Here are suggestions for the game no Fluff
Weapons: (Base versions not unique versions)
- Vector.45 ACP (SMG)
- A-99 (Sidearm)
- AR-CL (Sniper)
- SA-50 (Sniper)
- M249 (LMG)
- Shovel Launcher (Resolver weapons)
- Sawblade Launcher (ALL types), (Resolver weapons)
- Magnopusler (Rare weapon) (Resolver weapons)
- Slingshot (Bows)
- Autocross (Bows)
- M-712 (Handgun)
- F1 (Rilfe)
- A52 (Rifle)
- 700.nitro (Sniper)
- D2:(Handgun)
- GL-A87 (Launcher)
- Flare Gun (Resolver weapons)
- Dart-Gun (Resolver weapons)
- G3-KA4 (Rilfe)
- Mosin Nagant (Sniper)
- USAS-12 (shotgun)
- Crossbow (Bows.. duh)
Wildlife (Some will reuses old AI)
- Komodo Dragon (Reuses Yarin croc Animations, deals Poison damage)
- Hippo (Reuses Bison/Rhino AI)
- Sloth Bear (reuses gizzy bear AI)
- Tiger (Reuses.... Tiger AI)
- Snakes (do I really need to explain?)
- Cassowary (Reuses... forget it)
- Demon fish (I'm done doing this joke now)
- Great white Shark
- Honey Bagger
- TURKEY!
- Wild Dog (they attack)
- Turtle
- Macaque
- Manta ray
- Moray
- Elephent
- Lizard
(if you ask how theses animals got here, they are invasive Just like in Farcry 3)
Enemy types (All ranks)
- Berserker: Armed with BP-SMGs, Smoke bombs, flashbangs and a Machete for close combat. Armored in the chest and head but not legs, Weak agent AP, Uses Base ammo. they charge at you head on
- Special Force Berserker: Armed with Bizon, Smoke bombs, Sticky grenades and Machete, Armored helmet and Chest and are Drugged to move faster and take less damage and uses Incindary rounds, weak to AP armor
- Hunter: Armed with a Bow and arrows, they uses Axes and throwing knives, Able to spot you without warning you, Can change arrows at will, Are guarded by Animals and Yarn crocs, Weak agest all ammos
- Speical Forces Hunter: Same weapons and gear, But they can immune to Being spotted and can tame all wildlife nearby
- Grenader: Armed with Blast rounds and a M14, But they uses grenade launchers with incindary Rounds, take little explosive Danage, weak to AP rounds
- Special Forces Grenader: Same weapons but armed with a 6-shot grenade launcher to Wreck you
- Muerto Cerbral: Workers exposed to a Speical version of PG-240 that turns them into Brain dead Thralls (Reuses Angles AI and attack Style)
Weapon spawns:
All Enemies and Allies can spawn with More weapon types
- All AI that uses Rilfes can uses. (AR-C, AKs, BP-RUC, M16, FAL, MS16 L, SKS)
- Special forces that uses Rifles can uses (AR-C, AKM, AS-VAL, BP-2)
- All AI that can Uses Pistols can uses (M9, 1911, MARK 4, SMG-11, Scropion)
- Special forces that uses pistol can uses (Deagle, 6p13 full auto,SMG-11)
- All AI that can uses Shotguns can uses (M133, 1887, SBS, 1887 Long)
- Special forces that uses shotguns can uses (RMS-18, KSG)
- All AI that can Uses Light Machine gun can uses (RPD, M60)
- Special forces that Uses heavy weapons can uses (MG21)
- Speical forces that uses RPGs can uses the (RAT-4)
- All Ai that uses snipers can uses (AR-CL, SVD, 308, SR-A)
- Special forces can uses (SVD and MBP-50)
- ALL Ai that Uses SMGs can uses (BP-SMG, PPSH-41, MP40, MP34)
- Special Forces can uses (BIZON, MP7, MP5)
Vehicels (and some upgrades for some)
(Able to Pick And Car for a Drop off car)
- Reaper (Tracktor with the blades)
- Simi-truck
- Sky Scarab
- Water Plane
- Jet (its just a Plane but it moves faster and is louder)
- Harrier (a plane that can turn into a Chopper)
UPGRADES
- Planes can have 50.Cal (upgrade ammo) or Minigun
- Planes bombs can be Fire or Cropduster (Posion)
- Choppers can have Miniguns or upgradeable ammo
- cars can have more Armor and wedges
Gameplay:
able to Hire Random AI to help fight by your side (once they dead they dead) and they can revive you but like I said once they dead... they dead (cost 40 Pessos)
Gameplay modes
- Story (for people that just want story and easy gameplay)
- Ready (Easy mode)
- Set (Normal) (more Enemies and wildlife, harder outpost, able to caught faster)
- ACTION (Hard) ( EVEN more Enemies and wildlife, harder outpost, able to caught faster)
- Gurrila (Very hard) (Your crazy EVERYTHING is Stupid hard)
Gameplay Plus: When you beat the game you can add extra things on your next playthrough or current (kinda like the skulls in halo)
- Poor: Money is harder to find and everything cost more, even weapon parts
- Weaken: Healing takes longer
- Hunger: Ammo is more rare, even for eneimies
- Loadout: Unlocks all weapons/gear/whatever from the start (need to beat game and must start new game)
- Raid: Enemies will attack your outpost
- Wild thang: Enimies and Allies have tamed animals like croc and Turkeys
- SCRAP: cars for all break faster
- SPACE!: Lower gravty
- Space invaders: Spawns Aliens from Farcry 5 (Lost on Mars) Along with everything else (Even blood dragons)
- PG-420 outbreak: Spawns zombies from Farcry 6 (Dead of living zombie) with New zombie types and wildlife, and Spawn along with everything else (the goo from zombies is Red and a new Few special types can spawn in, new zombie wildlife of the area and Zombie yeti...)
- Ocean Man: Aquatic wildlife will go on land and you will find sharks flying around eating you.... ok
- Mad-Bax: More cars spawn, Modded out cars spawn for every side and cars slide around more and are stronger
- NOT IN MY HOUSE: Enemies spot you Must faster
- Cheat/God: Unlimited ammo, once punch kill, Jump
- Im ready for Yeti: for every 5 animals you may find 1 will be a yuti....
- God Fruit: Able to double Jump
- Your Sin: Yarin solders tamed the MIGHTY Turkey.... they fight for them and replace attack dogs... and they are just as stronger and Post patch Farcry 5 HAVE FUN