

Eivor's LOD distance is way too short, and textures pop in and out at gameplay ranges. I shouldn't have to deal with that on ultra settings. Also, cloth physics are broken on the player character. For example if you run up some stairs your cloak and various appropriate cloth parts of your armor will "flicker" with every step and it's very distracting and immersion breaking.
@daelosthecat
Agreed, and the lower quality Eivor has different sized eyes than the higher quality making it look like a completely different character. The disparity between high and low quality is especially abhorrent (imo) on beards and fur.
The cloth physics in this game are absolutely terrible. They would've looked terrible 10 years ago. I'm playing on ultra settings on PC and my cape looks like wet cardboard until I run up some stairs, then it vibrates and flickers. Nothing makes you feel like a badass viking LESS than moving like an action figure. Seriously Ubisoft, get it together and fire your QA guy.
@daelosthecat
Agreed, and the lower quality Eivor has different sized eyes than the higher quality making it look like a completely different character. The disparity between high and low quality is especially abhorrent (imo) on beards and fur.
Eivor's LOD distance is way too short, and textures pop in and out at gameplay ranges. I shouldn't have to deal with that on ultra settings. Also, cloth physics are broken on the player character. For example if you run up some stairs your cloak and various appropriate cloth parts of your armor will "flicker" with every step and it's very distracting and immersion breaking.