

@squaretoshoot Thats how I feel, what is the point in keeping your guns when you have to redo everything else anyway? They seem to think everyone can sit and play for hours on end when in reality I expect most people just play an hour here or there when real life allows. Its such a shame because I was really enjoying the DLC until I realised my progress would be lost once I exit, even in a safehouse. Hopefully they will fix this in an update as it makes absolutely no sense.
@izi_ It can be a roguelite and let you keep mission progress as well as your weapons etc. (if done where this only happens if you exit the game in a safehouse). It wouldn't take anything away from those that want to complete it in one sitting whilst opening the dlc experience up to those of us with families who have to fit our gaming hobby around our priorities. For example, I mainly game once my kids are in bed but as they get older, that window between their bedtime and my bedtime has diminished significantly. I love the concept of this DLC, I just feel that they can accomodate the more casual gamers without significantly impacting the experience of the more hardcore gamers. Both player bases are equally valid and to just focus on one is detrimental. This is the same reason why I feel the main game should have different difficulty levels as the hardest at the moment seems geared towards players like myself (who used to be hardcore but now more casual with my gaming), meaning the hardcore crowd find it too easy.
@forcas1 I found that my goto weapon was actually a shotgun combined with melee takedowns. Once you have the health unlocks, and the melee takedown perks, you can just run around shotgunning everything in the head, and if it doesn't die then perform a melee takedown (combined with the takedown healing perk and the takedown from the front perk, this move is extremely powerful, allowing you to chain together successive takedowns and get healed at the same time). Also, get the health increase perks asap, they make a huge difference in survivability. I've completed it on the first two levels now (the second time only took 90 mins or so) so my methods may change as the mobs get more difficult.
Edit: Also, as you get more powerful you can choose to skip some of the locations if you don't need them and just go straight for the blade pieces. I chose to do the full map though as this maximised how much I could afford to improve my skills.
@hawkhench I have the same issue with Freeing Yara being stuck on 53/56. I've already reported it as a bug and they are investigating it. I have seen others having problems with the Ingenius challenge too and its a known bug. Not sure about the Treasure Hunter one.
@auriodk So, just curious, did you feel comfortable with women being kidnapped, drugged, implied they were [censored] etc in the earlier Far Cry games? Is it just killing them where you draw the line? I wouldn't even hit a man in real life, let alone a woman, I'm about as non violent as you can get. But in Far Cry 6 I don't even pay much attention to the gender of the bad guys, they are pixels that are needing to be eliminated to achieve a goal. I also chose to play as female Dani, simply because I find the stereotypical male hero so cliche, but then I find the hero complex towards women that a lot of men have pretty pathetic. Myself and my wife are equals, we have both pulled each other out of dark times and protected each other. I don't need a PC game to stoke my male ego or fulfil a hero complex, they are just a way to escape from the stresses of real life. I feel like people take games far too seriously these days ...
@animuslover Seems to me like you are all knowing, when in fact today I did 7 missions, only one was a gold star mission (i.e. important) and only that mission had any bearing on the percentage. The main (gold star) missions, checkpoints and bases seem to move the percentage, I've yet to observe any of the optional side stuff move it in any way. Ever considered that there is a cap on how much gunpowder you can get outside of the Bandidos missions? You are quick to assert that everyone else is incorrect, yet very few people seem to have any issue with the amount of gunpowder available. Just because a game mechanic doesn't suit your need to not carry out parts of the game you don't desire to do (such as Bandidos or chest hunts etc.) doesn't mean its a bug or poor RNG. If you choose to upgrade every weapon, then you will run out. That is the design choice of the game and one that makes sense. I did not notice an abundance of gunpowder until I had finished using it to upgrade, often causing the need to pick one upgrade over another. The system works as intended and makes sense with the gear upgrade system. For someone who claims to have platinumed the game, these should be obvious. I stand by my statement, there is no shortage of resources in the world if you use the methods that were designed as a means of obtaining said resources.
@tcarlisle2012 The game mode is incredibly fun once you get used to it and start improving your character. Its just frustrating not having the ability to save mission progress if you log out in a safe house. I'm absolutely fine with losing mission progress if I die.
This is a challenge for Moneda yet there is no option to reset FND bases. This means (as the challenge came out the day after the insurgency) I have no bases left to capture. If you are going to set challenges like this, then please give the option to reset the bases so we can capture them again. The only way this can be done now is to do the insurgency in the 24 hour period that the next will be released before the challenges refresh. This is really bad organisation and planning. At the very least, release the insurgency and the challenges at the same time rather than 24 hours apart.
@latrarian420 I accidentally triggered the secret ending too, after the credits it went back to the main menu and when I loaded back into the game it put my character at the location of my last autosave before getting in the boat I used to sail away. I've carried on from there and 40+hours later I have found no issues with continuing the main story quests.
@evermorenika I had the same thing happen with the roosters, I completed the challenge the first day I played the game but yesterday it was marked as incomplete. I just went back and did 3 fights on the easy setting and it marked the challenge as complete. It also still states that my game is 1% complete despite being on my third insurgency, and states only 54/56 of the main missions are complete (again despite completing them all).
@ubi-gizmo It only happened the first time, I'm now up to the last difficulty level without it happening again and I don't have any video footage of it happening. I imagine the save game is already overwritten now too.
@forcas1 I found that my goto weapon was actually a shotgun combined with melee takedowns. Once you have the health unlocks, and the melee takedown perks, you can just run around shotgunning everything in the head, and if it doesn't die then perform a melee takedown (combined with the takedown healing perk and the takedown from the front perk, this move is extremely powerful, allowing you to chain together successive takedowns and get healed at the same time). Also, get the health increase perks asap, they make a huge difference in survivability. I've completed it on the first two levels now (the second time only took 90 mins or so) so my methods may change as the mobs get more difficult.
Edit: Also, as you get more powerful you can choose to skip some of the locations if you don't need them and just go straight for the blade pieces. I chose to do the full map though as this maximised how much I could afford to improve my skills.
@brabro_ I imagine with the other game breaking bugs people keep finding, this is probably low on their list of priorities. I've not noticed it myself, but I only play at 50-60fps anyway so it probably less noticeable than with really high framerates. Hopefully they will get to sorting it as it makes no sense these days to limit fps to 30 on cutscenes.
@rizz768 This is a shame, the insanity one fits with the definition of insanity speech, but I was hoping the other two would do something different. It would be nice to have 3 DLC with a different playstyle/concept for each of them.
@m_hijazi Which platform is this? If its PC have you tried exiting Ubisoft Connect, restarting then reloading Ubisoft Connect? The download should continue from where it was and I've had this fix an issue like this in the past.
@evermorenika I had the same thing happen with the roosters, I completed the challenge the first day I played the game but yesterday it was marked as incomplete. I just went back and did 3 fights on the easy setting and it marked the challenge as complete. It also still states that my game is 1% complete despite being on my third insurgency, and states only 54/56 of the main missions are complete (again despite completing them all).
@tcarlisle2012 The game mode is incredibly fun once you get used to it and start improving your character. Its just frustrating not having the ability to save mission progress if you log out in a safe house. I'm absolutely fine with losing mission progress if I die.
@arut4n0s That is what is bothering me, normally I wouldn't have an issue just restarting a mission if it bugs (just blow myself up and go back to the autosave before the mission). However, in a game system where all progress is lost then a game breaking bug (even if just a random bug that could be fixed by a reload) is a lot bigger deal, especially when it is near end game for the DLC.
After completing everything up to Birthright (all other missions done and all weapons unlocked), I was fighting Citra only to have her despawn after losing 2 chunks of health. She is supposed to respawn but instead she hasn't and all exits to the zone are closed off still. If I exit the game, I lose hours of progress and all YouTube videos and walkthroughs say she is supposed to respawn again in the same zone until she is down to 2/5 health, then you move on to the next zone. This DLC showed so much promise but if I do lose all my progress except unlocks then I really don't think I'll bother as its not worth risking the hours I've put in just to have it bug again.
@izi_ It can be a roguelite and let you keep mission progress as well as your weapons etc. (if done where this only happens if you exit the game in a safehouse). It wouldn't take anything away from those that want to complete it in one sitting whilst opening the dlc experience up to those of us with families who have to fit our gaming hobby around our priorities. For example, I mainly game once my kids are in bed but as they get older, that window between their bedtime and my bedtime has diminished significantly. I love the concept of this DLC, I just feel that they can accomodate the more casual gamers without significantly impacting the experience of the more hardcore gamers. Both player bases are equally valid and to just focus on one is detrimental. This is the same reason why I feel the main game should have different difficulty levels as the hardest at the moment seems geared towards players like myself (who used to be hardcore but now more casual with my gaming), meaning the hardcore crowd find it too easy.