

Yes. agree with all of this.
The way they ask... Every time we report a bug, its like we are forced to prove our case with evidence as if we're on trial. Crazy.
And sometimes the video requests make no sense. Like, if there's an issue with an item and someone shares screenshots of their inventory... why do you need video of a static screen??? Or say you never got a letter in Eivor's mailbox, how am I supposed to make a video of a letter I never got?
I'm convinced now that their Bug department is just some poor guy or gal being punished in a closet, doing work that needs 50x the staff and resources. And the customer doing half the work is the only way anything has even the slightest chance of being addressed. Either that or its just some bureaucratic SOP for the support staff to tick all their checkboxes. Or maybe they are bots. Who knows?
Anyway, they don't really frequent the general discussions, so they will probably never see this.
I agree with everyone here. I had an easy time of it yesterday, but today was just frustrating. I almost rage quit. It was challenging for all the wrong reasons. There is no consistency with what happens and skill or ingenuity is not rewarded. And it did look stupid. Its more like, figure-out-how-to-cheese-the-game mode.
In the game world it feels unnatural. There are rules made by whom? A developer god, i guess. This mode is just boring frustration. Sorry.
Have you played it, or just watched the trailer? There was something about a meteor and some version of a magic Meteor-Valka. I honestly couldn't pay attention. They rationalized it somehow? It was somehow obscure and vapid and lengthy all at the same time. I had to put my head on the desk for it.
Put some hard enemy in front of me and let me do whatever i want to survive and beat him. That is challenge.
I wish for this SO MUCH. I don't know if I was spoiled by Odyssey's infinitely generating mercenary system, but this Mastery Challenge is like a slap in the face. It's like the devs who make this content do not have the skill to program in actual difficulty, so they handicap the player and exploit the existing erratic behavior instead.
lol Between this and the Mastery Challenge, I think its safe to say whoever decides what we do in this game doesn't actually play this game.
I am a pretty terrible photographer, but these are my favorites...
A quite spectacular wipe out.
I like this one because it reminds me of Ernie and Bert from Sesame Street. One so happy and the other so grumpy.
Not Eivor!
Just felt like sharing.
Turns out AC Valhalla is faithful to the creed after all: Nothing is true; everything is permitted. ️
Boooooo. Same. Now I remember why I stopped playing. It wouldn't be a UbiFestival without some neglectful oversight!
I am convinced the avenge quest incidence rate is controlled on their end and is deliberate. It is too much a of a coincidence that the huge drop off in finding the avenge quests with TU1.4.1 coincided with the REPEATED avenge connect challenge week after week, when it used to be occasional. That combined with the window kills and horse trampling challenges just makes me think they are trying to consume play time.
I idled for 10min to get a quest at Scottoh Farm when 1.4.1 dropped and realized how ludicrous it was. I go afk during the addon check, afk whenever I get an auto-completing Reda quests, afk to get an avenge quest. Is this really how the devs envisioned the game being played? absently? If I'm going to be sitting there NOT playing, I might as well not fire it up at all. And when I AM playing, I'm doing something unenjoyable like running over chickens with my horse?! That plus the "*NEW* difficulty settings" which cannot even perform its most basic function... Its too much. I have rage-quit games before, but this is the first time I disgust-quit a game.
@ahmadz2001 You aren't the only one who thinks so! Lots of ppl with vitriolic hate for a pile of rocks. I don't mind them, but I'm thinking it must be much easier on keyboard/mouse. Could you use keyboard and mouse instead?
I've also seen this... Haven't tried it myself, but maybe worth a go if your only other option is quitting!
@a-m-r Yes, 120 opals/week. And no, we're not meant to get everything Reda offers. Think of the 120 as the first free hit from a drug dealer. It's to ease you into microtransactions and get you hooked enough to spend real moolah. I might be wrong, but I don't think Reda will offer a full set of anything either.
lol This is low-key extortion. 🤭 You think, "well, I certainly wont have to suffer the pain of checking for addons, if I HAVE the addons!" so you buy the dlc.
Dear Stupid game,
I can tell you I have 0 addons. I use 1 platform. And I certainly will not be buying addons while you are still so very very broken. So stop checking.
Kind regards,
lemmie
@Ibervang
This has been around for almost 2 years. So as per Ubisoft, this is just how elks look when you're on a mushroom dream trip to a mystical realm. What a bold stylistic choice, Ubisoft. I mean, look at it. So majestic.
Tbh, it sounds like your biggest criticism is that you're tired of hearing about Norse gods rather than the rogue-lite game mode. Actually, I think the whole theme of Assassin's Creed and reliving historical figures' lives through the animus would be a fitting premise for a rogue-lite. Isn't that one of the reasons Desmond went in in the first place? To gain skills, experience, knowledge without the permanence of death?
I didn't play much of it, but agree that Forgotten Saga was surprisingly well-executed AND that the narrative justification was probably dumb as rocks. After watching the one for the mastery challenge and having my brain drip out my ears, I don't pay attention anymore. I feel secondhand embarrassment for the VAs who have to read those lines. Anyway, maybe my standards are low, but I'm happy to see Ubisoft put out ANY quality content, including Forgotten Saga, rather than churning out copy-paste fodder or un-playtested bugfests.
Its a long trip you don't see between those rivers. Eivor eats all the rations along the way. If I had a 16 hour flight, I might consume 6 rations too.
But I agree with you. Its annoying to see it empty and I would much prefer starting with rations. But I also think it is a deliberate decision. If not, you would have no reason to go ransacking those small settlements. They are trying to force you to spend time playing the river raids. Otherwise, there's no reason for the settlements' existence and no reason to have such long uneventful sailing between raids. Personally, I had Eivor eat berries and go crazy on the wildlife, then leave the crying baby Joms in the boat until all the bad guys are dead. Can't be bothered with this silly ration business.
Ubisoft has officially stated that there will not be New Game+. https://www.ubisoft.com/en-us/game/assassins-creed/valhalla/news-updates/6L7OFMqDHtuPYc2TGmRfOM
They know how much players want it and still decided against it. Sorry to say, but it would probably be best to move on. At least that's my takeaway. And in the future I'll be investing a lot less time/effort/money into their games. I honestly think they took advantage of stringing players along with NG+. False incentive to spend time and money accumulating opals and gear with the idea of building towards *something*.
I agree it was a great game and I really enjoyed it, but looking back, the most enjoyable parts for me were exploration and the main story, probably <60h. I regret spending so much time on Valhalla when there are so many great games out there.
I had this problem too. Very frequent and annoying. Always seemed to happen during combat. It started happening after an update earlier this year, can't remember which one. No problems before that. I tried various things like Alt+tab, but it would always happen again regardless. Ultimately, my workaround was to rearrange my displays in Windows Display Settings to be more diagonal to one another rather than adjacent.
I am done with valhalla and wouldn't play ng+, but I vote yes because I think its absolute garbage that they strung people along for so long without any real intention of implementing it.
*Traumatic flashbacks to Preston Garvey pestering me about settlers needing my help.*
I had some of the most memorable chaotic shootouts from those settlement attacks. Admittedly, its was mostly from all the settlers running around + friendly fire, but still. Pretty fun. There was also times, I just said, good luck with that, Preston. The interruption aspect of it is definitely a difficult hurdle to manage.
I very much like the idea of random attacks. Or any random events after the main quests. They absolutely need to implement more stuff like this if they're going to call them live service games. It'd also make me more invested in how much time/effort I spend on the settlement, and depending on story choices, who is alive and living there to defend it. It would be neat if, maybe after an attack, you could find out where the attacks are coming from. Then have the option to go wipe out the enemy encampment, kill the leader, and have a reprieve from attacks for awhile. Or alternatively, ignore and kill them as they come. I always wished I could do that in FO4.
But what I really want back is #1 procedurally generated boss/mercenary/zealot/whatevers and #2 conquest battles. It is absolutely insane to me that they would take this much fun away.
I find it very boring too! I'm trying out Ubisoft+ and first I tried Ghost Recon Wildlands. Jeez, it was so boring. A beautiful, vast, empty world filled with the same copy-paste elements over and over and over. The repetitive gameplay is only saved by co-op. I thought, I can't take this, I'm going back to Far Cry. And Far Cry 6 is practically the same thing! Huge empty world filled with the same repetitive elements. One time, I found a little house with a lady and one of those noisy blue urns on a table. I traveled less than 2 min and found the exact same house and lady with the exact same urn on the table. Most of the characters you meet are only fleshed out enough to act as poster children instead of being the complicated, quirky, fascinating people we met in the previous games. They're like, hey, this is my shtick and that's enough, right?
The lack of progression is disappointing as well. I remember getting new weapons and skills being a huge deal in previous games as far as what you could take on. In FC6 I can accomplish most tasks with the same little 2-star pistol I found in the beginning.
I was trying to make myself play FC6 through the Ubisoft+ trial. I just can't. Too big and boring. Though I'm glad I was able to try it without spending money on it. I switched to Blood Dragon.
Oh most definitely. Why, just the other day, I saw Eivor spear a guy through the mouth and face, not unlike stringing a sewing needle! Almost immediately, my delicate sensibilities went haywire. My womb began emanating an attack of the vapours. And I went into a feminine hysteria. Thank Odin these ladies are keeping the gore to a minimum, or us females would be swooning constantly!
So to continue, the enemies can be one hit away from dying along with having over a half of their stamina bar, and yet they ALWAYS get stunned not staggered and drop on their knee.
This sounds really weird. Maybe it is a bug? I've only ever seen them drop to their knee after the stamina bar is depleted. Though I haven't played the latest update. Is it possible you have some stun+ stats/effect on your weapon or armor?
I see this finisher most often with the weakest, most generic enemies. I would suggest decreasing the health instead of increasing it. The hit after the stagger must be strong enough to kill them. So you might have a better chance with heavy attacks immediately after the stagger. I think the more unique enemies have a specific finisher animation no matter what you do. Sorry I can't help more. Hope you figure it out!