

@virtual-chris
Community:
Ubisoft, we want more accurate gear like the new AVS, that everyone can get in Maria's shop or in Ghost shop.
Ubisoft: Ok we heard you, how about more wolf/sith gear that we will hide only a limited number in game só only 100 of the players might get one of each and sell in a multi million dollars market making us more rich?
[Suggestion]
• Alicia woodland becomes an option for us to use in our clothes.
• Make a version of the G4 shirt with the sleeves cuffed like Alicia Diaz shirt
• Alicia Face and hat becomes a separate option for customization, like the GRFS helmet, face mask and glasses.
• Give us an option of wearing just one glove or gloves with watches/GPS
• Belts become editable, they release several different belt loadouts in the store at 150 GC and you buy the ones you want, this also would allow to remove the belt.
FYI: for all of those new belt loadouts, use Nøkk holster platform and IFAK in those as well as Alicia TQ pouch, the IFAK would be in the same position as it is in Nøkk figure, the tourniquet pouch would be beside it and on the other side the multi-touch pouch from the normal belt the character would look 100% better and more awesome, more people would buy it, telling you with someone willing to use the wallet, you can make a test. (Of course, have the holster mounting on the platform, instead of below it, floating on the leg, like it is on Nøkk leg right now)
Release a belt loadout in the coming weeks using the items I just mentioned
One example of loadout for the belt:
- Nøkk holster platform with the holster sitting on it and not below
- Nøkk IFAK pouch in the back
- Alicia TQ pouch on the right side if the IFAK
- Nomad Multi-tool pouch on the left side of the IFAK
- The belt has 3 molle panel sectiond and 2 sections with the innerbelt exposed, on the left side (left to the IFAK) put an dump pouch.
This would be the base for all belt loadouts, but for this loadout in specific add 2 rifle taco pouches on the left side with 2 pistol pouches on top of them, that's it.
• More loadouts for other vests and for the AVS, this new one is awesome and would love others for 7,62 guns and other classes (LMG, SMG, Sniper)
• More versions of the helmets already in game, with more realistic helmet loadouts, currently I'm using the future soldier one because it has more gizmos.
• Different loadout versions of the backpacks, giving an option for us to make our characters and companions more unique.
• New hiking boots one with dual colors, less monochromatic, like the Merrell ones, with green leather, black synthetic mesh and gray and black double layer soles (this would be an example, and when you change colors in shoes like this, instead of becoming just one tone, you just change the color of the leather, like: brown leather, black synthetic, grleather and black synthetic, coyote leather and you get the idea)
• Braids and more feminine faces for the females
@hugo-fou I like it Hugo, would be nice if hey also removed the dependency of the full skill three to make the usage of the maestry skills, and maybe reduce from 5 and 10 to 2 and 5 skill points to acquire the maestry levels for each classes
I am watching a video now of ground branch and the game is not only an example of gunsmith and loadout/character customization, but also for animations.
Imagine if you could go to the next GR options and select the animation which the character and the team mates would assume when you are near enemies.
You could choose from the low ready in BP
High ready
Retention ready (muzzle pointing up but the butt sotck is at the armpit level instead of in the shoulder...when doing high ready like that is cumbersome, this is why I prefer this type of retention ready).
The animation for the way the character holds the rifle and pistol is really cool.
The way the gun moves when switching from semi to full and vice versa, the recoil animation of all weapons
The way the aim dances when you move while aiming.
The running animations
Reload animations.
You can toggle IR/Visible light and laser on and off
(This paired with an option of having them toggled but only visible as you take aim would be really immersive)
It's a feast for the eyes.
Ubisoft, please learn from the old developers of the original R6 and members from the arma community that are working on this
[Suggestion]
• Give us an M79 you guys have the models from FC
• Give us the M320 GL the model is already in game and animated
• Give us an proper looking 1911 with modern combat sights and beaver tail grip safety
• Holosights for pistols, you could borrow the holo from the P10C in R6
• P10C pistol as a new R6 pack, but please don't give it a locked attachments and weird colors, let us choose.
• M60
• M24
• Tomahawk axe as new malee weapon
• Give us an option to have an short barrel and no buttstock in the M590A1, I wish I could have something like the survival version minus the leafs and camouflage..
You guys have permission from H&K to use their guns, is this permission only for a few guns? If not please:
• Hk45CT (updated version of the USP)
•VP9
•417
I know there will be some that will disagree, but given that a fair number of people in the forums liked Motherland, here is my suggestion.
First of all, good job.
Second of all:
A few changes to the game might go a long way to make it more interesting.
If you are up for it, an Year 3 and 4 would be a great thing in which you could sell the year pass.
Let's start with the changes.
Thank you for having added a lot of our suggestions on world interactions, these things can be added to main game as a revival to the battle pass/faction missions that we have been requesting since their shut down a year ago.
How it would work, set as a world parameter, campaign conquest.
The number of enemies increases and faction missions would be available to:
• Clear the drone swarm and allow you to fly
• Reduce Helicopters fly overs and azreal fly overs (there is even a faction mission in where we there is an azreal with the wings folded and you mess with a computer near some scientists)
• Reduce the amount of other drones.
• After you meet Haruhi Ito by saving Paula, missions that increase outcast presence and make civilians drive around the provinces and fill it with life becomes available.
This change in itself would plead a lot of players here
Now the world can be filled with these missions for those who want it, giving something else to do alongside EP 1, 2 & 3.
Since playing all episodes nearly makes us visit the entire island.
Other changes:
Gameplay wise:
• Make the Radio operator for sentinel call in several waves of back up, make sentinel QRF and vehicle patrols have the vehicles filled (4 to 6 men)
• Increase their numbers (Sentinel and Wolves)
• separate detection speed and range from lethality
• keep the helo patrols with an route that doesn't necessarily mean over you on the main game too
• Put an option to remove the Seekers and heavies (including the bodark ones)
• Increase the troopers number
• Put the IR illuminator in the pistol as well, give us an flashlight model for the pistol, one that works only as IR an doesn't have laser (kind of looking like the TLR 1 or the X300)
• Make it only turn on when aiming
• Continue trying to have the AI react to the light so we can have white lights as well, my advice would be take a look at the code that makes them react to our vehicle lights, you can test this by driving near to them without lights and just turning it on, they become aware of you most of the time. (If successful give us an combo of buttons to turn the toggle it on, so it will automatically come on as aiming, optic camo is RB + X in xbox one, so the light could be RB+ Y)
• Smoke grenades.
They could use the code that makes them wave their arms when in the poison gas, because smoke grenades can cause people to cough and have irritated eyes and nose, as well as code them to not see us. (And also they don't take damage in it)
• Make the enemy flank more frequently while doing combined ops (everyone working together to kill you instead of one or 2 rushing you at a time)
• Classic Helo control, would make it much more pleasant to fly between missions.
• Rework the gun damage as we all have already described a million of times
• Add the RAT 4 as an weapon option instead of item in the wheel
• You configured the maestry the way you did because you wanted to make us spend more time playing to be able to acquire it.
News flash, we will spend a lot more time playing if we don't have to grind that hard, it frustrates us, force us to acquire skills we don't want and classes we don't want and many of us won't even try it.
Remove these requirements so we can use it from Day 1.
Instead of costing 5 SP and later 10 for acquiring the maestry levels, make it 2 and 3 is more achievable for normal players who have a life (they consist in more than 80% of your player base, if they are pleased they have more chances of consuming, that is administration 101)
• Day and Night cycle
Cosmetic wise:
• Alicia woodland becomes an option for us to use in our clothes.
• Make a version of the G4 shirt with the sleeves cuffed like Alicia Diaz shirt
• Alicia Face and hat becomes a separate option for customization, like the GRFS helmet, face mask and glasses.
• Give us an option of wearing just one glove or gloves with watches/GPS
• Belts become editable, they release several different belt loadouts in the store at 150 GC and you buy the ones you want, this also would allow to remove the belt.
FYI: for all of those new belt loadouts, use Nøkk holster platform and IFAK in those as well as Alicia TQ pouch, the IFAK would be in the same position as it is in Nøkk figure, the tourniquet pouch would be beside it and on the other side the multi-touch pouch from the normal belt the character would look 100% better and more awesome, more people would buy it, telling you with someone willing to use the wallet, you can make a test. (Of course, have the holster mounting on the platform, instead of below it, floating on the leg, like it is on Nøkk leg right now)
Release a belt loadout in the coming weeks using the items I just mentioned
One example of loadout for the belt:
- Nøkk holster platform with the holster sitting on it and not below
- Nøkk IFAK pouch in the back
- Alicia TQ pouch on the right side if the IFAK
- Nomad Multi-tool pouch on the left side of the IFAK
- The belt has 3 molle panel sectiond and 2 sections with the innerbelt exposed, on the left side (left to the IFAK) put an dump pouch.
This would be the base for all belt loadouts, but for this loadout in specific add 2 rifle taco pouches on the left side with 2 pistol pouches on top of them, that's it.
• More loadouts for other vests and for the AVS, this new one is awesome and would love others for 7,62 guns and other classes (LMG, SMG, Sniper)
• More versions of the helmets already in game, with more realistic helmet loadouts, currently I'm using the future soldier one because it has more gizmos.
• Different loadout versions of the backpacks, giving an option for us to make our characters and companions more unique.
• New hiking boots one with dual colors, less monochromatic, like the Merrell ones, with green leather, black synthetic mesh and gray and black double layer soles (this would be an example, and when you change colors in shoes like this, instead of becoming just one tone, you just change the color of the leather, like: brown leather, black synthetic, grleather and black synthetic, coyote leather and you get the idea)
• Braids and more feminine faces for the females
Guns:
• Give us an M79 you guys have the models from FC
• Give us the M320 GL the model is already in game and animated
• Give us an proper looking 1911 with modern combat sights and beaver tail grip safety
• Holosights for pistols, you could borrow the holo from the P10C in R6
• P10C pistol as a new R6 pack, but please don't give it a locked attachments and weird colors, let us choose.
• M60
• M24
• Tomahawk axe as new malee weapon
Vehicles:
• Bring back the blackhawk
• Since you guys are trying to make money appealing to Vietnam era lovers, give us an UH1 huey, would love to fly this with classic helo controls, would fly the entire island while listening to CCR (Yes I would buy it from the store)
Vehicles and cosmetics could be in the MTX store if just making an paid Y pass is not incentive enough..
Map:
Open MOA and add missions for the conquest mode (Virtual Chris made and awesome suggestion of having a different country, trying their luck now, to conquer auroa "but on MOA and the other island", could be China, North Korea or who knows)
Add new facilities in main auroa with more missions for the conquest
Add more missions for conquest mode as you made new faction missions
Cycle through things and give us back battlerewards in this mode
Give us an mission editor as the last update, this way we can keep things alive until the next GR
I'm going to have to disagree with a few people here and this is my my own personal opinion.
To start off, I don't think ubi needs to drop the tier 1, they just need to write the games better.
Here is the things I'd like to see categorized in:
AI/combat/gameplay
Weapons/Gunsmith
Cosmetics
UI
World/locations
AI/Combat/gameplay:
• AI similar to MGS V AI, if you break line of sight and move to a new location while remaining unseen, they will search for you in the last known location and fan out from there, instead of instantly knowing where you are.
This would finally make flanking possible when playing offline, without the enemy instantly mowing you down because they see through walls once alerted.
• If you surprise enemies they can surrender, fake surrender or try their luck.
This is an interesting aspect from MGS V and IMO would have made the capture and intimidade the sicario missions much more pleasurable.
• Following the same logic, every enemy that surrendered can be interrogated to find out things about mission (this doesn't mean all of them will give you intel)
• Enemies can be knocked down without being killed (Yes still like MGSV), I don't like the model present since GRFS that if you let go from the HVT, he will just make his gun magically appear in his hand and start fighting you again, would be nice if we could cuff them and knock them out to transport them for the objectives.
• You can shoot and use emplaced weapons
GRWL would have been better if we could emplacement and use mortars (also use the ones already emplaced).
• Suddenly flashing an white light on the face of the enemies when he least expect can blind him for 1 second (Yes, eyes adapt, person can simply still shoot in the light direction while momentarily closing the eyes, I think MGSV does this exceptionally well, while in combat if you try to blind 10 enemies with torches, some might be stunned some might not, it's random, but having this force multiplier would be really nice).
• Flashlights/IR illuminator and visible laser/IR laser.
Would be nice having an weapon wheel in which we can press a button while it is open to select which attachments will be toggled to be turned on when you aim.
Example:
You open the weapon gadget wheel and select the white light and visible laser to be toggled on, when you aim the weapon they will automatically be turned on, they both can give your position away.
Now let's say it's night and you are going to operate with nods, but toggled on the IR illuminator and laser, but forgot to toggle the white light and visible laser off, they would still automatically turn on when aiming, making gear management more realistic and interesting.
• Smoke grenades.
Using smoke grenades to break contact or mask your movement into an building/objective.
Smoke grenades make enemies and characters cough giving away position.
This is something nice that is realistic and was added into Insurgency sandstorm and something similar was added in MGSV where everyone cover their eyes and mouth while in the smoke (including snake if he gets to close to the source).
• Air support/pickup like in MGSV
Don't get me wrong I love flying on my own and hope it doesn't get removed from the game
But sometimes I would like to go to the objective and just parachute without having the chopper dropping and exploding.
• Bigger draw distance
weapons/gunsmith:
• When the developers say they are going to add a new gun, I'm seriously hoping for a new gun instead of the 10th 516 with a different paint and completely different stats.
• Keep the weapons simple, what will change between different brands of AR15 will pretty much be cosmetics and things that can't translate into video games.
When in much, a different AR might have higher or lower ROF which can impact the recoil pattern and an slight difference in accuracy, that's it.
No more all over the place damage and oenetration between what is pretty much the same weapon.
• Tie ballistics to caliber.
(OH but the game would be unbalanced)
Says who?
What really is unbalanced is you can select the gun you like more visually because it sucks while someone is using what is pretty much the same gun with different cosmetics but with super premium stats, this ain't balance, it's an excuse created to sell packages for multi-player.
Like you play with the M4 in COD but the M13 used to nail people because it had much better damage.
This us ridiculous and exists only to sell guns in the store, this is not balance.
• Launcher weapon category, it involves stand alone grenade launchers, AT weapons, RPG's, ATGM and portable anti air equipment.
• Weapon models used by US tier 1 forces and weapons that would make sense to find on the AO.
For example the IA2 would make sense to be found in South America, maybe on Africa and that is stretching things a lot.
Ak's can be found world wide
Augs would be really hard to find depending on where you go, you get the idea.
M13
Mk18
Other models of AR15 being used currently by Tier one forces like Devgru and CAG
These would be the main protagonist.
• Bring the following pistols:
M17/M18
Glock (just don't name it glock, several other games do the same and glock never did anything)
Hk 45 CT
I don't know which other model of pistols is being used by US tier 1.
• Modern weapons nowadays have trigger mechanisms that allow you to shoot as fast as you can press the trigger, this goes for Rifles, PCC, pistols, make it happen in the game as well, loved it on Breakpoint because pistols where like this.
• Gunsmith as close as the one in the ground branch game as possible.
• Realistic sound detection (this isn't splinter cell) enemies not hearing an AR 15 shooting 10 meters away from him is really annoying.
• Red dots for pistols.
• Pistol sights should be suppressor height, to be able to use with suppressors without needing red dots (for those who don't like it) and for co witnessing with red dots for those that like it and expect this tacticool look.
• Please on the FPS aiming view, don't put the camera so zoomed in the gun and hand, like...Let it be further away allowing us to have a bigger FOV and view the character forearms (like in Mw)
cosmetics:
• Realistic loadouts for vest and belts
• Use gear used by Tier 1 in the US, like El curvacho said, Crye precision (faithfully modeled and textured), eagle industries, first spear, and any other gear manufacuter used by them.
Faithfully modeled and textured.
I hated how the AVS cummerbund molle in multicam was just part of the cummerbund itself, should have been textured separately by an molle swatch, this attention to detail is gold.
Don't just use one swatch for the entire pant for example, pockets have to be textured separately, like real paints use different pieces of tissue to add pockets.
• Holster and plate carriers in a more "correct height" was really awkward looking at Nomad with the holster in his knees on the game, or the plate carriers sitting almost at his nipple height (just a few were modeled covering his heart and sitting on the jugular notch.
• Don't lock camouflages behind modes or parts of the story, specially not the multicam family and M81.
• Add helmets with accessories that are used by SOF dudes in real life (Counter weights, small red lights, strobes.
UI
• There are good aspects on BP UI but having something like a keyboard cursor on console was a huge pain in the buttocks
World/locations:
•I really liked Bolívia and was a great way to integrate all biomes in one map, whereas auroa was kind of bad, because lacked a few things (villages, cities)
And we hated the futuristic factories.
The next location needs to have bigger villages and cities, take the biggest city in wildlands and make it bigger, that should be the standard for cities in the map and the the biggest village and make it bigger.
Also airports in the game shouldn't have only 200 to 300m runways, yes you can have airstrip this size but add at least one airport with an decent 1km runway.
@Megalodon-26 I agree with you, a 1st person would be great for CQB but I dont want the game to force me into it the entire game
Like the old forums, decided to make a thread so everyone can give their feedback or suggestions in regard of cosmetics.
Please use [Feedback] or [Suggestion] or even both depending on what you are going to post, to help the CM's to filter our posts.
Few more weapon suggestions:
• Give us an option to have an short barrel and no buttstock in the M590A1, I wish I could have something like the survival version minus the leafs and camouflage..
You guys have permission from H&K to use their guns, is this permission only for a few guns? If not please
• Hk45CT (updated version of the USP
•VP9
•417
Yes I'm aware that some of them would only become available if you bought the next year pass or directly on the MTX
All of these suggestions (minus the gameplay ones) are taking this under consideration.
Map:
• Could you guys sell an separate DLC for mission making, where we can access WL bolovia map for mission creation?
Would love to visit bolivia and play with the new mechanics, I would pay for it, no need to upgrade the map for ground camouflage.
I just miss the semi arid locations, the mountains and hills with dirt and gravel, almost everything in BP is covered in grass
@FcAc-No-Moe Buy arma in steam, search for the mods in steam worshop, subscribe (this will download them).
Then start arma, this will open up the app, click on the box for all the mods you want to enable during your gameplay and you are set.
But id advise on seeing a couple of videos on how to install the mods, both trough the app/steam workshop and manually (some of the best mods will need this, but youll just click an option in the app and open the game folder through it and select the mod you want there).
You can say it requires a bit more effort to play, but after you get everything down it is one of the best experiences, specially in coop with the liberation mod
Yeah, in the liberation mode, the enemies will be AI not humans, unless one of your friends decides to go against you guys.
But you can use bohemia forum to search for groups that will help you guys get used to things without having to create the servers on your own, while you guys see some tutorials on how to set up things (its not hard, but can be complicated in the beginning.
Just open the map editor, add units to the map, right click on the unit, select the option to be playable, add the number of characters for the numbers of players.
Then find in the objects of the editor, the liberation mod config, place it on the map and do a small test, this should make the liberation mode start running and populate the map, after that return to the editor and save the map as a multiplayer server)
If I still had a gaming rig I would transmit my screen on discord to teach you how to do it
@FcAc-No-Moe You dont need any DLC to play with your friends.
Here, search for Liberation mod at steam workshop, see a quick tutorial on how to set it up a multiplayer server with it and have fun
@FcAc-No-Moe yes, the person creating the server just need to download a mod that im going to search the name (I forgot) but it basically populate the map with enemies and objectives all over and you can go about doing the missions as you like.
I was part of the grupo lobo, which was a group who played this domination style of game, we used to play in the maps of:
Altis, stratis, chernarus, and a few WW2 maps.
Its kind of also like WL because you can steal resources to make your group and base stronger
@Virtual-Chris Arma 3 main campaign has a vibe that is really similar to WL.
But is slightly better.
Missions have secondary objectives that can alter the outcome of future missions, you can have 3 different endings based on your decisions on the field.
There are great mods for gear like:
USP gear
RHS
And some mods that alter animations and leave the game really similar to groundbranch, which is really cool (yeah some of the groundbranch devs are arma 3 modders.)
Ill have to get the name of this one for you later.
There is also a mod that makes the gameplay better, which is the ACE
@Megalodon-26 I do hope so, because I really want to see what's being done
@Megalodon-26 1st, because the main studio can be working in tbe main title and another one could be working on a WL remaster or something else as Blue pointed out.
2nd, Kotaku and the journalist confirmed that a main game is in the work, but no one has a launch date yet amd the estimatives are for the end of fiscal year 2023, but that could be the launch date of the filler, we all witnessed several times again how info can get confused in these reports.
3rd Because not necessarily a DLC, arma reforger is not an ARMA 3 DLC, but a filler for people to wait for the main dish, I mentioned it to show that the industry does that occasionally.
4th I didnt said the nvidia thing came with dates, but you are using it a lot to indicate that it is close.
And yeah, I agree, its all speculation, thats why im saying, Blue isn't necessarily wrong as you thought
@Megalodon-26 Meg, 4 things.
1st: project over is not a title, is something to hide the name of the game, until its revealed it could even be a future soldier remake, we dont know, its only speculation.
2nd: Kotaku is not always right, I hope it is because I want a new game soon, but I wouldn't hold my breath.
3rd: I didnt said they were going to release a DLC of breakpoint.
I said that AC Valhalla did that and I can see paris studio doing something similar.
Yeah you are right, another studio could do just that, but if they were to do, be sure that would mean they are buying time to further work on the main game.
4th: That Nvidia thing also didn't had dates for being launched, just showed that certain games were being tested for the NVDIA program and this could be done at several different stages through development
And being honest if they have the possibility of making the next GR in a new engine but will need to delay the date to 2024 or perhaps even 26', Ill take an remastered WL with new features as a series reboot and a new minimum standard going forward.
But for that they would need to improve all textures in game and:
• cosmetic:
Bring all new boots
Replace the gloves by the ones in BP
Bring the plate carriers from BP with reworked loadouts like the avs loaded
Allow to customize the Ai team mates and their guns
Bring the backpacks and ability to remove them from BP
The Nvg as a category like in BP
Make SB sicarios less ridiculous, seriously they don dress like that, also make themwear cold weather clothes
•gameplay
Keep WL pistol animation, as the length of the arm, the grip, the distance of the gun from the pov (in fact if they could increase it would be better, make the gun occupy less space in the screen allowing to see more, GB is a great ex)
Keep BP rifle animation except: Recoil and the fact that Nomad is literally looking down and this is bad less FOv in combat and eye strain.
Increase the speed of transition and reload to match BP
The speed of movment while ADS with the max mobility mastery becomes standard for all guns, of course the faster you go more accuracy penalty
Launchers are a separate category and the RAT4 is part of it, being able to carry it on the back and reload, also the M320 GL is a part of it too
Enemies take more shots to kill when unnaware like in BP, no increased life once alerted, SB heavies and Unidad die with 1 shot in the head
Fence cutters
Enemy bodies dont dissapear
Can remove second primary
Ghost mode is activated on the map like motherland but now you can decide on having the second primary or not
Can move bodies
Keep WL camera, is better for CQB, yes I was wrong
This would all be accomplished with source already owned by them needing some adjustment, still easier than a new game and also faster, its achievable if they want, while the bulk works on the main game.
If theyd want they could even add the sabotage side missions from BP in each province, improve the gunplay taking inspiration in Ground branch (the most complete game in this regard currently, dont care if F keep saying its old .) add smk gnd, new buchons outside SB tree like the one in media luna and other ops like the 3 bonus ones to keep us occuppied for 2 to 4 years, if its nothing like this theres no point just play the WL as it is.
@Megalodon-26 Im not saying I dont want new experiences, just that, you called his attention to the nvidia thing meaning that there will be a GR next year.
I merely pointed out that you didnt consider the fact that its possible (not likely) that it is as he said and is just a smaller thing to keep us entertained for another year or two and take feedback for the next title. They did turn an Dlc for valhalla into a separate game for exactly that reason.
Bohemia did something similar with reforger...
So my point is, none of your arguments to say blue might be wrong actually invalidates his opinion, theres a very small chance that its exactly that, something small to give extra time, WL remake fits.
But Iseriously doubt it
@Megalodon-26 Well, he did say he believes a WL remaster might be on the works