

Whenever you have a song or story being played in the background while you are on the longboat, it gets interrupted insatiably by the proximity of many raid zones. This, in turn, pauses the narration completely. I, personally, find this feature very annoying. It kills the immersion. The stories themselves are quite interesting, and I can't help but want to listen to the end BUT the constant raid zones popping up keeps interrupting the flow of the stories and songs portrayed. More often than not, the stories are not told entirely and it bugs me because, once again, they are quite interesting, and you get to learn more about your crew. The raid proximity not only pauses the narration but it also makes it, mostly the stories, unable to continue afterwards. Then the game gives us another story before the last one was even completed...
What I'm trying to propose is that the raid proximity shouldn't kill or pause the story or song unless you commit to the raid. Then I can understand the necessity for the story or song to pause. Most times, I enjoy listening to the shanties and stories while on the boat, it's a way more pleasant experience than constant fast travelling... It allows you to take in the environment while enjoying tales and songs portrayed by the crew. It builds a sort of connection with them in a passive and fun way.
I hope at least someone from the Game team reads this. Even if this doesn't get directly fixed in-game, I hope that it at least gets a setting that doesn't allow for interruptions while on longboat travels. This is not a means to criticize the game. As a long time fan, I want it to be more enjoyable for myself and others who think this should be an issue that needs a fix or rework. Because those stories are unique and amazing and I want them to be shown without a game mechanic hindering or blocking them. Thank you to whoever has read this.
@ubikobold I hope it's all good in the next patch. I've paused my gameplay in the meantime. It kinda killed the immersion of the game...
I really hope they fix this. It kills the immersion for me... Can't help but feel this game was meant to be played as female Eivor. Even though they give you a choice... Btw Eivor's name is inherently female. Wish they had different names just like how it was in Odyssey.
There's this legendary animal called the Black Shulk which is essentially a rabid dog that you can find in East Anglia. After defeating it and hanging it up as a trophy you can see it has rendering issues. From a small distance away, you can see that it is almost invisible. When you start approaching it renders as it should. I don't know if this is just with PC or in general.
@skagnga This has started to happen right after the recent 1.1.1 update. Man more problems are added after an update who would've thought?
Is the wrong pronoun thing for male Eivor even fixed for this new patch? Cause I can't seem to see it in the patch notes. Maybe I'm blind.
@asgardian02
Ik that you can choose not to raid but the proximity of such zones make listening to the stories and songs, not smooth at all. Rivers are quite narrow and traversing them manually with the purpose of enjoying the stories and songs is contrived and unnecessary. "By all means you can sail the rivers until you have heard each story 10 times, there is no reason to stop." Continuing to sail, even though you've most likely reached your destination is quite a waste of time and once again unnecessary. The songs and stories are a way to make the longboat journeys fresh and entertaining while going to the next area but the constant raid zones impede such a dynamic flow. Raiding is indeed fun but they shouldn't sacrifice the flow of tales and songs portrayed on longboat sailing.
Whenever you have a song or story being played in the background while you are on the longboat, it gets interrupted insatiably by the proximity of many raid zones. This, in turn, pauses the narration completely. I, personally, find this feature very annoying. It kills the immersion. The stories themselves are quite interesting, and I can't help but want to listen to the end BUT the constant raid zones popping up keeps interrupting the flow of the stories and songs portrayed. More often than not, the stories are not told entirely and it bugs me because, once again, they are quite interesting, and you get to learn more about your crew. The raid proximity not only pauses the narration but it also makes it, mostly the stories, unable to continue afterwards. Then the game gives us another story before the last one was even completed...
What I'm trying to propose is that the raid proximity shouldn't kill or pause the story or song unless you commit to the raid. Then I can understand the necessity for the story or song to pause. Most times, I enjoy listening to the shanties and stories while on the boat, it's a way more pleasant experience than constant fast travelling... It allows you to take in the environment while enjoying tales and songs portrayed by the crew. It builds a sort of connection with them in a passive and fun way.
I hope at least someone from the Game team reads this. Even if this doesn't get directly fixed in-game, I hope that it at least gets a setting that doesn't allow for interruptions while on longboat travels. This is not a means to criticize the game. As a long time fan, I want it to be more enjoyable for myself and others who think this should be an issue that needs a fix or rework. Because those stories are unique and amazing and I want them to be shown without a game mechanic hindering or blocking them. Thank you to whoever has read this.
@ubikobold I hope it's all good in the next patch. I've paused my gameplay in the meantime. It kinda killed the immersion of the game...
I really hope they fix this. It kills the immersion for me... Can't help but feel this game was meant to be played as female Eivor. Even though they give you a choice... Btw Eivor's name is inherently female. Wish they had different names just like how it was in Odyssey.