

route no longer shown upon mouse-over
only when entering the route details
please bring this back, it was a very useful feature
changed the key, does not work
tried in echo burning scenario, does not work
tried in a new sandbox game, does not work
rotate camera right key works fine
rotating via mouse works fine
as i understand it, the residences in the overlapping areas will be counted twice
but having to rebuild my entire arctic...
maybe change from radius to street range? that would 100% conform to previous behavior where a house with access to multiple post offices didn't get any further bonus (at least for the arctic, it's a different building than in the rest of the world anyhow -- remember that, unlike in the other regions, this is actually NEEDED by technicians)
to reproduce:
p.s. would be nice to have a sub-tab for arctic lodge items (like there is for town hall, trade union, etc.)
cannot see all tourist hotspot needs at a glance (so a scrollbar is shown)
despite requiring more space, the tourist info ui is shorter than usual (compare to artisans/engineers)
even the standard height will probably not be sufficient, but at least better than current
finally, since the ui has different heights anyway, just make it longer until all needs are shown at once
(conversely, searching for "replaced input" works fine)
@ubi-karl
yes, this happens always
this is a very old bug, i remember encountering it on v9
should be under materials:
@kopig
didn't consider tractor barns
that's a good point
@ubisushivamp
how can i show it's MISSING?!
it's not there, thus it can't be shown...
@Ubi-Froggard
i can access the original zippyshare link fine
but hopefully this one will work for you
https://gofile.io/d/mtBNRd: (https://gofile.io/d/mtBNRd)
c.f. highlight for hacienda farms and distilleries
can only be found under the "old world" tab
there ARE cattle farms in the nw (always have been, this is not a new product/building)
c.f. bricks -- shown in both ow and nw
post office and investor residences overlaying each other:
happens also with town hall:
@Ubi-Froggard
as you can see in the original post:
savegame: https://www23.zippyshare.com/v/i0fLvsGo/file.html: (https://www23.zippyshare.com/v/i0fLvsGo/file.html)
i have played for hundreds of hours using those exact software & hardware settings with no such problems, so this is most likely a new bug introduced in gu16.1
i SUSPECT this might be a consequence of multi-move (i.e. something just SEEMS to have been moved properly, but when you delete it...)
@Mevelios
the original idea was actually to convince them to ADD fertilizer usage
guess that kind of got sidetracked
@Gnk9
that's rather weak
can't really compare "carrying things" to the productivity boost tractors grant on regular plant-based farms
(but maybe we shouldn't be convincing ubisoft to remove tractors from apiaries
@Gnk9
yeah i get the not using fertilizer, but then why DO tractors boost productivity (bees don't really eat tractors either)?