

@astahl45 Same here. I get the quad-copter (Maruader drone, whatever its called) on Liberty Island to about half health, and.... Delta'd. It's happened about 7x times now, plus another time with some other people. I left the group because real life happened, and they were able to continue and finish the mission. I've restarted my router, x-box, and even restarted the mission twice. No dice. Half health, then I get delta'd.
You could set your watch by it. Very glad I saw this post, because that means at least its not on my end. But the fact that its occurring with multiple gunships across different missions is still very upsetting.
Dev's, come on. You know whose frakking things up in your department, stop covering for them. Their making you all look incompetent. Time to throw them under the bus like the first wave.
Happened after everyone's Expertise Table got recalculated (so a while ago). My XP for using weapons and equipment (and for donating) still tracks, but any expertise levels are lost when I log out/log back in. The Proficient list still tracks (I'm Proficient with 101 brands/weapons), but it might as well be '0' too, since I can't upgrade anything.
I was really excited to have something to grind for again, but even if its fixed, I can never upgrade my stuff as high as other players, right? Because I'll always have 100 less proficiency ranks. I sincerely hope the irony isn't lost on you.
Oh, and on one of my Hardcore Agents (whose on the NYC map), any time I open the Tactical map and attempt to go to DC, when I hold X while over the DC map icon, the game freezes, and crashs back to X-Box home screen.
@semaarius is that why I've been seeing people wanting to "farm floor 10" lately?
@latenitedelight I second the Challenging endorsement. With the addition of Optimization (as expensive as it can seem), Heroic just isn't efficient, in terms of loot and XP. Sure, 4x players with their [censored] wired tight can doze off during a firefight and be fine, but even then those same 4x players could probably wrap up 2-3 challenging missions in roughly the same amount of time.
Also, better rolls on Heroic might still manifest as G-D rolled Repair Skills and Health on like, a Wyvern holster or something. Once you have your Recal. table set, deconstructing truckloads of crap gear and optimizing average stuff just feels more efficient.
I've clearly had too much coffee, carry on.
@xmdead The "long-term" players" don't have any advantage, all you need to do is go farm the specific targeted loot. You can have everything they have. If you choose not to, that's a reflection on you, not them, and certainly not the game.
@arnudswazaneger I've gone up that elevator shaft more times then I'd like to admit. Solo, groups, Hardcore Mode, you name it. And as far as I can tell, it's scripted so that when either you do enough damage to him, or he to you, you get shocked., he makes a rude hand gesture, and then runs away (as I'm sure your familiar with). 100% HazPro spices it up a bit, but essentially nothing changes. I've never seen anyone actually get killed by him, which is odd. But yeah, I assume that shock sequence triggers regardless of what you do.
@lunchbox_1972 the context makes me think your probably on PC, but if your on X-Box and want back-up to make the campaign go by a bit faster, drop me a line. And my condolences, it always stings a little regardless of how it happens.
Pretty much agree, it sucks. But the jerks who do this DO have a point about the sub-SHD 800 cut-off. Assuming yoiu havn't put watch points in to the "wrong" slots, at around SHD 750-800 your max on what many players consider the important stuff (crit, weapon damage, Armour, etc.). It's really not that big a difference, but technically the logic is sound.
I saw the same thing in raid groups (I'm sure most of us have), just the way of the world. It's human nature to want to feel better about yourself at the expense of others. Basically all PVP is, and sports, and... everything.
@kream 292+ days worth of game time, and I've never felt alone in this game. In fact, I often close other games and load back in to Div specifically for that reason. And I'd even go so far as to say sometimes it can be aggravating to to not go more then a a block before another group of X, Y, or Z suddenly appears. Honestly it seems like if their were more enemies in missions they'd feel clunky. I've never heard anyone mention this before, so my intention with replying is curiosity, not trying to say your experience is somehow wrong (well, and the whole "balance every negative you come across" philosophy). How are you matchmaking for missions? Again, not trying to be negative, but I've only ever been dropped into the same mission repeatedly when theres time trials happening for the seasons (and that's easily avoided by switching the difficulty; but who doesn't love time trials?).
Sometimes the right people can make it easier to gloss over perceived issues. If your on X-Box, my group tends to bounce around pretty chaotically and I'm sure we'd have a spot for you. Cheers.
Regarding how players are able to assign their own names to their builds in the inventory screen, who moderates/decides whats acceptable and what's not? For instance I play on X-Box; is that a function of Microsoft or Massive/Ubisoft?
The pop-up window for it looks like its part of the X-Box OS, but I wanted to double check. Hope someone can provide the answer, Thanks.
Please fix the darn-fangled issue with season caches that go into our mailbox. I'm really, really tired of opening them up and getting a message that reads "No Materials Received". The bug was reported like 6 months ago, get your act together, for pete's sake.