwL0J1QrG64/edit?usp=sharing: (https://docs.google.com/document/d/1XvDhztG6lnQKGOgezhd2NCjJqKrL83BWTwL0J1QrG64/edit?usp=sharing)
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OPERATION // MIGHTY VALOR
Greece
Attacker
Jerome Nicolaou --- "SPARTAN"
https://docs.google.com/document/d/1BwvFpNS2xtWAT2uIif9fIy7aOy8GfL4UOK0QETyxFM8/edit?usp=sharing: (https://docs.google.com/document/d/1BwvFpNS2xtWAT2uIif9fIy7aOy8GfL4UOK0QETyxFM8/edit?usp=sharing)
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OPERATION // COLD SPARK
Czechia
Defender
Eliška Procházková --- "ZIMA"
https://docs.google.com/document/d/15wWuAKJ-d1NMXSbwmIh70CW_rROrvwHSXRsxDLLEZu8/edit?usp=sharing: (https://docs.google.com/document/d/15wWuAKJ-d1NMXSbwmIh70CW_rROrvwHSXRsxDLLEZu8/edit?usp=sharing)
And there you have it.
My operators roster is now beyond 42 and now totals to 46.
Perhaps another spark of inspiration will come in and I will be able to reach a roster of 50 viable operators?
Though I think any further additions would have to be added to the typical R6 Operators or maybe another R.O.S. Operator down the line?
Who knows.
Also... should I try to join Ubisoft?
Perhaps I could prove vital in setting up for a PvE Story Experience tie-in game so players can actually take the fight to the White Mask organization?
Thoughts anyone?
It has come to my attention that I accidentally put VOLK's profile link twice and accidentally did not put in VIOLETOV's link.
So here is VIOLETOV's link.
https://docs.google.com/document/d/1Bq1JlPx_ZMx8SpCP9FrICzQqiOoWvVVQf1vYshOeyU0/edit?usp=sharing: (https://docs.google.com/document/d/1Bq1JlPx_ZMx8SpCP9FrICzQqiOoWvVVQf1vYshOeyU0/edit?usp=sharing)
Sorry for that goof-up.
I don't know why it did this.
The time is now.
The final 8 of the 42 Roster of RamboBambiBamboBingoBongoBoiyo's Operator Proposals !
As mentioned previously, there was an adjustment made earlier where HAWKEYE was renamed to HUSH and moved to the Attacker's team while VERTIGO was swapped over to the Defender's team.
So now the team setup is arranged as follows -
We have come a long way through this past month.
Welp, I won't dawdle any further and I will get right to the point.
OPERATION // URBAN SPRAWL
United States of America
F.E.M.A. Urban Search-&-Rescue Task Force
ATTACKER
Matthew Lawrence
Callsign : "SEEKER"
https://docs.google.com/document/d/1aogvJ6u3fbdt5M8Ro-__FBqLihp_IQ-TfgwFw-gf02Y/edit?usp=sharing: (https://docs.google.com/document/d/1aogvJ6u3fbdt5M8Ro-__FBqLihp_IQ-TfgwFw-gf02Y/edit?usp=sharing)
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OPERATION // BLAZING SUN
Austria
E.K.O. Cobra
DEFENDER
Anton Weber
Callsign : "SUNBURST"
https://docs.google.com/document/d/1t7AxMgr6lWrD8tFp-hTnci_xwQLEtZvi0O36bffX1Sk/edit?usp=sharing: (https://docs.google.com/document/d/1t7AxMgr6lWrD8tFp-hTnci_xwQLEtZvi0O36bffX1Sk/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // VECTOR SHIELD
Turkey
P.Ö.H.
ATTACKER
Aslan Özçelik
Callsign : "SULTAN"
https://docs.google.com/document/d/14V7kgB0bJUXlfYcYTTM1dNT9Iws8lBc3mvNwfL6kbgI/edit?usp=sharing: (https://docs.google.com/document/d/14V7kgB0bJUXlfYcYTTM1dNT9Iws8lBc3mvNwfL6kbgI/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // SPINNING WALTZ
Estonia
K-Commando
DEFENDER
Aleksandra Koppel
Callsign : "VERTIGO"
https://docs.google.com/document/d/1VKSBCT2-mICdEC7d1gLt5fWGMHKx4fE81XCV_PVagbc/edit?usp=sharing: (https://docs.google.com/document/d/1VKSBCT2-mICdEC7d1gLt5fWGMHKx4fE81XCV_PVagbc/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // STRIKING HAMMER
Norway
F.S.K.
ATTACKER
Axel Kåre Johansson
Callsign : "THOR"
https://docs.google.com/document/d/1Ags6hDBpztK-1AUg1APBH7KnvYoqHPBn9gDCJZpvFLI/edit?usp=sharing: (https://docs.google.com/document/d/1Ags6hDBpztK-1AUg1APBH7KnvYoqHPBn9gDCJZpvFLI/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // KHARMIC JUSTICE
India
N.S.G.
DEFENDER
Rajesh Agarwal
Callsign : "VISHNU"
https://docs.google.com/document/d/121CLNIuRX8vQkF8YpLrDXfGhdY8gRvQkK3fvLOvSGyQ/edit?usp=sharing: (https://docs.google.com/document/d/121CLNIuRX8vQkF8YpLrDXfGhdY8gRvQkK3fvLOvSGyQ/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // VIOLET STORM
Bulgaria
С.О.Б.Т.
ATTACKER
Sofia Novotny
Callsign : "VIOLETOV"
https://docs.google.com/document/d/1Bq1JlPx_ZMx8SpCP9FrICzQqiOoWvVVQf1vYshOeyU0/edit?usp=sharing: (https://docs.google.com/document/d/1Bq1JlPx_ZMx8SpCP9FrICzQqiOoWvVVQf1vYshOeyU0/edit?usp=sharing)
--- --- --- --- --- ---
OPERATION // RAZOR EDGE
Ukraine
C.C.O.
DEFENDER
Andrei Kasparov
Callsign : "VOLK"
https://docs.google.com/document/d/1pGnoAUzhzrel0PhZmwX7bw3oLBzu6Z9hz3D-VvietGo/edit?usp=sharing: (https://docs.google.com/document/d/1pGnoAUzhzrel0PhZmwX7bw3oLBzu6Z9hz3D-VvietGo/edit?usp=sharing)
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And there you have it folks.
All 42 of the Operators I designed that have made it though the cutting room floor.
There were more I had made up that totaled the design count to just shy of 60 Operators, but many of them had to be scrapped because Ubisoft ended up making the Operator in question anyway.
Such as PANTHER who was going to be Sam Fisher. Or BALOR who used a camera launcher that fired directed lasers to destroy Defender utilities. When ZERO came out and was both Sam Fisher and BALOR, I had to scrap BALOR and then give PANTHER's ability to another Operator, whom I decided to be PHOENIX instead.
SPARTAN was a shield Operator that would be able to use his Riot Shield to plant on the ground as a massive deployable shield and to seal off doorways & breach holes to prevent roaming Defenders from regaining the objective so easily, but OSA's arrival had that be scrapped since she allowed for something similar in a more aggressive manner.
DAMASCUS too was another Operator that needed to be scrapped because of the arrival of AZAMI fulfilling that role in very much a similar manner.
Just to name a few on the cutting room floor.
Anyway, I hope you gamers enjoy my proposals. Perhaps more will be needed to be scrapped as Ubisoft adds more characters to Siege over time? Heck, my joke operator of YEET-BOI even made it into the game as ORYX.
@FcAc-No-Moe
I guess I should clarify.
My Xbox won't load to the main menu of the game and says that it is trying to connect with servers instead of just letting me play the single-player mode.
I'm not trying to access multiplayer.
As for my recommendation for Phantoms to be remastered as the multiplayer, I am talking about how Future Soldier and Phantoms had basically the same multiplayer.
So I would desire from a Future Soldier remaster would be to pool the multiplayer maps and cosmetics of Future Soldier and Phantoms into a single complete package.