

@fred_p
Don't worry its not just you... THey were designed to cheat, and not follow the rules of combat...
Cheese it like the dude who responded to you suggested... Only way to beat them... It's stupid, and garbage, but.. what do you expect from a rushed pile of a game..
@morganfreeman_3
Pretty much what I was thinking...
This entire game feels like a rushed pile of dog crap..
They even had the mechanic you suggested in Odyssey...
Then again your suggestion of nearby settlements, and military camps sending aid if it takes too long would add too much complicated mechanics for the typical brain dead individual.
Game developers like to pretend gamers are absolutely [censored], so they can get away with cheesing and half [censored] their games.
Not sure where to post bugs specifically.. (I think this is a bug? otherwise a hilarious quest..) Pretty sure its a bug though because these are randomly generated.
But I just got a contract for 5 Opals to kill someone, because so and so lost a bet in dice because he's not as good at dice as he thinks.
Turns out.. The target is one of the straw dummies in my Settlement Ravensthorpe... XD
Yea I guess he is horrible at dice...
I want to first say, that the idea of World Events is very good. Far cry better than Odyssey's "spam a ton of RNG side quests that mean nothing" at the player.
The reasoning for World Events was sound. To break away from the typical "side quests" that games had, and allow you to stumble upon and enjoy a more story driven situation, one which would allow for a more intricate story and hopefully one that was more immersive than "go fetch or kill this gg".
Good idea.. horrible execution..
What we got instead was your run of the mill side quests, which not only felt cheap and short, but frustrating at times, as you're expected to stumble through them with nearly zero guidance and no icons.
--------------
Most of them are insanely easy though, and short.. and the answer is just 2 steps to the left, and talk to another NPC, do the 1 little thing they request, and done..
Some of them give almost no guidance, and you have to stumble your way through it (like the gas house world event). All you're told is the father won't shower, and the house is a gas trap.. That's it.. I've done everything I can think of. I've burned away all the gas with torches.. There's no NPC inside. I've looted everything inside. I can't read the note due to the gas, and it returns so quickly after burning it all away.. No idea [censored] to do...
-------------------------
I think for the next Assassins Creed (You know there will be one). Ubisoft needs to focus more on Witcher 3 style of quests, as they generally are extremely good at both world building, and being their own mini stories in many cases. Exactly what Ubisoft said World Events were supposed to be. (Yes there are alot of side quests in Witcher 3 that were also fetch quests or small quests, but that's besides the point).
An example is one of the quests which results in Geralt going to a haunted mansion. The quest see's the player going onto the haunted grounds, finding a way in, and learning of the history of the mansion, and the ghoul or ghost which now haunts it. This side quest results in you going around adn talking to a few NPCs prior to going to the mansion, and once inside, going through a small maze of finding your way through it, to eventually dealing with the haunt.
The quest was a mini story, much like the World Events were supposed to be. It told me intricate information of the grounds the mansion is on, the mansion itself, and the tragic story of the family which lived there. It allowed me to get more immersed with the world, and situation itself, both with the quest, and geralts plight as a Witcher.
This is really how I thought World Events were supposed to be, World building, character building, and immersive.
----------------------------
There are problems with them right now though that I think need to be fixed.
1) You can't talk to the NPCs again. This is a problem I have with the gas house. I talked to the boy, then something came up and I had to leave it for a few hours. Come back, and I can't talk to anybody.. Might be why I'm struggling with it, as I forgot something important, but.. no way to really move on and its not worht the time and effort.
2) This isn't a problem with the World Events themselves, but sometimes the audio breaks, or skips. (Playing on the PS4). This can, and has for me, caused me to miss crucial information. Such as the Nudist camp, talking to the initial NPC which tells you where they stashed the clothes. The part where she is supposed to tell me, didn't trigger properly, there was no audio, and it quickly skipped that portion of it.
Both of these quests I had look up online how to complete, because in both situations I was not given the information I needed, and had to get pulled out of the game to look something up, which should never happen.
Again, I don't care about not having Icons. (I'm an old school gamer, who prefers no icons), but you need to have something there to allow a player to get the information again if need be.
@ohhquinnfx
Box won't appear for me either, and I haven't bugged on the quest yet.. took it, talked to the lady.. no box..
@dlmthree
You got Antlers? What's your secret? lol...
I've killed like 100 deer (ones with antlers), I haven't got a single antler...
Normally love dice games, and card games, devs throw into their games. They are usually very enjoyable, and quite honestly this one WAS enjoyable at the start.. Until you get to England, and it seems like every single AI that plays it gets a +5 to dice roll modifier...
Every single person I played their dice nearly always match what they need perfectly, while nearly always getting 3+ hands with all 3 having Favor on them as well. I can barely get anything out. It's a lose/lose no matter what I do.
If I go offensive and focus on attack/defense and using whatever favor dice I get for that, I lose. Because the AI will always perfectly roll whatever the hell it needs to block the vast majority of my damage while stealing all my favor and spamming 5 damage at me nearly every other turn.
If I go full defensive, stacking favor, and shields/armor, they just roll whatever attack damage they need to get passed whatever I rolled, while stealing all my favor, while stacking absurd amounts of it...
If I try to play into their game it semi works.. Stack hands and favor as much as possible while going full defensive when I can to spam 5 damage at them.. has ALMOST made me win a few times, but again.. luck will just tell me to go F myself eventually and suddenly I won't roll anything I need, or can use against whatever the AI is throwing at me, and the game just decides it wants the game to be over...
Literally had a 2 hour dice game with the AI outplaying it on every level I could possibly outplay it on, and it still just decides "you know what.. this has gone on long enough... You're going to lose now. Thanks for playing"... I had stacked up life, kept countering and getting back my life with the favors and dealing damage to it, and despite outnumbering its life and favor 2 to 1 or more.. I lost.. because it decided to just roll me snake eyes for 6 turns in a row with nothing blocking or doing anything worthwhile while it stole all my favors, and blocked all the damage, or I just got no hands to steal favors and all the dice I Rolled were perfectly countered every time...
Garbage [censored] programming. Nobody can convince me this isn't hardcore rigged in favor of the AI
@wekerle1987
It's not feasable or believable, that it will consistantly roll exactly what it needs every time.. there's a few hands where you feel like you're doing good, or even a game where things are going your way, then suddenly the AI gets perfect rolsl 3 4, even 5 times in a row while you're given nothing in a straight shot.
It almost always goes in that pattern.
@wekerle1987
It's not feasable or believable, that it will consistantly roll exactly what it needs every time.. there's a few hands where you feel like you're doing good, or even a game where things are going your way, then suddenly the AI gets perfect rolsl 3 4, even 5 times in a row while you're given nothing in a straight shot.
It almost always goes in that pattern.
@morganfreeman_3
Pretty much what I was thinking...
This entire game feels like a rushed pile of dog crap..
They even had the mechanic you suggested in Odyssey...
Then again your suggestion of nearby settlements, and military camps sending aid if it takes too long would add too much complicated mechanics for the typical brain dead individual.
Game developers like to pretend gamers are absolutely [censored], so they can get away with cheesing and half [censored] their games.
@max-mumford96
Cool story.
And that's all it is.
@fred_p
Don't worry its not just you... THey were designed to cheat, and not follow the rules of combat...
Cheese it like the dude who responded to you suggested... Only way to beat them... It's stupid, and garbage, but.. what do you expect from a rushed pile of a game..
@dlmthree
Just to let you know "Junk" Items can be sold no problem.
It's the "Trade Goods" you need to keep. So feel free to let the game auto sell all your junk. It won't sell Trade Goods, keep those.
This is the first game where I honestly feel like the situation and story is extremely forced... like they tried to slam a square peg into a round hole, and just kept swinging a sledgehammer until it sorta fit..
To make my argument more sound, every Assassins Creed up to Black Flag felt like a legitimate situation. Even Black Flag while it had pirates, open sea raids on ships, etc. the switch between going gung ho and sneaking was fluid, and believable. Having to sneak around the forts, and blend into towns because you were a pirate, felt immersive.
I then took a break from AC to be honest, and I picked it up again in Odyessey. Again, it felt fluid. There were times to go full on Gladiator, and times to sneak and be an assassin. The situations, and moments it happened made sense, and felt immersive. Both story wise, and situational.
-------------------
Valhalla does not.
I'm given the option to "raid" stuff... But its pretty pointless except the very few Monestaries we're given as targets. I don't feel like a Viking at all.. I feel like a dude who has some friends who like to burn up some huts now and again, and steal from churches, but otherwise they're pretty chill...
My character is pretty chill too, Viking Invader who loves battle, and glory, and oh wait, look! another English peasant to help! well we can't just sit idly by why another English peasant has some pointlessly petty problem I could take care of!
facepalm
Attacking the generally small and utterly pointless "military" encampments is best done solo anyway, as there are so few soldiers, and generally going on foot is faster and easier anyway when you're playing "gotta catch em all" with the colored dots on the map.
Unlike Odyssey where I felt like a Gladiator/Assassin recruit, and in Black Flag I felt like a pirate doing his thing in the Caribbean, I don't in Valhalla. Nothing fits right, or feels right.
----------------------------
Then you got the oddity restrictions.. You can't kill civilians.. Even during raids... you wot m8?
They just cheat non stop.
Fighting them starts off alright each time.. But by the time you get them to about 50% health give or take, they start spamming non stop "special" attacks (Not the unblockables), but stuff like smoke screens, and CC stuff..
Then about 45% or lower on HP, they start spamming non stop unblockable attacks...
To make matters worse, they just spam attack you if you're in melee range, so its unblockable attack spam every .5 seconds. You can't do jack to stop it...
To add insult to injury if you try to back off with a bow, they'll just instantly throw up a shield mid strike, then spam you with heat seeking ICBMs and napalm nukes..
No, I'm not under leveled.. I'm lvl 95 in a lvl 20 area fighting a lvl 30ish Zealot...
They just spam non stop unblockables when they get low on HP...
Yes its beatable.. No its not fun, and its just garbage to be thrown that..
Also.. Why do they get to ignore my attacks? They spam Red attacks (unblockables) chained with MAYBE a yellow blockable, but rarely... Then you go in land 2 strikes, start a combo, and they INSTANTLY switch into a red unblockable and continue spamming more attacks...
/facedesk
Not sure where to post bugs specifically.. (I think this is a bug? otherwise a hilarious quest..) Pretty sure its a bug though because these are randomly generated.
But I just got a contract for 5 Opals to kill someone, because so and so lost a bet in dice because he's not as good at dice as he thinks.
Turns out.. The target is one of the straw dummies in my Settlement Ravensthorpe... XD
Yea I guess he is horrible at dice...
@ohhquinnfx
Box won't appear for me either, and I haven't bugged on the quest yet.. took it, talked to the lady.. no box..
I want to first say, that the idea of World Events is very good. Far cry better than Odyssey's "spam a ton of RNG side quests that mean nothing" at the player.
The reasoning for World Events was sound. To break away from the typical "side quests" that games had, and allow you to stumble upon and enjoy a more story driven situation, one which would allow for a more intricate story and hopefully one that was more immersive than "go fetch or kill this gg".
Good idea.. horrible execution..
What we got instead was your run of the mill side quests, which not only felt cheap and short, but frustrating at times, as you're expected to stumble through them with nearly zero guidance and no icons.
--------------
Most of them are insanely easy though, and short.. and the answer is just 2 steps to the left, and talk to another NPC, do the 1 little thing they request, and done..
Some of them give almost no guidance, and you have to stumble your way through it (like the gas house world event). All you're told is the father won't shower, and the house is a gas trap.. That's it.. I've done everything I can think of. I've burned away all the gas with torches.. There's no NPC inside. I've looted everything inside. I can't read the note due to the gas, and it returns so quickly after burning it all away.. No idea [censored] to do...
-------------------------
I think for the next Assassins Creed (You know there will be one). Ubisoft needs to focus more on Witcher 3 style of quests, as they generally are extremely good at both world building, and being their own mini stories in many cases. Exactly what Ubisoft said World Events were supposed to be. (Yes there are alot of side quests in Witcher 3 that were also fetch quests or small quests, but that's besides the point).
An example is one of the quests which results in Geralt going to a haunted mansion. The quest see's the player going onto the haunted grounds, finding a way in, and learning of the history of the mansion, and the ghoul or ghost which now haunts it. This side quest results in you going around adn talking to a few NPCs prior to going to the mansion, and once inside, going through a small maze of finding your way through it, to eventually dealing with the haunt.
The quest was a mini story, much like the World Events were supposed to be. It told me intricate information of the grounds the mansion is on, the mansion itself, and the tragic story of the family which lived there. It allowed me to get more immersed with the world, and situation itself, both with the quest, and geralts plight as a Witcher.
This is really how I thought World Events were supposed to be, World building, character building, and immersive.
----------------------------
There are problems with them right now though that I think need to be fixed.
1) You can't talk to the NPCs again. This is a problem I have with the gas house. I talked to the boy, then something came up and I had to leave it for a few hours. Come back, and I can't talk to anybody.. Might be why I'm struggling with it, as I forgot something important, but.. no way to really move on and its not worht the time and effort.
2) This isn't a problem with the World Events themselves, but sometimes the audio breaks, or skips. (Playing on the PS4). This can, and has for me, caused me to miss crucial information. Such as the Nudist camp, talking to the initial NPC which tells you where they stashed the clothes. The part where she is supposed to tell me, didn't trigger properly, there was no audio, and it quickly skipped that portion of it.
Both of these quests I had look up online how to complete, because in both situations I was not given the information I needed, and had to get pulled out of the game to look something up, which should never happen.
Again, I don't care about not having Icons. (I'm an old school gamer, who prefers no icons), but you need to have something there to allow a player to get the information again if need be.