

OK, so we've seen some class actions being filed against CD Projekt, the developer of Cyberpunk 2077. It seems like a new era is coming in which the developers will also have courts of law to fear if they make bad games. I welcome it wholeheartedly.
More on the topic at hand - why isn't the broken audio still made a known issue after two months of us asking Ubisoft to at least formally acknowledge the issues? What are they waiting for? A legal action? Well, the time seems to be ripe for those.
Hello,
the horrible quality of audio reported by many users both here and elsewhere is still not fixed, nor is the issue officially acknowledged.
I feel seriously cheated. There's no way you didn't know about the compression and all other problems. And let me make myself absolutely clear - until the compression issue isn't solved, the entire issue isn't solved. So if anyone think they will fix the reverb and flute in intro and audio cutouts and whatnot and still leave the audio mutilated and sounding worse than 128 kbit mp3, well those people should think again.
BTW is there a Canadian lawyer here? I've found consumers can apparently start a class action suit in Canada but I don't know if we have a cause here. Any help will be appreciated.
It is now clear the Ubi person who promised to re-open the original thread addressing audio issues with the game was indeed lying and that the real purpose was to diminish the presence of a huge thread pointing at problems Ubisoft doesn't want to fix because they introduced them in the first place. I also think the other Ubi person in this thread is lying, too (or being lied to, to be fair), if he states the dev team is still looking at the problems. It's clear now a decision was made higher up the food chain to make this quietly go away, possibly because saving money on using compromised audio is something Ubisoft wants to keep doing in the upcoming games. And that's where we need to focus our attention to. Ubisoft has already made heaps of money off Valhalla, but the money yet to be made can make them change the policy. So it's up to us to ask Ubisoft representatives again and again, whenever possible, if a upcoming game is going to use compressed, muffled, distorted and echoy audio. The gaming journalists will of no help, it seems, and we can only speculate why, but the times where they were the only ones to make things moving are gone, fortunately. I for one will harass Ubisoft whenever I see them anywhere on any social network. They've played us here, folks. They made us pay a full price for a broken game. We have every right to be angry.
With the first larger DLC Ubisoft can include HD sound pack, effectively fixing the issue. They can even brand it as a bonus for hi-fi enthusiasts, I don't care. I think the problem might be that if they admitted they had crippled the game to shrink installation size, they'd have to pay for the larger install space retrospectively. If they include HD sound in a DLC and brand it as an addition, not a fix, they will probably get away with it. Not a nice thing to do to your business partners, mind you, but as I consumer I care for _my_ needs and I let the big boys to sort it out between them.
I also want to friendly remind Ubisoft that there's no way this doesn't get fixed eventually. No. Freaking. Way. If someone at Ubi thinks we will eventually give up and it will somehow go away... well... we started in November and we're still here, demanding a game that isn't broken. Go figure.
I already voted with my wallet. I didn't buy any of the Valhalla DLCs, I didn't buy Far Cry 6 and I until this issue is fixed I won't be buying any more Ubisoft games. I'm okay with this being an indefinite state.
I already voted with my wallet. I didn't buy any of the Valhalla DLCs, I didn't buy Far Cry 6 and I until this issue is fixed I won't be buying any more Ubisoft games. I'm okay with this being an indefinite state.
It is now clear the Ubi person who promised to re-open the original thread addressing audio issues with the game was indeed lying and that the real purpose was to diminish the presence of a huge thread pointing at problems Ubisoft doesn't want to fix because they introduced them in the first place. I also think the other Ubi person in this thread is lying, too (or being lied to, to be fair), if he states the dev team is still looking at the problems. It's clear now a decision was made higher up the food chain to make this quietly go away, possibly because saving money on using compromised audio is something Ubisoft wants to keep doing in the upcoming games. And that's where we need to focus our attention to. Ubisoft has already made heaps of money off Valhalla, but the money yet to be made can make them change the policy. So it's up to us to ask Ubisoft representatives again and again, whenever possible, if a upcoming game is going to use compressed, muffled, distorted and echoy audio. The gaming journalists will of no help, it seems, and we can only speculate why, but the times where they were the only ones to make things moving are gone, fortunately. I for one will harass Ubisoft whenever I see them anywhere on any social network. They've played us here, folks. They made us pay a full price for a broken game. We have every right to be angry.
With the first larger DLC Ubisoft can include HD sound pack, effectively fixing the issue. They can even brand it as a bonus for hi-fi enthusiasts, I don't care. I think the problem might be that if they admitted they had crippled the game to shrink installation size, they'd have to pay for the larger install space retrospectively. If they include HD sound in a DLC and brand it as an addition, not a fix, they will probably get away with it. Not a nice thing to do to your business partners, mind you, but as I consumer I care for _my_ needs and I let the big boys to sort it out between them.
I also want to friendly remind Ubisoft that there's no way this doesn't get fixed eventually. No. Freaking. Way. If someone at Ubi thinks we will eventually give up and it will somehow go away... well... we started in November and we're still here, demanding a game that isn't broken. Go figure.
OK, so we've seen some class actions being filed against CD Projekt, the developer of Cyberpunk 2077. It seems like a new era is coming in which the developers will also have courts of law to fear if they make bad games. I welcome it wholeheartedly.
More on the topic at hand - why isn't the broken audio still made a known issue after two months of us asking Ubisoft to at least formally acknowledge the issues? What are they waiting for? A legal action? Well, the time seems to be ripe for those.
I can't believe they haven't even updated the list of known issues, yet. Are they trying to hide it, somehow? If the support says dev team is aware of the issues, I can't find a single reason for not acknowledging it officially.
Do they hope we will eventually let this one go? Because I sure won't. If anything I'm getting more determined to see this resolved.
Hello,
the horrible quality of audio reported by many users both here and elsewhere is still not fixed, nor is the issue officially acknowledged.
I feel seriously cheated. There's no way you didn't know about the compression and all other problems. And let me make myself absolutely clear - until the compression issue isn't solved, the entire issue isn't solved. So if anyone think they will fix the reverb and flute in intro and audio cutouts and whatnot and still leave the audio mutilated and sounding worse than 128 kbit mp3, well those people should think again.
BTW is there a Canadian lawyer here? I've found consumers can apparently start a class action suit in Canada but I don't know if we have a cause here. Any help will be appreciated.
And just how would you formulate the issue?
Consumers unfortunately finding out the audio is compressed beyond belief? That's the only issue here for them and obviously the're not going to add that to the list.
The audio itself being [censored]*y isn't an issue.
It's a FEATURE.