

While I very well know that swords were pretty rare in the 9th century due to their exhorbitant cost, I would have liked to see them in the game. But the topic is: why the hell the two-handed swords double in size when you take them out of the scabbard? They are ridiculously long and large (same goes for the telescoping spears, which I hated in Odyssey as well but can understand the reasoning behind that)... However, shrinking swords is a stupid idea... a [censored] sword (which didn't even exist back in the 9th century) is much smaller than those depicted in the game, and it really bothers me that they went with the "cartoon" look for the sword, like the idiotic Japanese trend of 2-mile-long swords... Shrink them to the correct size, and have them keep the same size in and out of the scabbard. Same goes for Dane Axes which are awful for how big they are... No way one could even carry a block of steel that big...
Starting with the fact that this game has one of the worst combat systems I have ever seen in a game, where button mashing is the only thing that gets the job done, these mastery challenges are a useless addition to the game: they are infuriating not because they are hard, but because enemies keps throwing themselves down the cliffs, arrows one shot enemies that you are supposed to hit two times, enemies must have an X-ray device of some sort to spot you beyond walls and barricades.
Fix this damn game: it's been out 7 months and bugs from day one are still in here for the most part. Can't still find a goddamn fish, can't run the game stealthily even with lowest difficulty enabled (I just tried to see if it was me or the game and it's definitely the game), dialogues cut off mid-sentence, river raids are [censored] and doesn't add anything to the game but grinding s£$%t, mastery challenges haven't obviously been tested before releasing otherwise you would have seen that the archery challenge in the Odin Mine is totally RNG-based: you have to hope enemies don't commit suicide or a random jar explodes when you are not even arrived in the room it is...
I bought this even after the [censored] that was Odyssey, a game with no story and no content, and I borught this to myself but I never through it could get worse than that honestly...
Same here, I found the duplicate item (Huntsman chest) in my inventory but definitely didn't see the pop up on the right when I found the second one... I don't even know how long I've had it in my inventory so no way to determine where I might have picked it up... Playing on Xbox Series X with 1.0.4 patch installed
@fylkirpanzer flails, while certainly real items, were extremely rare as weapons due to their low offensive capability against armors... They were mainly agricultural tools repurposed, same as with axes, with the difference that an axe was a terrifying weapons even against plate armors in the 15th century, flails are just maces, with even less umpf because of the chain/cord... I'm not even looking at their stats in the game as of now...
@soberstone999 I didn't notice it with smaller weapons, I'll take a look but it's probably less noticeable that's why I totally missed it...
While I very well know that swords were pretty rare in the 9th century due to their exhorbitant cost, I would have liked to see them in the game. But the topic is: why the hell the two-handed swords double in size when you take them out of the scabbard? They are ridiculously long and large (same goes for the telescoping spears, which I hated in Odyssey as well but can understand the reasoning behind that)... However, shrinking swords is a stupid idea... a [censored] sword (which didn't even exist back in the 9th century) is much smaller than those depicted in the game, and it really bothers me that they went with the "cartoon" look for the sword, like the idiotic Japanese trend of 2-mile-long swords... Shrink them to the correct size, and have them keep the same size in and out of the scabbard. Same goes for Dane Axes which are awful for how big they are... No way one could even carry a block of steel that big...