

@alphashot22 They won't ever fix it cause they don't care enough to try its been 4 months or more since the major graphical artifacting bug came out and all they can say is IDK were working on it Also if your using direct X 12 in-game disable that game setting cause that crashes the game cause they didn't properly design Direct X 12 features either-.- seems like they just don't care about the game
@d-harley Def has a serious crash with it with Dx12 Why even add the option if they cant even properly design it right to even work without crashing? like what's the point? they need to stop charging money for the game and scamming people into buying it with its 50/50 bug chance until they actually FIX these fatal flaws like dx12 crashing or this graphical artification bug but I tried the fix you gave the ideal for and it def didn't work for me
as of 496.13 issues STILL EXISTS just started receiving it on my end right after updating my game started showing signs of it. I can't believe a company as respected as Ubisoft is screwing over its players like this with ABSOLUTELY no information about what this but what it could actually be or even when we could possible See a fix at all wasted money on this game Because I didn't know a SEROUS bug like this existed if I knew it did I never would have bought it def seems like this is a matter of when and not If. Its a great game don't get me wrong! its just a shame to see the developers not care enough to Focus on this major game-breaking issue when once you get it you pretty much screwed cause it will just keep getting worse till your game breaks entirely... Besides the same repair, they say works for everything So instead of fixing it they rather have us roll back (possibly brick are graphics card and possibly a security risk) Because their experienced developmental team cant solve the issue? It clearly has something to do with the way the game registered and reads the shader cache and a specific set of events happen And then it permanently breaks the game if you guys cant solve it Send it off to Nvidia and see if they can or get a second opinion something and stop leaving us in the dark... EDIT 10/14/2021 5:52 pm So at this point the game can't even last an hour without starting to artifact At this point the game should just be made free to play until you guys figure out how to fix it It went from Six hours till artifact to less than one which is absurd its obvious SOMETHING is corrupted and is triggered by some Sort of event and the UbiSoft launcher is incapable of detecting this corruption and it spreads like a virus infecting everything till the game graphically glitches out
Just bought the game about a week ago At version 496.13 The graphical artifacts have appeared This seriously should already be fixed otherwise the game is pointless to play if after every update to a Nividia graphics card the internal graphics are going to crash and bug out restarting does fix the game but only for a certain time I personally feel like when the game tries to load something specific it cant and then it starts causing multiple failures to load different textures causing multiple errors Verifying integrity cant detect the issue either which makes me believe the issue is an error that appears only when triggered a specific way it first started after jumping from season level 10- 17 when I completed multiple levels at once then again during tidal basin strong hold at the final boss in the arena and it started with the top portion of my screen then when loading out and rotating my camera it was even worse and i had to close the game and re open and now its fine but it will only be fine for a few hours then stop again a permanent fix REALLY needs to be fount for this...cause i the game is great over all!
Update: what if it's something to do with the game not transferring scenes properly and when trying to delete a specific meshing or background graphic it cant and corrupt's and then because it corrupts it then fails everything else? I know games like borderlands for the PC has VERY rare bug that people can get where it doesn't Delete its internal memory cache and causes the game to crash after so many map loads what if it's something similar? but related to loaded graphical textures?