

@justjarnefeldt A well said post and very valid points. I would like to add a couple of points of feedback to the team.
I did make it to the extraction point twice, only to be shot to hell by turrets and drones and then chomped on by free roving zeds - so it wasn't so much an extraction zone as a kill-box. It also wouldn't let me use the zone to end the run, stating I didn't have sufficient packages without saying how many are required - I had two on my last run.
I also used some of my z-credits to buy an assault rifle which I promptly lost with that character when they died in the midst of what seemed to be a spawning horde of zeds - I'm not going to spend those credits on stuff other characters cannot use. I get that we need to build up our chances of making it but this was just painful which is a shame as it's very atmospheric and chaotic as hell.
I couldn't do public co-op as it really relies on headphones - as I play mostly at 04:00 to 09:00 I cannot use a mic due to the time of day and potentially waking my wife up - we also don't live in a big bungalow, with the bedroom being five metres from the living room.
That time limit definitely needs to go and stealth takedowns should be added back in, especially as melee even with a crowbar equipped, more often than not defaults to a pistol-whip instead.
Zeds don't seem attracted to noise other than compounds being defended by CK or Albion - traps don't attract them.
Finding a vehicle that works is a godsend and I get that they are vulnerable to damage but the Albion armoured trucks seem to be just as fragile - those at least should be pretty impervious.
Anyway - that was from a couple of hours this morning - I know photo mode isn't a major priority to you folks but please add a save option to these online modes with the option to enter photo mode during the replay - missing a lot of good picture options here.
@esolomon09 I wasn't aware that all in a team will die if one falls - definitely a bad move on implementing that and the health shouldn't stop you from pushing them or shooting your way out - it's already a mechanic for regular melee in some cases.
@meanelf Further to the above - I see it now shows that 8 packages are needed - this is not easy solo, not in 30 mins with large packs blocking key routes. I think proportional numbers of zombies in those packs according to team size, or a more lenient time limit would make this a lot less frustrating.
Melee seems to work better now, though it's still clunky (no pun intended)
Last observation - why have riot gas drones? Zombies aren't breathing, so the only ones inconvenienced are the player, especially as these are the dominant drone type which makes the multi-drone hack fairly pointless within a 30 minute timeframe. Please reconsider lengthening this and allowing us to select items from what we've bought.
Hello - firstly let me say I have loved playing the game, both campaign and single-player online with almost 300 hours clocked up and 1700 pictures taken in photo mode - it's a great game and a story that needed telling about how easily London and the UK could turn out like this with the choices it has made and continues to make - thank you.
I do however have an issue with the change in how season passes work. Both my wife and I have played all three Watch Dogs games, all Far Cry games from 2 onwards and have bought the season passes for those that had them. The WDL one though will not let me access Wrench, Aiden or Mina in campaign or online - I can play Bloodlines but that is all. I was informed that season pass content is not transferrable now between accounts linked to separate Ubisoft Connect accounts, even if they are both on the same console.
This is, I'm guessing, a new thing as it's never been a problem before. It means if I want to play the campaign with any of those characters, I'll need to wait until my wife has finished her playthrough to use her account. I know we can buy the characters for 1,500 WD credits each and a second season pass would be cheaper but I am not going to spend money for something I already should have. My point is, there are many gaming couples, even families out there who share a console and I think whomever put this idea into action didn't really think this through fully, especially as very few families will pay 4 times the season pass cost for content that previously was there for all to use. This may well turn them away from future Ubisoft games if this is the plan for future season pass content. I know we will be a lot more selective about which season passes we will buy in future if this is the case.
Hopefully you will reconsider this move.
Still managed to get a few pics from Legion of the Dead despite the difficulties
@meanelf By way of an update, I'm actually enjoying the Legion of the Dead even in this form - I also realise that being peeved at Clan Kelley or Albion guarding the extraction point is a bit silly, especially as the types working for those two organisations are unlikely to give a damn about anyone else.
@meanelf By way of an update, I'm actually enjoying the Legion of the Dead even in this form - I also realise that being peeved at Clan Kelley or Albion guarding the extraction point is a bit silly, especially as the types working for those two organisations are unlikely to give a damn about anyone else.
@salty-sifat I was originally on the pS4 but updated to PS5 and so I get the PS4 patch also - maybe it's something like that?
@yodz Noticed a few tweaks too which have removed the zombies sensitivity to your proximity and their ability to warp to the player, making it all more survivable Much appreciated!
@meanelf Further to the above - I see it now shows that 8 packages are needed - this is not easy solo, not in 30 mins with large packs blocking key routes. I think proportional numbers of zombies in those packs according to team size, or a more lenient time limit would make this a lot less frustrating.
Melee seems to work better now, though it's still clunky (no pun intended)
Last observation - why have riot gas drones? Zombies aren't breathing, so the only ones inconvenienced are the player, especially as these are the dominant drone type which makes the multi-drone hack fairly pointless within a 30 minute timeframe. Please reconsider lengthening this and allowing us to select items from what we've bought.
@esolomon09 I wasn't aware that all in a team will die if one falls - definitely a bad move on implementing that and the health shouldn't stop you from pushing them or shooting your way out - it's already a mechanic for regular melee in some cases.
@ubi-milky Thank you for the extra info.
Whilst I'm not a developer myself or have any experience with your game engine, this does sound more like an executive decision rather than a software related one - if some items can be shared between different accounts on the same machine, then all can.
To be clear, as ex-software support staff myself, I'm not having a go at you but at the decision makers who are requiring you to say this. I just hope Far Cry 6 doesn't have this level of short-sightedness.
Still managed to get a few pics from Legion of the Dead despite the difficulties
@justjarnefeldt A well said post and very valid points. I would like to add a couple of points of feedback to the team.
I did make it to the extraction point twice, only to be shot to hell by turrets and drones and then chomped on by free roving zeds - so it wasn't so much an extraction zone as a kill-box. It also wouldn't let me use the zone to end the run, stating I didn't have sufficient packages without saying how many are required - I had two on my last run.
I also used some of my z-credits to buy an assault rifle which I promptly lost with that character when they died in the midst of what seemed to be a spawning horde of zeds - I'm not going to spend those credits on stuff other characters cannot use. I get that we need to build up our chances of making it but this was just painful which is a shame as it's very atmospheric and chaotic as hell.
I couldn't do public co-op as it really relies on headphones - as I play mostly at 04:00 to 09:00 I cannot use a mic due to the time of day and potentially waking my wife up - we also don't live in a big bungalow, with the bedroom being five metres from the living room.
That time limit definitely needs to go and stealth takedowns should be added back in, especially as melee even with a crowbar equipped, more often than not defaults to a pistol-whip instead.
Zeds don't seem attracted to noise other than compounds being defended by CK or Albion - traps don't attract them.
Finding a vehicle that works is a godsend and I get that they are vulnerable to damage but the Albion armoured trucks seem to be just as fragile - those at least should be pretty impervious.
Anyway - that was from a couple of hours this morning - I know photo mode isn't a major priority to you folks but please add a save option to these online modes with the option to enter photo mode during the replay - missing a lot of good picture options here.
Hello - firstly let me say I have loved playing the game, both campaign and single-player online with almost 300 hours clocked up and 1700 pictures taken in photo mode - it's a great game and a story that needed telling about how easily London and the UK could turn out like this with the choices it has made and continues to make - thank you.
I do however have an issue with the change in how season passes work. Both my wife and I have played all three Watch Dogs games, all Far Cry games from 2 onwards and have bought the season passes for those that had them. The WDL one though will not let me access Wrench, Aiden or Mina in campaign or online - I can play Bloodlines but that is all. I was informed that season pass content is not transferrable now between accounts linked to separate Ubisoft Connect accounts, even if they are both on the same console.
This is, I'm guessing, a new thing as it's never been a problem before. It means if I want to play the campaign with any of those characters, I'll need to wait until my wife has finished her playthrough to use her account. I know we can buy the characters for 1,500 WD credits each and a second season pass would be cheaper but I am not going to spend money for something I already should have. My point is, there are many gaming couples, even families out there who share a console and I think whomever put this idea into action didn't really think this through fully, especially as very few families will pay 4 times the season pass cost for content that previously was there for all to use. This may well turn them away from future Ubisoft games if this is the plan for future season pass content. I know we will be a lot more selective about which season passes we will buy in future if this is the case.
Hopefully you will reconsider this move.