

So, at the moment I went through the entire storyline, cleared the entire order, but so I didn't get the quest for the storyline in Vinland to "hunt" Gorm Kjotvinson. How could it happen that the order no longer exists, Kyotvinson is dead, but I was not in Vindand? Now I will tell you this amusing story.
Back in Norway, on a quest, when Basim teaches us to merge with the crowds in order to get to Kyotvinson's house and talk before the feast, I accidentally caught the attention of the guards. To escape from the guards, I climbed onto the roof of this house, from the back of it, and the guards went through the door into the house, where the five of them began to beat Kjetvinson. Why did they start beating him - I don’t know. Seeing that something strange was happening, I went down and went to the door, the door was closed, but I was able to go through it, where 5 guards were standing over the body of Kjetvinson. I dealt with them, after which I confirmed the death of Kyotvinson and took the evidence for the next member of the order (although the order itself is not yet on the menu), and left the house, not quite understanding what had just happened. After that, I clicked on the interaction with the door, and a cutscene started, where Eivor talks to Gorm, after which he is expelled to the feast. I did not attach much importance, since in the Odyssey, here and there, members of the order were accidentally killed, and nothing broke.
And the question is: How can I get access to Vinland if the game has already been completed? spending another 80 hours to do it all over again is not the solution I'm looking for.
PS. Can not add a ticket to support, because it still doesn't work.
@mataresian doesn't work for me, he simply vanish from warehouse time to time, still impossible to complite
Met that bug in Lunden.
In a warehouse with smelly pots, for no reason, an NPC did not appear. After reading a note in the warehouse, I decided that I needed to work as a loader, dragged all the pots into one place, moved the movable stacks, having finished the work (how could I know that the event had not started without NPC), nothing happened. I decided that there should be an NPC, and for it to appear, you first need to complete the city's quest and I went to carry it out. When the quest was finished, NPCs appeared in the warehouse, just like the pots returned to their old places, but damn it, the movable stacks were moved from their places before, I did not return them to their starting places, and the game did not return them there. and it turned out that the pots lifted movable stacks from the ground, slightly shifted them to the side, because of which, they moved out of their trail, and now they cannot be moved.
The testers of this game shouldn't be paid for their work.
Not exactly as it was the first time, but I managed to recreate this situation. And I was able to reproduce the bug.
Not exactly as it was the first time, but I managed to recreate this situation. And I was able to reproduce the bug.
Because of this bug - after confirming his death that time - can't go to Vinland at middle game
Bump, for answer or help.
So, at the moment I went through the entire storyline, cleared the entire order, but so I didn't get the quest for the storyline in Vinland to "hunt" Gorm Kjotvinson. How could it happen that the order no longer exists, Kyotvinson is dead, but I was not in Vindand? Now I will tell you this amusing story.
Back in Norway, on a quest, when Basim teaches us to merge with the crowds in order to get to Kyotvinson's house and talk before the feast, I accidentally caught the attention of the guards. To escape from the guards, I climbed onto the roof of this house, from the back of it, and the guards went through the door into the house, where the five of them began to beat Kjetvinson. Why did they start beating him - I don’t know. Seeing that something strange was happening, I went down and went to the door, the door was closed, but I was able to go through it, where 5 guards were standing over the body of Kjetvinson. I dealt with them, after which I confirmed the death of Kyotvinson and took the evidence for the next member of the order (although the order itself is not yet on the menu), and left the house, not quite understanding what had just happened. After that, I clicked on the interaction with the door, and a cutscene started, where Eivor talks to Gorm, after which he is expelled to the feast. I did not attach much importance, since in the Odyssey, here and there, members of the order were accidentally killed, and nothing broke.
And the question is: How can I get access to Vinland if the game has already been completed? spending another 80 hours to do it all over again is not the solution I'm looking for.
PS. Can not add a ticket to support, because it still doesn't work.
Well, I have no idea how it happened, but it seems that the corpse trick will not help here...
@atkuna
in another thread someone said that guy left warehouse after couple of completed quests, and after return to Lunden, he completed it by speek with that guy outside (doesn't work to me)
@atkuna corpse trick - when waiting for a patch is not our choice... I'll try it later... how about returning everything to the beginning, fast travel away, exit the animus and then return?
@mamba369 for guy to reapear, might work exit from animus and coming back (from time to time to my isn't there)
@mataresian doesn't work for me, he simply vanish from warehouse time to time, still impossible to complite
Met bug in Lunden.
In a warehouse with smelly pots, for no reason, an NPC did not appear. After reading a note in the warehouse, I decided that I needed to work as a loader, dragged all the pots into one place, moved the movable stacks, having finished the work (how could I know that the event had not started without NPC), nothing happened. I decided that there should be an NPC, and for it to appear, you first need to complete the city's quest and I went to carry it out. When the quest was finished, NPCs appeared in the warehouse, just like the pots returned to their old places, but [censored] it, the movable stacks were moved from their places before, I did not return them to their starting places, and the game did not return them there. and it turned out that the pots lifted movable stacks from the ground, slightly shifted them to the side, because of which, they moved out of their trail, and now they cannot be moved.
The testers of this game shouldn't be paid for their work.