

In Missions, Open World, DZ and Countdown.
(At least in Heroic/Legendary difficulty)
They need to "drop" flashbangs/teargas grenades and EMP us, before they come out of the helicopters.
It's a smart tactic for them to use.
Yes it's a cool thing to see, but we just wait for them at the bottom of the rope and kill them in seconds.
Sometimes they all get killed while still on the rope.
We just need to get the status effects applied to us within a certain range of the helicopter(s).
And within that radius we can't avoid the "blast"
Outside of it we have the option to roll out of the radius.
(This should be a thing in all difficulties, but i can understand that this makes things harder so from at least Heroic)
As the title says its locked behind the Invasion stuff.
I'm willing to do it this once to "unlock the Legendary difficulty".
But I'm not gonna do that every week.
I want to play this Legendary whenever I want!!!
And not first do 3 missions and a stronghold on Heroic to unlock it (every week).
Keep that stuff for Story till Heroic Mode!!!
@TK105
I don't give a hoot about that glitch.
Summit is boring as can be on its own, let alone farming the same floor over and over.
It's a game that has no tournements in it.
No one is making money of of it besides Ubisoft.
And youtubers (that make the same useless build video's time after time to stay "relevant") than.
It's not important enough to do rollbacks.
It's not important enough to ban people for it.
And if they do, (new) players that have done this will probably leave again.
(Not that i would care, but Ubisoft will.
Because that means they will have less (potential) season pass buyers).
If people want to have faster level 20 on all their gear let them.
(For those who do, don't complain afterwards that you have nothing to do in the game).
It's as simple as that.
You as a Normal mode player that don't do anything else than missions, why do you care so much?
You don't need it, no one has the upperhand on you by doing it.
Why do you care so much?
Just an envious little girl I guess
@nugster
The amount of times others and I have suggested this here and they didn't do s#/t with it.
I even gave suggestions for boss battles.
- Wolfpack of Warhounds in DARPA Labs
(Alpha,Beta,Charlie,Delta,Epsilon)
- 4 Heavy/Chunga Rogue Agents in Pentagon (that use those Oversized Skills you see behind the Windows in DARPA Labs.
Anyway here is my thumbs up lol.
@dust-demon I like that Hunter chest piece in Scheaffer's mission.
It has an Axe with 5 SHD watches around the grip.
What I'm trying to do is probably not gonna work but here it goes lol.
__
l l____________,
l l--------------------(
l l---------------------)
l l___________ (
l l
(O)
(O)
l l
(O)
(O)
(O)
l__l
Kinda worked out hahaha
I went for option 3.
Although I am FOR better survivability on DPS builds.
And more power/usefulness for Tank builds.
(So that more people will have more options in Legendaries instead of the easy skill build option all the time)
This gearset is not the right solution.
This is a simple kill 2 birds with 1 stone build.
It should be:
A Tank build with a little more power.
Or
A DPS build with a little more survivability.
Not Full Tank + Full DPS in 1 build.
This is a gearset for weak minded players that always stand in the open and normally die because of it.
It's basically the ultimate Tank+DPS build for the always skill build users.
The ones that either:
Always sit in cover and let the skills do everything for them.
Or
Never use cover with DPS and die the whole time
(and be surprised why they die as well)
but yeah that is the majority of the player base...
And ofcourse they don't want it nerfed, 100% understandable!!
They can finally do the harder content as if it's normal/hard mode.
And the hardest content as if it's heroic mode.
But to be absolutely fair (for everyone).
People should practice to get better and upgrade themselfs towards a better player, that can conquer the harder content.
And not get "better" because they have a Tank build that does more damage (100%) then intimidate (35%) and 2× PERFECT glass cannon (30%) together.
Without the need of bonus armor/stacks and 50% incoming damage.
Their downside is they have to use a laser pointer that immediately pulses enemies that they aim at.
I recommend everyone that voted option 1 (or just everyone !even if you dont like it!) to have fun with it and farm/play the hardest content while it's still OP, because it will get nerfed.
It doesn't matter if the majority thinks it doesn't need nerfs.
When they see that everyone uses the same 1 build only, they will nerf it anyway.
Also (i sort of mentioned it already), It makes the couple of good talents useless.
Why use Glass Cannon (25% all dmg) on top of the 50% dmg (4th talent).
If the chest piece gives (50% dmg) on top of the 50% dmg...?
(Without 50% incoming dmg!!!)
Or intimidate (35% dmg) HB chest does 15% more.
+ no NEED to be close up to activate.
And no NEED to have bonus armor (you get it, just because).
Again enjoy the gearset while it's OP people, I'm gonna!!
First of all a Big massive Thank You!! to any developer that is helping creating these Legendaries!!!
Let's go!!!
I really wonder what the boss battles are gonna be like!!
What do you guys think the boss battles are gonna be?
(Assuming it's Tidal Basin and National Zoo only)
Me
Tidal Basin:
It can be many things as it's a really big open area.
- Could be a helicopter like in Div1 circling around shooting at us.
- Or (and I hope this is not happening) those big quadcopters again like in Roosevelt but after a certain amount of damage they hide like the one in The Pentagon mission does.
- Just a Squad (multiple bosses).
4 or 5 White Tusk/Hunters/Rogue agents
(It's the easy way, but I wouldnt mind)
- I hope for multiple Mobile Tanks + Controller's.
1 Sniper, 1 Mini Gun, 1 Grenade launcher, 1 Flame thrower.
All have Disrupt resistance until you destroy a forcefield or something.
Or we are all disrupted the whole time unless we have disrupt resistance.
Manning National Zoo
- Wolfpack of Warhounds as it is a Zoo, but I rather see that happening in Legendary D.A.R.P.A.
- Multiple Heavies
(The Gorilla, Rhino, Elephant, Bear)
- What I hope is multiple boss waves
Wave 1: The Piranha school
5 Drone Controller's with each 3 drones
(All drones have EMP resistance)
Wave 2: The Eagle family
2 Quadcopters and a couple little drones that can only be damage when the big drones are disrupted.
Wave 3: The Snake pit
4 Snipers with different bullets
Shock bullets (paralyzing venom)
Fire bullets (poison)
Explosive bullets (artery bite)
Disorient/blind bullets (venom)
Wave 4: The Wolfpack
Warhounds
Or if that's not possible
The Predator Squad
Quadcopter (Philippine Eagle)
Heavy (Polar Bear)
Sniper (Tiger Snake)
Grenadier (Archerfish)
WarHound (Manned Wolf)
All at once
What do you agents think is gonna happen as boss fights?
@a_nikko
It is way too much indeed.
I do think with SHD points it will be too easy tho.
They should lower the amount to 1 per upgrade.
So from lvl 10 till lvl 20 you only need 10 components.︎ 30 for the 3 normal weapons
︎ 60 for the 6 gear pieces
︎ 20 for the 2 skills
︎ 10 for the Specialization weapon
That's 120 instead of 545 components.
And actually 90 per build (gear and guns)
Still a lot but it would be do-able.
In my opinion it should also be per item.
For example:
If you make 1 Eagle Bearer lvl 20.
All your Eagle Bearer's will be lvl 20.
I myself like the G36, Super 90 and the UMP.
And my favourite build is Hunters Fury
And I have them on all my Characters but to level them all up is a big NO.
Not even gonna bother to do it...1 is enough.
@Infl3xible
Loot that didn't get picked up should transfer to the stash.
In that Grants section between the DZ loot and DZ credits.
(Also for delta errors and/or Blue screens)
@As1r0nimo
100% agreed on secret chestsSs indeed!!
Multiple chests this time!!
Ever since I bought 500 Premium credits on Div1, (so i could buy the LMB outfit when its on sale).
I can't play it anymore...
Yesterday I saw a post that we can get classified Reclaimer again with the global event stuff, so I thought 'let's give it one more try'.
But nope, I don't even make it till the Character lobby.
Player support tells me to do a whole list of things that doesn't work.
Did something with my Database twice that takes hours when you do this, didn't work either...
Then you tell me to contact PlayStation, who told me the same thing (that's the second time I did all in the trouble shooting list).
After it didn't work again, they referred me back to you.
You just keep sending me back to eachother.
I guess my Watch shines brightly red now, I'm done.
@Oatiecrumble
Or a Manhunt season/apperal event with Skill Vanity's.
As some skills don't even have one (and others only 1 & some even only for a specific version)
Nah, they should keep it how it is now.
They should've kept the Div1 gameplay + the obvious improvements of what we have now.
- Shooting (recoil wise, for console at least)
- Turret(/drone) aiming (if they aren't fixated to 1 enemy)
- Moving around (running feels worse tho)
- Gold gear (brand bonus) especially for kneepads.
- Open world (but that has to do with time I guess)
- More talents for chests/bags (even tho the rest have no talents, + Brandset bonuses compensate for it)
But
- Healing is trash now.
- Tanking isn't great either.
- Crusader Shield (and the other mods) should be a gearset bonus (Like D3FNC).
- All talents have downsides like they're Glass Cannon.
- Signature weapons instead of Links...meh.
- Signature weapons in general, also meh.
- Weapon mods are not great.
- No Damge to Elites anymore.
- Protection from Elites, but you rarely see one (even in Legendaries its 2 or 3 per room/wave).
- Only 5 Legendary missions.
- Introducing Skill vanity mods, but not all skills have a mod to put in. (And there is only 1 per skill + for a specific skill (Flame turret)).
- Too expensive Optimization prices, even after they made it cheaper.
- No credits share, so if you make a new character you "have" to put lvl 40 trash in your stash, take it out with the new character and sell it so you can normally buy some things.
- Low credit mission rewards even at lvl 40 (5K I think).
Maybe in Div3 they could just make it like Div1 with the 6 positive things I listed, then we would have a perfect Division game.
@I3eardd
Plus the healing in Div2 is too trash to survive situations like that.
So yeah not thought through...
@vm4M9Tz4pB
No thank you
Only played that to unlock that one Hunter Mask where you had to kill 5 Hunters in Underground, Survival & Resistance.
And now that i think of it, I can already guarantee you after a certain level you get spammed by (Legendary) Drone Controllers.
Or 4 grenade launcher guys
Or a couple Warhounds that run into your cover, sandwich'ing you between the hounds and the other NPC's.
Not thought through at all...
@Imagine_Brata
Alright iron Urkel, I'll buy it right now...
What is wrong about primarily playing something because of fun
PvP in Div2 isn't fun, and not rewarding so it's a double no at the moment.
They are taking Raid Exotics into the DZ as well, so Conflict can use some love as well.
It's an old game anyways.
None, literally none of these make a difference whether you are able to beat a certain difficulty or not
Exactly, it doesn't make a difference, so why not?
Aaaand solo players that don't want to go into the DZ? Or PvE players that don't want to PvP?
I'm not talking about the DZ, and PvE has more than enough things to get better/faster rewards.
Legendaries, targeted loot, directives, different modes
Oh now that's where you are coming from. You want to give "PvP players" aka online bullies new victims to gank
Well I just mentioned it because it's true right?
Let them have something as well, at least in Conflict you'll know there's gonna be PvP.
But come on Nox your whole reaction screams "I really wanna say, people will shoot me in the back again".
As you also mentioned "people that don't want to go into the DZ".
And like I said there are rewards to gain so it will also be (more) likely that you come across other "normally PvE players" that want some rewards.
And actually have some fun in there.
But let's only focus on the negative right...
To put it a little exaggerated one could even say that you're coming from the perspective of "a PvP player that wants nothing else than PvP".
Well you're right, I did use the perspective of a PvP player.
Trying to figure out from their perspective "how to get people to play it (more often), even tho they will get annihilated if they come across us".
And for me personally as a PvE player it's indeed "special" rewards.
Why would any PvE player go into Conflict right now?
There is no reason at all, but really AT ALL.
So why not these special rewards...
Hum, now explain to me: how is forcing players into a game mode you want to endorse so bullies can easily gank, kill, backstab, and annoy them.... how is removing special rewards for special PvE activities while at the same time adding special rewards for special PvP activities
Forcing... always that overreacting "forcing".
People can still use the normal RNG way.
And Targeted loot, for more chances...
The only thing I know that is forced in this game is:
Doing the Invasion to unlock Legendary Tidal.
They're gonna put the Raid Exotics in the DZ, so it ain't even "special" anymore.
So give Conflict some love too, i say.
not a "me me me mentality"
- Conflict is not rewarding at all,
- I want it to be rewarding like everything else
- Yes I want it even more rewarding, because most players wouldn't play it.
Is that a me me me mentality?
It seems more like you dont want Conflict to be rewarding like the rest?
In other post you do defend better rewards for harder content (Legendary).
Fighting players is even harder and more stressful.
So why not defend this?
Gank, backstab, annoy them...
Screams DZ again
It's Conflict, 100% PvP, you know that it's gonna be PvP.
There will be no, "I'm PvE'ing in a PvEvP zone, so im not gonna expect people shooting me in the back" in there.
People will know that it's go time, and the people in there will want to have kills as well.
Matches don't last long anyway, so if you get trolled by a random teammate report, block and move on to the next match.
So you should be able to suggest a reward system that equally works for PvE and PvP activities.
Killing a Rogue Npc grants 1 SHD Watch
Done
I'm not saying PvE rewards are unfair, I'm saying PvP isn't rewarding at all.
And as PvE players wouldn't set foot in there, it should have better rewards.
So it's more crowded (filled with lots of PvE players) so you don't only come across full on PvP players.
And don't try to sell us your idea with phrases like "become fresh meat for PvP veterans/cheaters/group-gankers" – this will never ever work.
And again the only reason I said "Fresh Meat" is because however you look at it, that will be a fact.
It was just a +1 for the PvP players, that we have to live with.
and I'd personally reeeeeally try to avoid to further add to the already convoluted system of currencies, materials, vendors, and reward tracks. This will make things only overly complicated and not fun at all
1 PvP kill = 1 Credit
Not complicated
They could even make a fast travel location like the Summit, where all the Vendors are to make it less complicated.
Like one of the streets in Conflict, or one of the non accessible streets in Conflict.
When you fast travel there, you get "tips" on how to get Credits.
1 line:
"Kill Players to gain Credits for the Vendors"
Put a Conflict Npc in there as well, so you can start it from there and respawn in there after each match.
Put the Npc behind a counter that has lights and music playing and everyone knows where to go to start a match.
Adding even more vendors and yet another currency does not at all sound appealing to me.
It does to me, for Conflict at least.
There is no reason to play Conflict right now.
The rewards are trash, from the caches at least.
Don't know what you get by leveling up tho, as I only played 2 matches.
But there is also not a reward track list where you can see what you get at certain levels (like Manhunt seasons).
After all this is a game about looting, not a shopping simulator.
True, but its an old game
And for an old game I've seen plenty of complaints about the 13% PfE Mods, Raid Exotics, DZ items.
That people can't get them for different reasons.
This will also help:
- New players that can't do the New York runs effectively (yet).
- Solo players that can't or don't want to raid.
- It gives PvP players "Fresh Meat"
And why should only pvp grant access to those new vendors?
Because as I already said:
There is no reason to play Conflict, unless "you just like to PvP".
Its not rewarding at all, and therefore not interesting for PvE players to even consider it (to at least get the rewards they want/need)
And also because its harder to gain the credits.
It's harder to kill real players, than Npc's that are predictable after you play the game for a week.
(But if this would be a thing, it wouldn't be that hard as Conflict will be filled with other PvE players that also want these rewards.
I also understand that there are still PvE players that just don't wanna do PvP at all, not even for the rewards.
But what about the PvE players like me, that don't play Conflict because its not rewarding?
Can't we have something like this in Conflict so it is at least more interesting to play it?
Sorry to say that, but this idea is surely not at all thought through
It is thought through, you are just a PvE player that want nothing else than PvE.
So like most PvE players you react with the "me me me mentality" instead of "Oh that would be nice for the players that don't play Conflict because it isn't rewarding right now".
Let me make it clear tho, I myself am not a PvP player at all.
(I think you can look it up on a Div2 app, same name as here)
Because I have 1st class potato aim.
I just want a reason to make it interesting for me, and players like me to play it & also get better at it.
Multiple Vendors where you can buy actual good stuff.
- Each Vendor sells different items
- The Credits can be SHD Watches
- Kills in Conflict reward players with SHD Watches
- 1 SHD Watch Per kill
- The more rare an item is, the more Watches you'll need
1 Vendor that sells:
- All the Gear Mods
- All the Skill Mods
(All of these Mods are maxed rolled)
Example:
The 13% Protection from Elites Mod
This one is very rare, and should be 250 SHD Watches a piece.
And the Decoy Health (or Duration) mod
Is not rare at all, should be 10 SHD Watches a piece.
-------------------------------------------------------------------------------
• 1 Vendor that sells:
- The Raid Exotics
- (Maybe even All the Exotics)
- Exotic Components (10 pack)
- Every Yaahl gear piece
- The System Corruption (SC) set
- DZ Named items
All of these items should start from 25 till 250.
1 Yaahl piece (or SC) = 25 SHD Watches
10 Exotic components = 50 SHD Watches
DZ item = 50 SHD Watches
Raid Exotics = 250 SHD Watches
-------------------------------------------------------------------------------
• 1 Vendor that sells:
- All the Gear Brand Crafting Materials
10 pieces each purchase
Or an option to buy 10, 50 or 100
10 pieces = 1 SHD Watch
50 pieces = 5 SHD Watches
100 pieces = 10 SHD Watches
-------------------------------------------------------------------------------
• 1 Vendor that sells:
- 10 Gear Weave
- 10 Weapon Alloy
- 1K Protective Fabric
- 1K Receiver Components
10 Gear Weave/Weapon Alloy = 1 SHD Watch
1K Protective Fabric/Receiver Components = 10 SHD Watches
Yeah the PC version has Hackers, but they are in any PC game...
But that doesn't mean the real Gamers should have nothing to gain from PvP in Div2.